Flashlight stuns shouldn't work when kicking
I like the idea of the flashlight in general, but as I'm sure people have noticed, it's one of the trademarks of a toxic SWF. Looking up isn't really hard, but the fact is that destroying pallets is almost mandatory, and doing so allows Survivors a free flashlight stun.
First of all, this is awful for gameplay reasons. It's no longer a matter of skill to get or avoid flashes, which is why toxic players love it so much.
And as a distant second, that doesn't make sense. The Killer is looking down.
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This is the only "guaranteed" flashlight moment tho. Also use ears please.
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And how is that supposed to stop you from being blinded at every safe pallet that you have to break in order to continue the chase with a chance of catching the fleeing Survivor?
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"Use ears" meant use your ears to follow them while you're blinded instead of acting like being blinded means the chase is over.
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Putting aside how much auditory clutter is in the game with the loud chase music, etc, the issue is still that the blind is FREE.
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In all fairness, you shouldn't be able to blind a kicking killer, you're not exactly looking at the flashlight, however it's simple to just track via sound; listen where they're going, follow that path, or if you know the obstacles estimate where you'll catch up to them.
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pallet blinding isn't even good anymore now that sounds work
someone blinding you at a pallet is screwing themselves by not gaining distance on you, and if you play with your ears at all you can pretty reliably follow them while blind (look up or down so they don't chain blind you, though), so i tend to down pallet blinding survivors way quicker than the ones who just run to the next tile these days
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I'm seeing a lot of dodging the issue, though. If the flashlight's blind is weak, that's something else, but I don't care how weak or self-sacrificing it is when it is F R E E.
Flashlight blinds should be a match of player skill, not a candy everyone gets because they can press space. Sure, there are counters to being blinded, but I repeat that that is NOT the point here.
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the chase music was made quiet, what do you mean?
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Personally I don't see where is the problem. If a survivor stops just to blind you they are losing ground and they are wasting flashlight charges that could be used for saves. The flashlight runs out of charges eventually.
Also, while it might be used by toxic survivors, it's a nice tool for stealthy ones. I myself used the blind during a stun to juke the killer and make them lose me. It would be a pity to remove this possibility.
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So give more opportunities to have those skillfull blinds. The only one is the Flashlight Save.
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I keep seeing people say this, but the chase music went back to being loud (at least for me) like two weeks ago. I can't hear a thing during a chase, and that includes the person sitting next to me if they do anything less than shout. It absolutely sucks.
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its just visual effect.. not stun like when you drop survivors?
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The flashlight forces the Killer to look away, so you wouldn't. It's still valid for juking while running, and that's how it should be used.
The main issue is that unavoidable flashlight stuns:
A) Reward toxicity with free BP, and
B) Punish less skilled Killers for something more or less out of their hands
Even though higher-level players lose ground when cashing in their free blinds, the mere fact that it's common behaviour among toxic players illustrates an issue with them.
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@Captain_Doomsday Wait so just using the flashlight now is toxic? Even only for "free bp"?
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Use your ears flashlight blinds are basically a free hit since the survivor will still be near the kicked pallet and if you have ears you can easily get a hit.
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flashlighting during a chase doesn't do anything. a killer can look away/up/down without losing you or losing distance on you at all. spending time shining a flashlight at a killer who is actively chasing you means you aren't gaining distance so it's a bad idea from that standpoint too
this argument honestly doesn't make any sense to me; using a medkit to heal yourself while injured is also "free", as is using a toolbox on a generator. at least in the case of flashlights there's some timing involved and flashlight saves take understanding pickup animations in order to pull off
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The only thing which results in Flashlight Blinds are Bloodpoints. Survivors wasting time to get the Flashlight Blind while breaking the Pallet is actually good for the Killer.
Especially when they are injured, you can simply hear them.
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Using a medkit on yourself isn't intended to be preventable, nor is using a toolbox on a generator. Killers are intended to be able to avoid flashlight beams. If you need an exploit that violates that principle in order for flashlights to be viable, and worse, still argue that they aren't, then flashlights need a buff, but it's not reasonable for the game to reward standing across from an occupied killer and shining a light onto their scalp for uncounterable spite.
I don't understand how my point is so hard to grasp. I'm not saying it's overpowered that pallet breaks give free flashes; I'm saying it's an exploit. If flashlights are actually a liability to use, that makes it an exploit that teaches bad behaviour to Survivors, and even if they aren't, that means toxic behaviour is being enabled.
Flashlights being terrible is another topic. Let them be held over the shoulder, open a suggestion thread, but viability of the free blind is STILL not the point here!
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blinding a killer during an animation isn't an exploit, it's an intended mechanic of the game. it's pretty much the only reason flashlight blinds are capable of causing you to drop the survivor
seriously, this isn't an issue at all. flashlights don't matter unless you're holding a survivor
how many hours do you have in this game? you kind of seem like you might be new to it
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I'm pretty sure even these devs didn't intend for players to get free blinds off of animation-locks. Although if they did, why would they make bait like that, since you insist blinding Killers is bad to do?
And here's the ad hominiem. I have said, multiple times, why this is an issue. If you refuse to read, information cannot penetrate your skull. I never said it was overpowered, Jesus Christ, finish grade school please.
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i literally just explained to you that the reason for it is so people can time blinds to save people from the killer's shoulder after a pickup. this has always been the case. it's not an exploit
it's not an ad hominem, i'm not attacking you but i am genuinely curious as to whether you're a newer player because newer players tend to hate flashlights way more; you outright called blinding "toxicity" in an earlier post, and your reasoning kind of makes you seem inexperienced
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play survivor and tell me how do you bilnd killers chasing you without having them animation locked.go on...
tho youll soon realice its imposible or useless
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So you're all saying that flashlights are intended to be extremely easy to make completely unavoidable, and also that it's not a staple behaviour of toxic SWF parties to blind at pallets? Because if flashlights should be unavoidable, why aren't they unavoidable in any other circumstance?
Flashlights sucking doesn't mean they're INTENDED to be used with a bug, especially since most Killers won't cross pallets when carrying. To argue that an exploit that makes the blinds free is intentional to make flashlights viable just means you're disagreeing that they need a mechanics buff to defend a common troll behaviour with minimal actual application.
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I mean they're straight up making themselves get less distance on you by doing it. If they have iron will and try to juke they are just being smart and actually trying to break chase instead of taking you on a pallet tour guide and never trying to escape, and if they don't just listen to where they're going and it often hurts them more than it helps them.
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Yes, the survivors are supposed to be able to use the light to blind you and there's nothing you can do about it same as repairing a gen with a toolbox or them healing themselves with a medkit, the item is indeed supposed to do something.
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As a survivor, getting hit by the killer when you didn't have control over you character felt awful, so it was changed.
As a killer, getting blinded without being able to do anything about it feels awful, but it's not getting changed.
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@Captain_Doomsday just because "toxic SWF parties" blind at pallets, doesn't make it inherently BM. It's a strategy to try and confuse the killer with simple methods to counter it. Saying something should go solely on that reason alone is pretty dumb.
Toxic SWF parties also loop and do gens every trial, guess that should be dealt with, too. See what I mean?
@Acromio being blinded at a pallet can hardly be compared to a free hook state or kill. Don't be ridiculous.
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Or we just change the animation to look down and back up towards the end?
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It's the same thing, and arguably worse for the killers, as they're supposed to be the power role.
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I wouldn't what? I don't understand what you try to say in the first part.
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If the animation looked up after just a glance at the pallet, I'd honestly let it slide.
It's mostly just that it's an exploit people are trying to argue was intentional (if flashlight blinds were intended to be unavoidable, unlike every single other PvP interaction, looking away wouldn't help, or would at least take a much wider angle), but pallet breaks have a BUILT IN penalty for Killers, despite being necessary actions. Adding flashlights no longer requiring aim, timing, or positioning on top of them would be bad design, but I'm wholly convinced it's an exploit until a dev says otherwise.
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I refuse to break pallets in front of flashlight users for that reason, not about to give free points to these bums. Flashlight stuns should take skill and be earned instead of free points when killer stuck in animation.
I rather lose whole game than get flashlight while unable to defend.
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Thats like the only guaranteed time we can do it. They made flashlight saves and that really difficult when they changed it last update or whenever for no reason.
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