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Give Freddy some add-ons for locker TP?

FuelSauce
FuelSauce Member Posts: 125

It would be cool if some of his add-ons (maybe the blocks?) made it so that the generator teleport is swapped for a locker TP. The TP would be faster maybe and would be good for chases as some loops are near lockers. It could probably use a downside since Freddy having those snares/pallets pairer with this could be a bit much.

What do you think? I think the block add-ons are garage right now and something like this would be a good substitute.

Comments

  • Peanits
    Peanits Dev Posts: 7,555

    My main concern would be how difficult it would be to teleport. Depending on the map, there can be a lot of lockers between where you are and where you want to go. Between lockers and generators, I can see it being a struggle at times to teleport to the locker you want.

    You'd also need auras on the lockers to be able to quickly weigh your options, and that would be an awful lot of auras on screen all at once.

    To a lesser extent, lockers aren't heavily controlled like pallets and hooks. Depending on the map, there could be a bunch of lockers (Temple of Purgation) or almost none (Blood Lodge). You'd really have to cross your fingers and hope for the best.

  • drimmalor
    drimmalor Member Posts: 909

    I think the problem with that is some maps have so many lockers that it'd clutter the UI unless it was limited to a certain radius (think like Huntress's addon that shows nearby lockers). Others have very few lockers and it could become very map-dependent (Pale Rose and Haddonfield come to mind for worse locker placements).

    It's a neat idea to change the functionality of his teleport, though, to be more of a chase trick than a map pressure tool. I already love using the teleport as is to catch survivors off guard and this could be a different way to do it!

  • FuelSauce
    FuelSauce Member Posts: 125

    Yeah that's a problem alright. But it could be a limited range where auras show up so the auras aren't everywhere at once and make it so cancelling the TP doesn't put it on cool down so you can easily reselect a locker.

  • FuelSauce
    FuelSauce Member Posts: 125

    Yeah that's a problem alright. It could be solved by limiting the range at which the auras show up and not having a cooldown when you cancel your power.

  • BlueFang
    BlueFang Member Posts: 1,379

    Could a trigger button work? Freddy could press left alt instead of left ctrl to activate locker teleport, which would cancel out all generator auras and only display lockers so he can teleport to one


    Unlike left ctrl he would have to left click once it was activated to select

  • FuelSauce
    FuelSauce Member Posts: 125

    Wouldn't that cause problems with some keys and binds?

  • Digwiid
    Digwiid Member Posts: 311

    What is this ridiculous obsession with locker teleporting? First Ghosface and now Freddy, i just can't see it being useful outside of very niche situations, and even then it just sounds dumb.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293
    edited July 2019

    ikr It's like that original idea of a killer that can shape-shift into a survivor.