Get Rid of the Huntress Lullaby
It serves no purpose anymore and only good for masking the terror radius.
Comments
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I wouldn't mind if they replaced the tr with the lullaby at least until a chase starts.
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As a Huntress player on 50% of my matches, I'd prefer to revert it and be directional again. Makes no sense to have it the way it is now.
And also, they've almost muted it when you're playing as her. You can barely notice it. I don't know, but I think the lullaby gave her personality.
Bring it back to what it was.
Buff her via adding lockers instead.
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You're right, I overlooked the 115 point. But I really don't see them giving it to her, unluckily.
About those long car walls, I've just learned to chase someone else, basically. No point in wasting that much time for a single hit.
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Agreed, but if they rework all maps too be like the new Badham, it won't be a problem. New Badham is how all maps should be. No infinites and lots of small loops.
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I'm kind of sad that we've given up on infinites just not being possible, but speed is the best compromise.
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i dislike the non-directional lullaby and would far prefer they just give her 115% speed, especially with their seeming insistence to constantly add maps (and change old maps) so that she gets shadow nerfed like every patch
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I'd be fine if the TR was removed from her and just a louder hum when she got close. What predator strikes fear into their prey before attacking?
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I don't know why they made the lullaby non directional. In return for strong chasing potential, Huntress is supposed to be easier to stealth.
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@miaasma Wouldn't that make Huntress really overpowered?
She already has the potential to end chases quickly (assuming the player is skilled).
I think it would be better if the devs stopped making ######### maps.
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Giving her 115% would definitely make her a lot stronger than she is now, but who says that's definitely a bad thing?
With how many large maps that keep being added and all the pre-existing long loops that really punish her for having 110% movement speed, I think they ought to revert her lullaby and try giving her 115% to see how it goes.
With 115% they might be able to give her more accurate hitboxes and not have everyone (including me, because she basically needs the crazy spherical hitboxes to be a threat on unmindgameable low-wall loops) freak out.
If a flat 115% ends up being too strong, they can try different things from there, but it'd be a good place to start IMO.
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The lullaby is not only useless to determining where she is - it outright gives false information. I can often hear her in one direction, yet she is actually in a wholly different direction and with her terror radius faint - I will walk right into her.
I'd rather have no information than false information.
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I think non directional lullaby is a great idea and makes the game a lot more tense and harder from a survivor pov.
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I personally like the non the directional lullaby. I recently played huntress and a Dwight stood still as I was coming behind him. He didn’t know which way I was coming from.
The only buff I would ask for is to remove the terror radius and make her like new Freddy. Only thing you hear is the lullaby until the chase begins.
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It's been 3 years, there is no hope for maps as long as they have the same map designers.
They're finally 'reworking maps', where they just jumble around tiles and call it a rework... and that's happening twice a year, at the same time as them adding 2 new ones a year. It's completely hopeless.
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I like this idea.
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no. That is her key design factor, it adds depth do her and is very unique as opposed to just a heartbeat. Having it non directional makes it so that high level players can’t just know where she is 24/7 since it gets louder as you get closer and is directional.
The changes are welcomed for both sides for me
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@GT_Legend2- I agree
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Not getting rid of it, but they really should rethink Huntress audio from a survivor perspective in general. Sometimes I can hear the hatch full loaded sound outside of her lullaby range and otherwise I don't hear a thing during a chase and get surprised by her throw/when I look behind. And yes, I do that often. I just can't do it 100%, when I don't want to kiss a wall.
Besides that her lullaby really doesn't feel right since the change. I have an easier time dealing with a heartbeat. Even though both should work the same way. My suggestion would be to at least increase the TR from 20m to 28m. That might help more with current sound issues.
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That just means the huntress herself will be able to hear the lullaby, another complaint from huntress players.
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