Some maps are way too big.
Like the title I think some of the maps are way to massive and need to be reduced. The ones I think in my opinion are both of the red forest maps, the disturbed wards and the rotting fields. There maybe other, but in my opinions these are the main ones.
Comments
-
Crotus is fine imo its just the loop in the middle building that needs to be looked at. But temple, mount ormund and yamokas are the biggest offenders imo. The corn maps wouldnt be as much of a problem of the corn wasnt so obnoxiously tall which makes killers approaching gens a nightmare to track survivours. Red forest is big but i mever found it to be impossible to pressure or navigate unlike the previously mentioned maps.
0 -
NO! If you use OMEGABLINK nurse...
0 -
Yeah, those three need some tweaking. Mother's Dwelling too. They need the same map treatment Pale Rose had.
All my complaints about corn maps could go away if they just made the corn itself more color neutral or make them move about more like swamp reeds. Ever since they updated the engine to the latest version of Unreal, BHVR never bothered to do anything about the corn.
It's a major pain in the butt to see anything dark through the corn even if it's moving. You're better off just changing the graphics to lowest settings possible on those maps.
If someone's running full speed through the corn, it should at least have the plant movement exaggerated somewhat more than it currently looks (swamp reeds are fine for example, they work as intended). There's a reason why Rotten Fields has the highest rate of survivor escapes (last BHVR posted statistics anyways from my recollection).
0 -
Swamp is way, way, waaaaaaaay too big.
0 -
I dunno, but it's still giant.
0