Feedback and Suggestions

Feedback and Suggestions

The regression speed of the generators should grow based on killer's speed (old: rank)

Member Posts: 1,583
edited July 2019 in Feedback and Suggestions

Playing with Myers at high ranks is not easy, and the same is true for all killers with ordinary mobility: the gen rush after the fall of Ruin is a reality known to all. At the same time, we must not discourage new players with too punitive mechanics.


New proposal.

I have carefully examined your objections and, in effect, a regression rate linked to the rank of the killer is an abusable mechanic through the derank, although the latter is a reality with or without this modification, because some prefer to face and bully the greenhorns. Here, then, is a second proposal: the regression speed of the generators must receive an increasing bonus as the killer's maximum speed of movement decreases, to give the slow killers greater pressure and make them more viable at high ranks. For example (the numbers are indicative):

1) lightning killers (Nurse, Billy): no bonuses.

2) fast killers (Spirit, Wraith): + 25% regression speed;

3) ordinary killers (115%): + 50% regression speed;

4) slow killers (110%): + 75% regression speed.


Old proposal.

My proposal is to reform the regression speed of damaged generators, making it increase adequately due to the color of the killer rank, therefore a tiny speed in the lowest ranks, and a considerable one in the red band.

Post edited by Entità on

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Comments

  • Member Posts: 3,279

    I think afdjusting ingame variables according to ranking is a bad idea.

  • Member Posts: 1,583

    @Orion Players can always derank, if they are looking for easy games or want to bully the opponent.


    Your objection is like saying that Devs don't have to introduce rewards for high ranks, because you can farm to get there.

  • Member Posts: 21,675

    This would make the problem worse.

    My objection is like saying that just because some players cheat doesn't mean you should put cheats into the game.

  • Member Posts: 7,383

    How would that work? Would it scale with Killer's rank or survivor's rank?

    (games with purple rank killer against a green rank survivor happen)

  • Member Posts: 1,583
    edited June 2019

    @Milo It would scale with killer's rank, a way to make slower killers more viable in red ranks, and avoid the boring couple Nurse-Billy.

  • Member Posts: 12,871

    Wouldn't this also help the top tier Killers?

  • Member Posts: 6,807

    Definitely not. This defeats the point of a ranking system

  • Member Posts: 1,124

    Shouldn’t it be the other way round? Because if you’re at high ranks you shouldn’t get a boost seeing as you most likely already know how the game works. I could possibly see this for rank 20-16 seeing as those are mostly newer players, but not for higher rank players.

  • Member Posts: 1,790

    Maybe if matchmaking respected brackets but it does not. Now if you get in a situation where you got a pack of green and purple survivors against a red killer made even worse.

  • Member Posts: 1,583

    @Orion @Raptorrotas @Milo @TAG @NuclearBurrito @Luigifan64 @darktrix I have carefully examined your objections and decided to completely rewrite the proposal: please take a look at the OP again. :)

  • Member Posts: 21,675

    This would be interesting to test, but it does create another problem. Namely, that slow killers, by virtue of being slow, would take longer to get a safe distance away so that survivors could interact with the generators and stop the regression. Thus, the numbers would have to take that into account, since any percentage would be boosted by that time.

  • Member Posts: 3,279

    If you want to make this based on killer speed, you cant just make exceptions because of the killer powers. Hb and wraith are 115. Spirit is 110, nurse is ~96 and doctor is 110/115. Pig also is 115 but has an movwment speed bonus .

    Whilee i sound rather trolling, im pretty sure you didnt want to mkee this about speed but simply nerf nurse and hb in a weird way.


    Regression as a base mechanic should work the same in every situation. If you want to buff it, just increase the numbers or add new effects like "regression stops once x charges has been rapaired"

  • Member Posts: 21,675

    It's not a nerf to them. The mechanic would remain the same for them, as I understand it.

  • Member Posts: 1,583

    @Orion Yes, I'd like to see it tested in PTB, to tweak the percentages.


    @Raptorrotas No, I don't want to nerf the Nurse or Billy: I want to buff the others and make them viable at high ranks. Fast killers have map pressure, so the others need gen pressure. I want to see more Wraiths, more Myers, more Pigs, more Hags in purple/red ranks, but they have no hope against a full SWF, with purple toolboxes and flashlights and the luck to find Ruin in less than a minute. We not-Nurse not-Billy main need more TIME!

  • Member Posts: 3,279

    I admit that i was rather douchy, but let me try to explain: The way i see it, regressing generators is weak or underwhelming on ALL killers. So of course im all for buffing it.

    But the way you proposed simply rubs me the wrong way. Im not saying this is a quote or your intention, but it can be interpreted like this:

    "Lets base regression on a killers standard movement speed, except billy(115) and nurse(96!!!), because theyre toptier already, ALSO wraith and spirit." -thats 4 exceptions just from your proposition.

    Let's throw in some "stupid survivor bAlAnCe ": "Dont forget legion, LF and Pig, they ahve speed boosts too!!reeee!!" -while adittingly overexxagerating it, FeralFrenzy is theoretically as much a mobility skill as YamanokaHaunting.

    I hopr my barebone explanation gets across.

    Now the weirdest part:the killers with multiple movement speeds. Especially the toggle types.

    If their abilities dont affect it, why does it for nurse and hb?

    Tldr: it doesnt make sense to buff regression to be somewhat useable and then make exceptions over exceptions and exception.

  • Member Posts: 1,583
    edited July 2019

    @Raptorrotas The Nurse can blink at 333%, while Billy sprints at 230% speed.


    The Spirit phasing can be both a mindgame trick and a high mobility tool. The cloaked Wraith has a good speed, too.


    All killers above have add-ons to improve their basekit movement speed.


    Yeah, the Pig can make ambushes, but it's absurd to use them to patrol quickly the gens. Even Legion suffers a high downgrade when he ends Frenzy. I don't consider them as movement speeds, for the purpose of this reform.


    Many killers have 115%, some 110% (Hag, Huntress), and cannot go faster with any means in their own possess (survivors can avoid traps, and hatchets are not good to damage generators). They need a strong buff, greater than the others.

  • Member Posts: 718

    I like this :D Except I wouldn't punish Spirit. Yes, she moves slightly faster but she has a 20 second wait period and it would be stupid to use it at any time other than in a chase.

  • Member Posts: 2,842

    I like the idea of different killers having different regression speeds, its a good way of giving some of the weaker killers better map pressure (which they tend to lack) I dont think it should be based on speed but instead their map pressure.

    Tier 1 (No Boost): Killers who already have really good map pressure.

    Tier 2(Small Boost): For killers that have map pressure, but aren't quite even.

    Tier 3(Medium Boost): For killers who lack good map pressure and need a little boost.

    Tier 4(Large Boost): For killers lacking extremely in map pressure and need the extra help

  • Member Posts: 3,279

    So legion is no mobility with fatigue but nurse is? Or spirit with the "has to stand still" part?

    We're obviously of different opinions , but good to see there are other people agreeing with your concept.

  • Member Posts: 6,807

    TLDR make regression different depending on the Killer.

    Because Spirit is a 110% Killer and Nurse is even slower so having it be tied to the speed stat would not produce the desired result

  • Member Posts: 39

    no, please no, you guys already have ruin, discordance etc (not saying their overpowered) But people would play slow killers on purpose , + not many slow killers in the game except bubba and a few others.

  • Member Posts: 718

    @Centernova So you rather play against Spirit, Billy and Nurse every game?

  • Member Posts: 1,583

    @NuclearBurrito What? The Nurse blinks at 333% speed, the Spirit phases at 176% speed. If the player doesn't use the power, they are playing very bad, but these killers have a lot of map pressure.


    @Centernova Ruin doesn't last more than a minute at high ranks. :(

  • Member Posts: 6,807

    @Entità yes but those aren't their actual movement speeds.

    The stat itself is 110% and 96% (not sure if it's that exactly or a little more/less).

    Yes you're point is that they effectively move faster than other Killers, but the game doesn't actually know that. So in an algorithm sense that doesn't matter.

  • Member Posts: 1,583

    Well, somewhere in the code those parameters must necessarily be present, otherwise the program would not allow these killers to sprint at high speeds...

  • Member Posts: 6,807

    Sure but it is a different stat.

    Otherwise what stat do we use for Killers like leatherface?

    And what about Hag? She teleports but doesn't actually move faster ever.

    And with legion do we use 5.0 or 4.6? Does it regress less if he enters Frenzy first?

    And what about Myers? Does he get a larger bonus if he kicks the gen in tier 1?

    And doctor has 110% MS sometimes. What about him?

    And pig/ghostface move at reduces speeds while crouching. What about them?

  • Member Posts: 6,807

    And what about perks that increase MS? Does PWYF slow down gen regression? What about devour hope?

  • Member Posts: 6,807

    And where do we put the Hag with her UR addon that increases MS? She moves at 112.5% MS with it.

  • Member Posts: 6,807

    You need to have this mechanic be it's own arbitrary stat, kinda like the terror radius, which isn't explicitly tied to anything else. And then just define every Killers regression speed one by one.

    If you are going to tie it to another stat then you need to accept the implications behind doing so. Movement speed refers to something specific and both Blink speed, and phase speed aren't it.

  • Member Posts: 1,583

    @NuclearBurrito Your questions are very good. My answer is that the design team will decide the appropriate point of balance, according to statistics.

  • Member Posts: 6,807

    Oh please. You should know better than to trust a design team with this track record. If you want something done right do it yourself.

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