Why is Looping a Big Deal?
Note: This is a genuine question that I want to dig deep into and friendly work out the pros and cons about. If I’m in any way condescending, I apologize. Honestly, not trying to start a fight.
Yes, I am a noob. I downloaded the game today, spent an hour reading the manuals, then jumped into gameplay for probably six hours straight. The game’s just got me hooked (get it? Sorry I’ll exit-).
But I do know that the community has a somewhat controversial view on looping, the same for tunneling and those dirty tactics. I’m confused on why looping is such a big problem with the killers however; it’s fairly easy to counteract it.
You can simply pretend like you fell bait and go over there, but then quickly turn around and go back. They vault right into your waiting arms, and from experience in the few rounds I’ve played, they do this often. Seriously. I got my first kill because of it; he kept trying to loop me but I would always backtrack halfway through and get him. I even have video footage.
With this in mind, it’s also a possibility to give up on them. I know, it’s our duty as killers to hang up those little sneakers... but if you need to choose between gens being fixed or trying to get the survivor, well, usually the gens are a higher priority, aren’t they?
So again, sorry if it seems like I’m acting like a know-it-all, but I’m genuinely baffled on why the community feels that looping is a toxic strategy they hate with a passion. (Well... Yes, it is toxic, but point is that you can easily counter-act it, can you not?)
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Original:
I honestly do not see the problem with looping. Sure, it’s a jerk move, but you can easily counter it. In fact, downloaded the game today, and after the one+ hour spent reading the manuals and whatnot of the game, I jumped in. Played a round with Ghosti-Boy, got used to his mechanics. Didn’t get a kill but frankly, I’m playing this for the fun of hunting, the thrill of the chase! (Maybe I’m a little sadistic...)
Second round I actually failed miserably, didn’t hit a single survivor. But I am a newbie against a SWF group of 4... playing as Ghosti-Boy... what should I have expected?
But the third round was special. I finally ran into someone who would loop around... or tried to.
See, the solution to looping is easy. Either 1: Ditch them (especially if you’ve already hit them and a gen just got fixed) or 2: Make as if you’re going to go to the other side, then quickly turn around and go back. Whack em as they slide over.
Honestly, I got my first kill in a 2k game because of people doing this. They tried to loop me, but I would simply do #2. The next few rounds this worked so many times, it was ridiculous. Instead of being smart and strategic, (and I’m being blunt here, no hard feelings!) it seems like most of the killers prefer to complain rather than score an easy hit/kill.
So, really. What seems to be the problem to it, when you can easily counter-act it?
Comments
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You really shouldn't act like you know what you're talking about when you just got the game and you're playing with the lowest Ranks and worst Survivors in the game.
Get to the red ranks and come back and tell us how fine looping is against Killers like Wraith or pretty much any Killer that can't teleport.
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Sounds like you've not really suffered enough yet to see.
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Oh cool, rank 20 player preaching how it should be done.
*yawn*
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You playing on Steam?
I invite you to play a private match with me and see just how long it actually takes for you to catch me.
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Maybe so, since as mentioned I am new to the game, but the purpose of this post is genuine. WhY is it such a ‘toxic’ tactic against the killers... when we have easy ways to counteract it?
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No, I am not in any way saying that I know better. I’m not stupid. But I am a noob to this game, which is why I even pointed it out in the first place.
The thing is, literally it’s easy to counteract the looping solution. So it’s a genuine question :/
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Nope, I play on console... probably would take a ridiculously long time anyways. Yes, I’m a noob. I’m addressing that by saying flat out I’m new to the game (although I’ve seen several gameplays, still one). And to answer your other post, I have been using Ghosti-Boy... or as his game name is, Ghost Face. I’m not teleporting to reach them. I’m literally just acting like I’m going to their side, then quickly returning back to where I was to see them vault into my grips. It’s fairly simple process, too.
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You are correct, with both of your points. My tone did come off as condescending, I apologize and shall change it. And looping does take much experience, just like everything else in the game.
But that’s not the question/topic: I’m just genuinely confused on why people get so triggered about looping? It really seems to me you can simply trick them and score an easy kill as they vault into your arms. Without a teleporting killer.
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You don´t understand, because you haven´t played against high rank loopers. Those can easily loop you for 4-5 gens.
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Again, you are also playing with noob Survivoes that don't know how to loop properly.
You really shouldn't act like what you are currently seeing is even close to optimal looping.
Great, I also have the PS4 version. I can gladly show you how painful looping can really be. You are saying "just go around" or fake it out, but you are playing with idiot Survivors that don't watch behind them. Mindgames work, but they aren't easy like you act like them to be. You can be mindgamed yourself.
Some loops are too long for this to work. If you were to try this against me, I would just turn back the other way. I watch behind me while I run so I know what you're trying to do. The moment you stop to go the other way, you're giving me more ground and actually doing exactly what I want you to do. Even if you turn back around, all im going to do is run to a different location. I never vault unless I actually see you go to the other side.
What you're doing works against noobs.
You are facing noobs. You are not facing people that know how to loop.
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It's not the looping that sets them off (though it is sometimes the focus). It's usually more about bad map design really. When you get into a loop, a good survivor will typically not fall for simple tricks. Then if they know how to maximize the loop they can waste alot of time. This leaves you the option to chase or leave. Both can be painful as they are wasted time.
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Fair enough. I thought I played more than enough rounds but I suppose not. Oh who am I kidding, I definitely have not lol
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There are far too many safe loops, especially, with certain perks. Plus, ir's boring going around and around in circles. Then survivors bm at pallets or after a window vault just to be aggravating. Then message insults and brag about being able to run in circles.
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Ok, one, I want to ask just how you managed to type that much in so little time... no, really? That was recording breaking time.
And second, fair enough. I see your point, it is possible they were all noobs. I suppose I shall thank you for showing me reasons why it isn’t effective and, you know, shooting me down? (I’m not good with words, is it obvious? I hope not, hah.)
But really. I’m sorry for the smart-@$$ tone I believe I had with you, and this post in general.
Post edited by ceridwen309 on0 -
Ok, one, I want to ask just how you managed to type that much in so little time... no, really? That was recording breaking time.
And second, fair enough. I see your point, it is possible they were all noobs. I suppose I shall thank you for showing me reasons why it isn’t effective and, you know, shooting me down? (I’m not good with words, is it obvious? I hope not, hah.)
But really. I’m sorry for the smart-@$$ tone I believe I had with you, and this post in general.
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Because This game just has a bunch of cry baby killer mains that’s why. (Rank 1 survivor and rank 1 killer talking here)
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Man, survivors who play at red ranks don't fall for those stupid mindgames but they always keep an eye on the killer when they loop and if they don't see him anymore they know the killer is mindgaming so they'll go to a nearby loop or stay in a safe position.
For the question you asked: those who complain about looping are either noob or use loopable killer such as wraith, but there aren't many killers that are loopable in the game.
Hillbilly: eats pallets if the player is good.
nurse: teleports.
spirit: crazy mindgames, only loopable when she doesn't have her power, because she's slow.
hag: set traps, forcing you to leave the loop.
Trapper: same as hag.
Pig: dash attack if used properly forces you to leave the loop.
plague: vomits at distance+ red vomit so loopable only if you are in a tall loop.
myers: loopable.
wraith: completely loopable.
ghostface:loopable.
huntress: throws hatchets, unloopable.
leatherface: loopable.
legion: loopable.
freddy: loopable.
doctor: hardly loopable if good.
clown: throws bottles, forces you to change loop or go into the toxic smoke which slows you down and you'll get hit.
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@Pierpalle
List of unloopable killers:
Nurse
End of list
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Huntress heavily depends on the map.
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Looping was never intended in the game, then survivors evolved and realised you don't need to throw down a pallet right away but you can run circles before throwing it down.
It's a border line exploit of smaller hit boxes to counter the killer speed.
It is also the source of the unbalance in the game because 1/4 of the number role can occupy the power role for a long time, sometimes the whole match.
It is currently a severe issue of this game
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This one isn't even close to the "pro" loopers you can find at high ranks, yet he/she was able to stall the killer for almost 5 generators.
Pallet looping is a problem because, other than being an exploit that was later acknowledged as standard gameplay because survivors did their thing and refused to adopt any other playstyle, unless the survivors are inepts it requires zero skill, zero investment and absolutely zero risk for them, but at the same time it's a ginormus time waster for the killer.
Post edited by Acromio on9 -
Looping itself isn't seen as a negative gameplay tactic to a reasonable killer. You should be aware though that most pallets in this game are "safe", meaning you physically can't catch the survivor unless they mess up. Whether they mess up of their own volition or because you mindgamed it can come down to skill. Good survivors can waste an extraordinary amount of time depending on the map and depending on the killer.
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So far, you've played against the worst survivors in the game with a noob stomper killer. Obviously you're having an easy time. It's really not that hard as a survivor to stall a killer forever with looping.
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It's because most of the Killers can't deal with looping and just have to be an m1 killer, get run around and try to mindgame. After a while this sort of gameplay gets boring especially if there's a lot of safe loops on the map.
Wait until you reach red ranks and you'll understand how detrimental some looping can be to the weaker killers.
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As a someone who plays both killer and surv equally, i find looping to be fine, tho it's not fine when survs start the bm, looping isnt an exploit its simply the survivor trying to stay alive, which is their goal of the game (basically) and yes it is counterable by mindgames, the mindagmes aresnt hard either, u just gotta learn how the surv plays, also survs expect different play styles of killer so trick them into thinking you respect pallets then dont, u just gotta play smart cause pallet looping is simply the surv just trying to survive
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It's boring to me.
And i find it ironic they want to incentivize Killers to not do boring camping and tunneling, but our newest Survivor came with an ability to only do more boring looping.
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Mind games on pallets at high ranks will not work unless the survivors are inexperienced, On safe pallets that is on unsafe pallets feel free to mindgame to get a hit but on safe pallets many of those can be unmindgamable at high ranks The mind games you are trying to do as killer currently at higher ranks will simply make the loop an infinite.
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Survivors can be totally blamed for looping. They lobbied the devs for it and resisted every single time it had a whiff of nerf incoming. They are not neutral bystanders who can't be blamed for using whatever the game gives them to win, they had a hand in the game being steered in that direction.
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When you run into a sweaty 4-man SWF in red ranks on haddonfield with all BL and optimal loops you'll see the problem with looping
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Stop. You're triggering my Haddonfield PTSD, lmao.
But seriously…
I. Hate. That. Map.
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Looping doesn't necessarily have to be toxic if done in moderation, most survivors will take looping to the extreme. Where yes it starts to become toxic behaviours and game breaking.
Firstly out of 16 killers there's maybe like 3 that can beat looping straight up.
Secondly there are some areas in some maps where it's impossible to close the loop and they can do infinitely.
Thirdly there was a glitch that was exploited where survivors could still vault through blocked up windows creating new infinite looping points.
Lastly when you climb higher in the ranks you'll get into games where all 4 survivors will a) be masters at looping or b) run to the infinite looping points constantly
I will sometimes do a bit of light looping but will only take it to the extremes when killers do the same with their tunnelling/camping
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They were able to stall the killer for so long because for one they were playing Leatherface I'd put him down with Freddy and also because of Exhaustion it wasn't nerfed yet this meant that he could be mindless and take risks that you can't take now he wasn't that good of a looper as you said. As for pallet looping not taking skill what does take skill in this game? Most killers are easy to pick up and even the harder ones are also mechanically easy skill more lies in fundamentals like knowing when to give up a chase and knowing how to pressure survivors in certain situations. Same with survivor knowing what pallets to drop and what pallets to not drop to help out your team knowing to not rush a hook. Survivor doesn't take as much skill as Killer but Mechanically most stuff doesn't take that much skill on both sides. Looping being in exploit? If looping didn't exist most killers would be called OP the way balance worked would be entirely different. Nobody likes looping that much don't get me wrong but the only other mechanic is really stealth and the amount of tracking perks there are currently makes that hard and top on that looping is more efficient than stealth play.
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@Acromio you are so spot on about this! And you would add that both survivors and devs are aware that this an exploit but the devs are too afraid to nerf it.
But you can see how the devs are desperate about it, look how many killers they tried to create to counter looping,: huntress, Clown, spirit, plague all designed to try desperately to reduce looping.
It is such a problem in dbd that the only killers who are really strong have ways to seal with looping and have map pressure.
Think about hag, nurse, or spirit.
Survivors are responsible for this because they want to feel the hero of the story, "I'll take the aggro", it makes you feel like the protagonist of a film where you can defeat the evil enemy.
But this is unacceptable in a team based game where 1/4 of a team shoukd NEVER be able to match the single team member in a 1 vs 1.
With looking gone we could finally balance all killers and remove nonsense like omega blinks and insta saws
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Survivors do need a way to combat tunnelling and camping, but all 3 aren't being used as tools for a strategy they are being abused and should be taken out of the game or fixed so they can't be abused.
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I'm not a fan of looping, but the game gives no any other reliable means to defend yourself. Stealth is laughable (getting more so with every update along with some killers will adjust their graphics to make finding survivors even easier) and mind games/losing the killer need some degree of luck to work with scratchmarks/blood/ever louder grunts present.
However eliminating looping and having the slaughterfest that follows until the devs figure out how to balance killers in response, will result in a literal die off of the survivor population. They have written themselves into a corner.
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Stealth playing isn't really rewarded in this game, but i'd rather lose to good survivors being stealthy then lose to those who abuse how broken looping can be.
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Looping is very powerful when done by experienced survivors.
Many of the killers simply lack the power to effectively combat looping.
In short, most killers will get dunked on by good survivors.
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Tunneling must also go, like a 60 seconds entity immunity, which expires if you start doing another gen, unhook a survivor etc
With looping gone, tunneling must go.
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Yes at this point the situation is grim.
The devs didn't contemplate running in circles when the game was made, once this became a thing they weren't quick enough to remove it and nerfed killers accordingly
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Camping, tunnelling or looping don't have to go they just need to be rework so they can't be abused to be game breaking or toxic.
Camping someone to death in like 90 seconds at the beginning because they were unlucky enough to start right next to the killer vs camping a hook once all gens are done.
Tunnelling the person recently off the hook when the other 3 are right there vs tunnelling someone who has opted in for an aggressive play style.
Looping a few times to find the perfect time to drop the pallet and break away to hide vs going to a place where you know it's physically impossible for the killer to catch and refusing to leave.
There are legit strategy to all 3 if people don't abuse the mechanic they have. Otherwise the only other option is complete removal from the game.
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I would leave camping out of this because it's a losing strategy.
OK for a complete rework, I simply think every survivor should go for a chase with the killer each game, long nice games with two hooks each and no toxic bs like looping or tunnelling, insta heals or mori.
Basically undo the toxicity completely, undo the trash that ochido and noob3 brought in
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Make it so you can't camp on the first hook, 15 min wait then immediately camped to death because of bad luck is cruel. I've never had too much trouble with mori's or insta heals
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Tbh I wouldn't oppose a survivor not dying until the second hook. First hook is just preparing for the entity, then you get sixty second immunity after unhooking to leave and heal, nothing else allowed or you lose the immunity.
With looping basically gone so many things can be addressed to grant a good time to all the five people in the trial
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I say don't remove looping... Simply buff killers to actually make them threatening. I like to use Wraith for an example.
No slowdown on UNCLOAK. I'm perfectly fine with the removal of the speed burst in this case. This buff alone would make Wraith a threat. He can use this to mind game in a Chase.
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Survivors have only themselves to blame for that, as I've already explained multiple times in multiple threads.
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But u also gotta consider how the killers have steered the game both parties have had equal input, infact i feel as if killer is currently really strong. Like killers got the pallet amount reduced, who do u think nerfed ds? Endgame definetly killer, the devs do listen to their community, sometimes to much.
But take out loops how will the game go? Youll spend longer loading for the game then playing.
But mechanics like looping is discovered by surv needing a way to survive, surv looks for anew mechanic cause the killer is so powerful and they need to find a way to counteract him, where there is action there is cause.
As is the goal of the surv is to survive.
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You didn't read what we said until this point:
1 remove looping
2 you create a rule called "the entity wants blood!" which basically means you cannot die on first hook (first hook camping gone)
3 you get a 60 seconds immunity to leave the area and heal after being unhooked, if you heal another survivor, unhook, work on a gen you lose the immunity(tunnelling basically gone)
4 you remove insta heals
5 you remove moris and just give the killer an option to mori on the last hook
Then you balance everything on this new ruleset and remove op stuff like omega blinks, prayers bead etc
The whole idea is to remove toxicity from the game and undo all of the damage that ochido and noob3 did to this community by promoting toxicity and BM
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With all due respect people would leave because of this, many people including on survivor and killer side. Remove looping? How would you even do such a thing? It would be bad for the game because many people play the game for a chase aspect what you can do though is make looping less of a problem for killers by reworking maps and making less safe pallets that's the route that seems fair. The removal of tunneling would also be quite catastrophic limiting how people want to play. And the removal of all "OP addons" many people wouldn't like that either. Removing looping would change the balance of the game in such a way where people would call killers OP and every killer would most likely become m1 simulator then the game would die off.
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mehh poor wraith mains ,
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Once again you're wrong. The devs don't listen to killers. They never did, and they probably never will.
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