Why not when you kick the gens they instantly start to regress?
I think everyone from both sides can agree that gens get done too quickly. I think, maybe, possibly, we can agree on that. Good? Cool.
The simple solution would be to just add more time to complete gens by about 20-30 more seconds. But the devs don't want to do that despite incontrevertible proof that they get done insanely fast even if the Survivor's aren't using toolboxes or there's just one Survivor a piece on a gen. And Survivor's whined that holding M1 for another 20-30 seconds is just too much to bear.
Okay, whatever, I don't agree with that but whatever.
Why not when you kick the gens they immediately start to regress? When a gen is almost done and you don't have Pop Goes the Weasel or even Overchage -which is a crap perk- then it's pointless to kick it because they will come right back and finish it anyway.
I know we originally started with kicked gens took much longer to kick and they only regressed by 25% if they weren't touched. But I don't understand why we have to wait a full minute for the gen to finally start to regress? I don't understand the controversy if this was adjusted. If they're nearby hiding then it makes no difference either way. If the Killer kicks it and does what he's supposed to do -chase and kill Survivors- then it buys him some much needed time.
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Kicked generators do start regressing the moment it's kicked. A minute doesn't need to pass before regression begins.
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Hillbilly420 said:
I think everyone from both sides can agree that gens get done too quickly. I think, maybe, possibly, we can agree on that. Good? Cool.
The simple solution would be to just add more time to complete gens by about 20-30 more seconds.
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Adding more time to gens doesn't fix the real issue. With only the one objective, doing it is far too simple and fast. Even with ruin, and additional time, gens are easy to do and don't require much skill from the players. Either the objectives in general need to be reworked or new objectives need to be added.
Like needing to connect each gen to a general power system before they can be started. Or adding map specific objectives. (The game was a great opportunity to make some saw styled traps that must be done to escape, which could he fun)0 -
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@Nickenzie said:
Hillbilly420 said:I think everyone from both sides can agree that gens get done too quickly. I think, maybe, possibly, we can agree on that. Good? Cool.
The simple solution would be to just add more time to complete gens by about 20-30 more seconds.
I stopped right there. :chuffed:
Why? I think we all agree that gens go too fast and adding time to gens is the simplest solution atm
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Generators are being done incredibly fast because the survivors are being nerfed way too much. The more nerfs=the less tasks to do which means generators are being done faster. Simple. No more nerfs are needed.
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@Hillbilly420 said:
I think everyone from both sides can agree that gens get done too quickly. I think, maybe, possibly, we can agree on that. Good? Cool.The simple solution would be to just add more time to complete gens by about 20-30 more seconds. But the devs don't want to do that despite incontrevertible proof that they get done insanely fast even if the Survivor's aren't using toolboxes or there's just one Survivor a piece on a gen. And Survivor's whined that holding M1 for another 20-30 seconds is just too much to bear.
Okay, whatever, I don't agree with that but whatever.
Why not when you kick the gens they immediately start to regress? When a gen is almost done and you don't have Pop Goes the Weasel or even Overchage -which is a crap perk- then it's pointless to kick it because they will come right back and finish it anyway.
I know we originally started with kicked gens took much longer to kick and they only regressed by 25% if they weren't touched. But I don't understand why we have to wait a full minute for the gen to finally start to regress? I don't understand the controversy if this was adjusted. If they're nearby hiding then it makes no difference either way. If the Killer kicks it and does what he's supposed to do -chase and kill Survivors- then it buys him some much needed time.
The generators taking that long to start the killers (all of them need to be nerfed back down) The killers are too strong to keep the maps longer than 10-15 minutes. They have too much speed, perks that gives them walls, and not only do they have the ability to cover too much ground but the maps are super small about 1/2 of them. you want to stretch the maps out, make the killers less OP. I am RANK 1 survivor, Ive seen some killers hillbillys and nurses especially end the map before 2 gens were done. The doctor and freddy with the right set up in small maps can put it away quick too. IDK I think the game can only be fixed to last longer if the killer was weakend before you go make a 3 minute generator to fix.
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