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Remove BP bonus for Barbecue & Chili
Nearly all killers always use perk Barbecue & Chili (yes, i'm not an exception), but this perk give strong benefits even without Blood Points stackable bonus (too see survivor auras). Most of players can't just take something instead of BBQ&Chili to use as perk because of BPs. Who don't want x2 BP if they wins from perk that itself is useful?
P.S. Survivors have their "We're Gonna Live Forever" that is useless except only for BP farm. So what is the difference?
Comments
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So you wanna take away the reason for many killers to not camp?
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I'd prefer the inverse: adding aura or some other benefit to WGLF. Rather than taking away functionality from a perk (that, btw, is easily countered) I'd prefer to simply balance its partner.
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Also good option.
At least it can be changed to get stackable bonus up to 100% blood points but only in "Sacrifice" category, similar to other perks like "Prove Thyself", "Beast of Prey", "Distressing", "Thrill of the Hunt" and etc.
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what are you talking about
without this perk theres no reason to play killer faction for bp
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I miss the downvote button so much.
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No, most everyone only runs it for bp.
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The diffrence is that BBQ encourages hunters to go from the hook (when they see the aura) AKA not camp.
Should WGLF have easier time to get stacks? Absolutely. But we don't need to nerf BBQ of all perks
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Ok, @HellRus you're probably new to this game. Please understand: the ONLY reason killers use BBQ is because of the bloodpoints. Otherwise, the aura reading effect is very weak and easily counterable. Plus, it helps to find survivors far from the hook, so it encourages a non-camping playstyle.
If they removed the BP bonus, nobody would touch this perk, because without it it's useless. Plus, such a change would make the grind even more insane than it already is.
Sorry mate, it's a terrible, terrible idea.
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I'm pretty sure the majority of killers would still use it. They cannot find their backside without it, much less other survivors. Besides how else would they know that it is time to camp whenever they don't clearly see three other auras out there?
WGLF has only a BP bonus and survivors make fewer bloodpoints per match and there are supposedly way more survivors than killers - yet you rarely see it used.
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bait
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@darktrix "when is it time to camp"??? I don't need BBQ for this. Because the answer is "when someone is hooked".
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Haha - you got me on that one.
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They should split it up in my opinion.. I mainly just want to use BBQ cause of the double BP. The aura reading is nice.. but not always needed.
I think they should base double BP on your emblems instead so everyone has the option of earning double BP.
Then keep WGLF as another way of survivors earning even more points in the matches including earning double BP through emblems. Then they wouldn't even need to bother adjusting the BP scoring on survivors.
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Well, give 20.000 BP for any survivor unhooked with WGLF. This can be a reason for many survivors not to gen rushing
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Both perks have incentives that alleviate problems that annoyed everyone.
BBQ encourages non camping plays with reward.
Wglf encourages safe saves in exchange for the reward
I find the aura is never an issue especially if your properly positioning yourself after someone is downed.
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I don't see why the BP would need to be removed, I'm always happy for extra BP offerings in any way and as a Survivor the least of my problems when playing against a killer with BBQ is that they're getting extra BP.
I'd like to see Survivor BP increased in general but I certainly don't want to see a reduction in Killer BP - the two are not equatable in that respect. There's a hard grind in the game, a lot of blood webs to go through and perks that make this a little easier are fine with me.
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If you suspect the killer has BBQ, then hide in a locker when someone gets picked up or run close to them. Easy as that. No need to change the perk.
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Would you like BBQ to be a hex perk?
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This is a horrible idea.
Let's remove the main reason people use this perk. Won't kill the perk at all.
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Im against this change too, but.. They camp anyway.
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I often see no survivor auras with BBQ. None. The perk would be useless without the BP bonus.
I played without BBQ for a while, because I was prestiging my main killer. I pretty much lost the will to play killer during that time; hooking survivors felt pointless and gave me no satisfaction. After a couple minutes in each match, I would just go afk and wait for it to end, because I couldn't bring myself to care. I was so happy when I finally got BBQ back.
I would literally stop playing this game if BBQ didn't give the BP bonus.
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I'd rather the BP boosts were removed from WGLF and BBQ and BP gains were increased by 100% baseline. Like the poster right above me said not having these perks feels terrible, you're progressing at 50% of the rate you know you could be.
It'd also, in theory, free up a perk slot for more build variety.
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You’re right, the BP bonus does need to be removed.
It should be a part of the Killer’s base kit instead. Shorten that grind even more.
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I'll agree with you as long as survivors get a bonus for doing their objectives as well.
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👎👎
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BBQ is not strong, because first you need to be farther than 40 meters, second you need to be visible (you can hide behind the generators aura or in a locker), third you only have four seconds. So the main reason (Me included) to use BBQ is for points.
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no
BBQ is an incredibly healthy perk for the game and the increased incentive to use it through the BP bonus works as a positive, not a negative
if anything, add an effect for WGLF
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HAHAHAHAHAHAHAHHAHA, sorry I sneezed
BBQ makes the grind in the game bearable, I'm sore if you can't easily counter it like many others already do
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First of all, yes - i'm surv main, but also play killers. I have 300+ hours (i'm sure that is much less that you guys have). I play on ranks 4-7. Yes, i know how to counter BBQ&Chili.
Yes i know about camping and facecamping and about all grind issues (I have all dlc's and it's really pain to get all of the survs and killers to at least lvl 40 just to open all available perks)
My butthurt more because 90% killers use BBQ&Chili (yes, we all know why!) and "Hex: Ruin" (yes, we all know why!) all of the time! So these two perks are must-have and always consumes 2 perk slots, obviously. But ruins we use for "to slow game just a little bit", but BBQ it's something else, it's not only BP and not only Auras, it's both of them. Tell me that seeing auras doesn't help you sometimes to find healing survs or last surv? Not always but still.
Still my suggestion (updated) to change from x2 all BP to x2 BP only in "Sacrifice" category at least.
P.S. i wish that devs make x2 BP events more often, like at least once per month... Or make some rework to daily tasks (like 90k points before).
P.S.S. i just can't understood devs, why they always give more BP to the killers and after complain that lobby for killer need to wait for 5 mins? Why daily "escape with new item" gives 2 times less bloodpoints that "mori someone" gives? Why killers have pink addons that affect for whole match and in 99% overpowered and surv's pink addons are disposable after use? So much injustice in this world. I have to go for fire extinguisher...
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Here's the thing champ, most killers don't camp because of the auras of BBQ and the Bloodpoint multiplier. If you take that away, the only thing killers will have is killing survivors. So you can expect to see an increase in Mori's, Devour Hope, Noed, Make Your Choice, Rancour, and more camping and tunneling.
Also, your "Change it to only effect the Sacrifice category." is simply a terrible decision due to the fact that it would simply encourage more tunneling and camping since most sacrifice points come from hooking repeatedly and killing.
Your complaints about BBQ are rendered invalid due to the fact that the perk is widely used and has many counters. If the perk is so widely used then you should always be playing with the counters to counter it so it never effects you.
Regarding the killer queue time could be more than just BP, I know that I tend to play killer more than survivor simply because the gameplay is much more engaging and fun compared to holding M1 and periodically running in a circle every so often. Survivors were already told they were going to get some BP increases in the future, but that's the future so for now folks still play killer.
Finally ",Why daily "escape with new item" gives 2 times less bloodpoints that "mori someone" gives?" The Mors Ambitio ritual gives so much BP because Moris don't grow on trees. Sure, a veteran might have a sizable stash, but some folks only have a handful and the perks that let you mori can vary (and you might not have mori perks so instead you'll need to use up your limited offering supply.)
To answer "Why killers have pink addons that affect for whole match and in 99% overpowered and surv's pink addons are disposable after use?" That's called balance. Killer addons always get consumed. Survivor add-ons tend to stay as long as you keep the item. As for the addons that always consume after use, those have a damn good reason for being non-renewable. The instant +2 Health states syringe is absolutely absurd. BNP gets consumed because having 25% off all generators would be blatantly OP. What's about killer add-ons then?! Killer add-ons NEED to be OP. There's 1 killer and 4 survivors. Besides, most killer Ultra rare add-ons change their gameplay with interesting quirks the survivor add-ons are just "We'll make the stuff you do already stay the same, BUT you can do one of the interactions much faster."
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@HellRus actually x2 BP points events don't work as intended. The killers generally start tunneling/camping more often so make the game unfun for survivors, making the queue times bigger for killers as play as survivor is less attractive in those times and a lot of survivors switch to killer as well.
Of course you would think in another way if you escape, but is not fun if you're the first who find the killer, even if you're good, the killer will likely hook you and camp you.
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