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Survivor's perks idea to punish tunneling and camping and killer perks for some balance for the game

Survivor perks idea:
1. Increases the time when being on hook for 10/20/30 seconds for each phase
2. When being unhooked by the rescuer you are immune to damage by the killer for 4/6/8 seconds
3. When being unhooked by the rescuer in the killer's terror radius you are being instantly healed(Basically adrenaline 2.0 yeah)
Killer perks idea:
1. Press the button to speed boost for 1.5 second (Doesn't affect a killer power, dash, lunge attacks etc) Cooldown for 60/50/40 seconds
2. Hex perk which remains the generators are repaired slower by 50%. Affect 2/3/all survivors (Good combo with ruin)
3. When the survivor is rescued by the survivor, the rescuer is revealed to you for 4/5/6 seconds (Good combo with make your choice)
Just a idea.

Comments

  • Orion
    Orion Member Posts: 21,675
    edited July 2018

    Survivors:
    1. Promotes gen rush.
    2. Borrowed Time is already a thing.
    3. Promotes hook rush.

    Killers:
    1. Should be a base mechanic, if anything.
    2. Hex perks are worthless, and you might as well just buff Ruin.
    3. Not a bad idea.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    @Orion said:
    Survivors:
    1. Promotes gen rush.
    2. Borrowed Time is already a thing.
    3. Promotes hook rush.

    Killers:
    1. Should be a base mechanic, if anything.
    2. Hex perks are worthless, and you might as well just buff Ruin.
    3. Not a bad idea.

    Well I try my best

  • Master
    Master Member Posts: 10,200

    Funny, but when someone suggest to add time to gens, then everyone cries that it would be boring for the survivors

  • MContender
    MContender Member Posts: 2

    You can easy fix tunneling if they increase the blood points for hooking a new survivor then the same survivor!

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