Q&A: The Nightmare Rework (Pre-PTB)

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Comments

  • Alther_Primus
    Alther_Primus Member Posts: 158

    Does Freddy at least get to keep his 24 meter Terror Radius?

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    Why can't the Freddy have BOTH Dream Pallets and Snares? From what is shown it doesn't look like that strong an ability, and the snares are the only thing he has too slow down chases, so it seems weird this isn't in base kit.

  • ninjamediness64
    ninjamediness64 Member Posts: 125
    edited July 2019

    The traps and pallets seem like they're directly taken from other killers (Hag and Doctor w/ add-ons). Why not focus entirely on this generator teleport instead of giving him seemingly random powers that are already in the game? He could also teleport out of windows or lockers if he needs something more. It was common for him to come out of places like these in the movies.

  • Aztreonam78
    Aztreonam78 Member Posts: 1,131

    How will work Object of Obsession vs Freddy?

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    Can there be a small speed penalty in Freddy's base kit? I'd hate to have to use an addon every game to get something that should be there already.

    Also, can you remove skill checks waking up survivors? They get way too many ways to wake up, self care is still going to be a huge counter to Freddy just like old Freddy. If you can't get rid of all skill checks waking them up at least prevent self care from waking them up

  • theArashi
    theArashi Member Posts: 998

    What's the point of his power if it only affect sleeping survivors? Waking up with skillchecks is way too easy so his power is essentially useless.

  • SpyMature
    SpyMature Member Posts: 204

    Are you going to do something about self care skillchecks waking you up? I think they shouldn't, as survivors have no real danger because freddy no longer has aura reading, neither does he slow down the progress, and it can be used mid chase after getting hit, stripping Freddy of all of his chase power with no danger to survivor because Freddy stays visible at all times when he's close enough, turning him into a total M1 killer.

  • Boosted_Dwight
    Boosted_Dwight Member Posts: 3,059

    Will Freddy have 115 movement speed?

  • ArecBalrin
    ArecBalrin Member Posts: 636

    How would you describe your general design-intent for Freddy now, is he jack-of-all-trades for chasing, map-control, hunting and stalling survivors, or is he a specialist in something?

  • EldritchElise87
    EldritchElise87 Member Posts: 626

    With the cosmetics for Tapp, pig, etc, and grabbing Bruce Campbel for Ash's v/o. Please tell me someone has Robert Englund on the phone and its just a matter of time before we get the real Freddy.

  • EldritchElise87
    EldritchElise87 Member Posts: 626

    One more, will the snares be large enough that you can completely block a path, or will you be able to run around them as with Trapper?

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Can snares be placed at the base of a gen so that an alert is given for when survivors fall asleep while working on it?

This discussion has been closed.