Live Q&A: 3.1.0 PTB/Update
On Thursday, July 25th, we'll be holding a live Q&A on Twitch for the 3.1.0 update. If you have a question about the update that you would like answered, feel free to post it below. We'll select some of the best questions and answer them live next week.
As a reminder, 3.1.0 includes the Nightmare and Springwood reworks, as well as changes to Head On and survivor scoring.
Rules
- One question per person
- Please keep questions on topic
- Non-question posts will be removed
Please note: The Q&A stream will take place after the update is release. Questions about patch notes/what will change between the PTB and the update will already be answered.
Comments
-
Can we remove the 8K BP cap in every category, and keep the overall 32K BP cap? I feel like this would boost overall scoring for both roles.
Example:
Survival Category- 6,000 BP
Boldness- 20,000 BP
Altruistic- 15,000 BP
Objective- 10,000 BP
Total: 32,000 BP
Post edited by NMCKE on58 -
Why did Freddy get the Dream Snares in his base kit instead of the Dream Pallets? A lot of players believe that the pallets are the stronger ability and that they should have been in his base kit instead of the snares.
18 -
Have you considered making the micro-sleep timer invisible until every falls asleep for the first time? The immediate micro-sleep timer lets us know it's Freddy at match start and takes away the suspense.
34 -
Would you create multiple versions of a map for every map in the game like you did for Spring Wood? Even if it's just for maps like Lampkin Lane, it really helps keep the game fresh.
18 -
With this changes to the bloodpoint rewards, will we see a change on how the bloodweb works?
11 -
Any Ghost Face buffs in the future? His power feels very weak.
9 -
Are you guys going to buff the Dream Snares or rework any of the Block Add-ons? The Snares themselves are a little finicky when trying to place them and they don't slow the survivors down that much. It doesn't help that the Block Add-ons that give affects to the snares don't help Freddy too much.
9 -
Have you considered keeping old freddy in the game?
Can we have an option to swtich between the 2?
11 -
Why was the PTB pulled so early?
4 -
Will there be any major changes you can reveal at this time to the PTB Freddy and the live Freddy?
3 -
This content has been removed.
-
Are you guys going to help the solos out abit and give them something of a advantage of what a swf can do? Like either making Kindred baseline or bond baseline for them? I feel bad for them abit.
9 -
How was the test of the dedicated servers on the 3.1.0 PTB? Any news about it?
10 -
Will the snares on Freddy be adjusted because at the moment it seem like the pallets are way more useful than the snares.
12 -
Will there be oceanic/australian dedicated servers? A lot of the playerbase is in Oceania...
6 -
Can you guys please remove these metal things sticking out of broken metal fences (springwood)? It's really annoying to bump into that as billy, the hitbox doesn't let you to curve around.
7 -
Are there any other killers you's are planning to rework?
14 -
When is ghostface being reworked to not be the new freddy meme?
4 -
Will there be more scoring/bloodpoint gain changes to survivors? Right now I think many people feel these changes might not be enough to bridge the gap between killer and survivor bloodpoint gain.
6 -
Is it time to add some new mechanics, a "secondary objective" for the survivors? There has been a lot of debate and discussion lately in the forum. or ... there is nothing planned?
11 -
When will the new scores for wiggling and surviving be introduced?
7 -
Which killer took the longest to create? (Not counting reworks)
2 -
Will there be any changes with the Pig or the mettle of man perk?
17 -
When can we see the removal of the useless 2-Token ability on Devour Hope?
1 -
What was your reasoning behind the block addons effects?
1 -
Any chance we'll see second objective for survivors during next year ?
11 -
Will we see more BP score events?
4 -
Bunny.
Feng.
When.
22 -
Would there be any other benefit other than throwing down dream pallets so that they become less powerful and more viable to counter for survivors as it is purely just Place down pallets someone throws it down, then gets instantly replaced?
0 -
Are you going to nerf anything in Freddys kit or his dream pallets? Or do you think he's in an alright spot?
4 -
With the addition of endgame collapse and the changes to Amanda the character lost a lot of Strategic elements the how she's played.
Placing traps now just feels like something you have to do every time you down a survivor rather than something you could micromanage and use at the most efficient times, like at the beginning of the game, in the middle or end game
Any way you can compensate to make the traps more fun and strategic rather the boring gameplay they kinda fall under now?
12 -
Is it possible for Dream pallets to be more visible as Freddy's Blood traps...
1 -
Will there be a practice mod in the game where we can discover the map and try different things without the need of a second player?
6 -
Is Monstrous Shrine a perk that you think could use some balance adjustments?
5 -
Any legion buffs in the near future?
13 -
Since the performance of the Dedicated server was up the charts can we have it early instead of the new chapter ??
3 -
Can we get a hint as to how the 13th killers design and power will link to the last Halloween event?
3 -
Legion addon rework?
I mean, the most of his addons, except duration and CD addons are useless.
Pins isnt worth slashing person twice, for timed debuff, cause you get stunned on 4 secs, while person just runs away.
Same with Deep Wound Study, it gives no profit. Same - Frank mixtape, that is useless, due CD and fatigue.
Frank mixtape shouldnt give the ability to cut the bar, instead it should give strong buffs to vault speed, frenzy speed, etc.
Deep wound study should make you able to see DW progress.
Thats ma staff
14 -
Will we get a mettle of man rework? since the nerf the perk is nearly useless. something like rework the condition to make it easier obtainable for solo survivor or maybe adding something for an bigger punishment(broken and/or exhaustion)?
Are there any plans to give ash perks some love?
6 -
When can we expect to see the first live dedicated servers? around late August?
4 -
Is there a good reason why freddy has to start a trial with his teleport on cooldown? Compared to Nurse, Spirit and Hillbilly, giving him map pressure at the start with a 45 second cd doesn't sound too crazy.
4 -
Now that Freddy has gotten his long deserved rework, I have a serious question...
Will Killers such as Legion and Leatherface have to wait the same amount of time that Freddy did to receive any sort of major rework or would we expect something to release soon that hasn’t been announced yet? A lot of the community has been asking for these two Killers to either receive MAJOR buffs or MAJOR reworks and we barely get any feedback about it. Can you PLEASE inform the community of what you have planned for these two Killers? It would be really appreciated!! Thank you again for taking the time to listen to our questions! 💜💜💜
5 -
Solo survivor gameplay is now unappealing at best and frustrating at it's worst. If not extra bloodpoints, what are the devs plans to make the game more fulfilling for the survivor role?
10 -
Will this patch adress the Sprint Burst issue?
6 -
As of right now as far as I am aware and concerned, overall a general consensus is that (after Freddy's rework) the Pig may very possibly be the weakest killer in game after the changes that were made to her with the introduction of the endgame collapse.
Obviously you are in still in the middle of testing and making changes to the new and improved Freddy (who I hope will not be nerfed) but do you have any plans to buff / rework the Pig in the near future?
2 -
what do you think about My Lithe Suggestion? (increase 5/10/15% of speed vault)
https://forum.deadbydaylight.com/en/discussion/75240/lithe-suggestion#latest
2 -
Will this patch add more totem spawn points in other maps than Freddie's?
2 -
Now that 3.1.0 is attacking some of the BP concerns the playerbase has, is there any other ideas to help like adding additional BP effects to less popular perks to incentivize players to use them?
Auto-didact for example could give a player 1.5k postgame bp per stack on top of the effect enticing players to try and heal as much as possible for the extra money.
0 -
Will left behind be reworked once bill hit consoles.
3 -
Are there any reworks being currently planned for any killer such as leatherface or perks such as left behind etc?
1