Please buff No Mither

I really like the concept of No Mither. A viable risk-reward perk would be super healthy for the game by making it more exciting. However, No Mither isn't viable at all. The risk, while not being enormous since I don't usually run Self Care anyway, just doesn't get compensated by the reward which, since No Mither is so damn obvious, might as well be "force the killer to pick you up within a minute of downing you." Things like Resilience or Tenacity add strength to the perk but even then, No Mither is neutral at best. Seeing as it costs a perk slot, it should be at least somewhat benificial though.

Some ideas for how a buff might look:

- Make it unlock a fifth perk slot: If No Mither was more an alternate mode than a perk, it could remain as it is without being a troll pick.

- Make the positive side actually helpful: Instead of being able to pick yourself up IF the killer EVER fails to notice the glaring cross on the UI, give the perk a helpful bonus like ~1/2/3% bonus movement speed or ~3/6/9% bonus action speed. This would make the perk less dependant on lackluster combos and actually give it a "reward"-aspect.

- Just buff the numbers: I understand that perk reworks take a lot of work but a few numerical buffs wouldn't require too much playtesting and would at least help users to some extent. I would suggest increasing the muffle to 100% and giving the perk the same Recover speed bonus that Unbreakable has.

Comments

  • zacmangaming
    zacmangaming Member Posts: 103

    Inb4 "DeRr iZ Hrd M0De!11!"


    Like the full built in Iron Will and movement speed buff ideas!

  • redjasper
    redjasper Member Posts: 143

    No Mither rework +1

  • 8obot1c
    8obot1c Member Posts: 1,129

    each time a generator is complete you get a token of up to 3 and if you get hit by the killer going into the dying state is ignored and you lose a token. When all the generators are powered you lose all tokens, you gain back full health and have the haste effect for 60/80/100 seconds.

    also pain is reduced 50%/75%/100%

    You can pick yourself up once during every trial.

    Is this a bit too much? For not being able to heal yourself for the whole trial I think it isn’t

  • JnnsMu
    JnnsMu Member Posts: 249

    I'm just gonna assume that you're not joking and you mean a 3-4% haste effect and not a 50% one.

    Yeah it is. Gen rushing is already what you wanna do with No Mither plus Resilience. Giving players the ability to have up to 4 health states (even with healing you usually only have 2) seems totally busted. I don't mind being down in one hit, the important thing is that there's some kind of payoff. The mini-Adrenaline and Hope is a nice idea though.