Make skill checks stick when you let go
Everyone who plays this game has had it happen - you let go of the gen, and it explodes in your face. Overcharge sticks the skillcheck on the first person who touches the gen, regardless of whether they let go or not. It shouldn't be too hard of a fix to make, since the mechanic already exists, and it'd be nice to not have gens blowing up on you without a chance to stop them from doing that.
Comments
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Yep, super unfair that if I want to get off to do something it reveals my location
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Interesting, i like the idea! And yes, for some unknown reason it happens a lot to me 😂
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The current implementation is super annoying. I've already gotten off to walk away from my stationary activity, why should it ring and explode on me with no UI?
I feel if a survivor who has already let go with just the warning sound, it should either not fail the skill check since the widget hasn't even materialise yet for interaction, or let the skill check widget appear even as one is walking away; this at least gives the player a chance to interact.
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Yes please.
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