Nurse nerf incoming boys!
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Don't bet on it: when they originally nerfed her, they made it so you needed extra-blink addons to do what was already one of the hardest feat-based achievements; chaining 3 blinks and grabbing someone off a generator.
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Just don't make her add-ons reliant like every other killers that have released so far. Legion , Clown and doctor i'm looking at you but, i'm curious about what you gonna touch in her base kit ( MS , Range , charge speed , fatigue).
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Why are people worried, in my posts I prove than even with 1 blink she's more powerful than all other killers (maybe except spirit) with two, it is maybe slightly weaker than PBB Spirit, but addons such as range or extra blinks destroy people better than an atomic blast, so they definitely should change this addons and buffer her others.
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They should nerf her add-ons so she’s only able to get 4 Blinks max. Remove the “add 2 additional Blinks” add-on. They should also make it so that if you do choose to run two add-ons that give 1 Blink each, it should decrease the range or increase the charge time or fatigue time or something like that. Punish people a little for using 4 Blinks, while 3 Blinks still isn’t punished as hard if you combo it with the right other add-on that does not give any Blinks, because imo Nurse kinda needs 3 Blinks sometimes. I usually always run 3-Blink Nurse, personally, because I feel more comfortable with one extra blink to be able to mind-game Killer who try to juke me a little better.
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Range addons are insane strong, make them rare and ultra-rare, and balancing is done, after getting rid of more than 2 blinks.
Yesterday i had a match against a 3-blink-ruin-ebony-nurse. Was she good? Not really. Even with the ebony, 4 gens got done. Did i ran her for 2 gens (Groaning Storehouse), yes. And i had a Rank 18 and a Rank 12 in my team, so not really the most experienced players.
The only 5-blink-nurses i´ve seen are absolutly trash, and after 2.1k hours i´ve just seen 3 or 4 of them. 2 ran also NOED, so yeah, i guess, the 5-blink-nurse isn´t the big problem of the game. Just get rid of those stupid 2+ blink addons.
The only serious question is, for whom u wanna balance the blinky girl? For an average player, who maybe isn't blinking exactly on point? This will leave her to be ridiculous strong in the hands of an experienced killer.
Or balance her so, that for example Zubat is just able to get 2 kills. This will make her unplayable for most other players.
It's the same problem with ruin: it slows down newer players, that aren't that experienced. More experienced players give a whatever, cause the great skillchecks aren't so hard to hit.
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A nurse with two blinks is already the strongest killer in the game. Three blinks - a very easy game anyway. The third Blink can be left, but to make an addon ultra-rare and with a big debuff on it. The fourth and fifth blinks should not exist at all.
Leaving the third blink and the ability to also greatly increase the range in addons - absolutely nothing will change in the game.
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Base nurse is fine, can you please not reduce her to a weak killer?
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4 blinks with extra range is more powerful than 5 blink imo
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agree 3 blink with even slighlty increase range can beat easy anyone without skill as a Nurse
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I will never get used to this climate of perpetual distrust and dark suspicion that lingers everywhere, a bit like the mist in the realms of the Entity. A teaser has not yet been released, there are no leaks on the Nurse to come, but you are already squirming as if you already knew the transformation. You are only giving voice to your worst fears, confusing assumptions and reality (still unknown). Wouldn't it be the case to wait for more information, before unleashing the usual faction wars that bloody this forum more than the Ebony Mori? XD
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Why do not very good nurses think they should be able to challenge elite survivors? If the devs are "mainly" touching her addons, then elite nurses will still have no problem at the top.
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Why do not very good nurses think they should be able to challenge elite survivors? If the devs are "mainly" touching her addons, then elite nurses will still have no problem at the top.
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Yeah, I mean, we only have three years (barely over 26 thousand hours, but who's counting?) and god knows how many patches worth of data to draw from. Better not jump to conclusions based on so few data points!
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You can turn this question around.
Why do not very good survivors think they should be able to challenge elite killers?
Imo, we all should less ask for nerfs and max. for buffs. That would be less toxic and not so many people would be annoyed at the end.
If you have a problem with the nurse, ask for better perks against the nurse. Voila - less trouble.
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We should ask for better matchmaking then - based on K/D and average bloodpoints per match. It would make dbd a better place without smurf accounts, elite killers or godly survivors. Everyone is on the same level.
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I would love to see in dbd a better matchmaking and I also think that this would solve many problems, but I think it is not possible with the current player numbers.
As long, as people complain that they have to wait, too long for a match you know imo, that not enough people are playing the game.
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I hope they give her a small nerf, something like the nerf for MoM. Could be like: during 10 sec. after blink if she hit you, you don't get injured, only get the deep wound status :)
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If not very good survivors think that, that's their own problem...
There is no way to buff survivors in a way that will only affect nurse. The nurse does everything other killers do, but better, and more. If you change survivors to better fight against nurse, that nerfs all the other killers too. The only real solution is to deal with the root of the problem (nurse being too powerful in skilled hands).
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That sounds like a bad idea. Nurse doesn't need a nerf in my opinion :/
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Then nurse is unable to even put anyone into the dying state because she's slower than survivors, and even if you make her a 110 or a 115 killer she just becomes a harder to play legion
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what uber buffs?
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*Sound of thousand Billy mains being born and Coldwind Map Offerings being burnt intensifies!*
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Maybe I’ll see more good Billy’s.
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Well I did give you the patch number, it wouldn't have taken long to see for yourself. The forum software currently freaks out when I try including a link.
The relevant changes were:
- Adjusted pallet overlap with a slasher (on drop down) to teleport the slasher away from survivor instead of the same side
- Adjusted pallet stun to apply at the beginning of the pallet drop instead of the end
This also included two unlisted changes, what was dubbed 'the pallet-vacuum' has now been removed due to survivors no longer having the animation for transitioning them to the other side of the pallet as they drop it, but the increased stun-range of the pallet remains. Prior to this patch, pallet did not stun from round corners, but afterwards the range was clearly equivalent to the range of killers basic melee.
That made sense because the whole reason these changes to pallets happened is because survivors were complaining about killers lunging through pallets and hitting them before the pallet had finished dropping. It was also completely unfair given the context of why killers had developed this strategy.
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They hinted they are actually touching her base. We all know this means the nurse as we know it will not be nurse anymore. She will no longer be feared by the best survivors.
Killers and Nurse Mains better be talking to the devs to Save Nurse Sally before its too late!
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It is just a slight nerf. The sky isn’t falling.
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Nurse is pretty stupid. Yes, she does need a great deal of time investment and skill to use her effectively. However once you reach a certain point she completely breaks the game's mechanics in every way. While I do like that Nurse forces survivors to change the way which is inverse of most killer survivor interactions in the hands of a good player Nurse completely breaks the game for survivors as bad if not worse then Mettle of Man, Old Decisive, and BT did for killers
Fix the generator repair speed and make the game pacing be lengthy enough that killers can actually commit to chases, have fun, and not have to deal with the stress of defending primary objectives that can be completed in less then a minute. Nurse being broken will no longer be needed
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The age of Nurse mains is over. The Age of the Billy has COME.
Dun, Dun, DUN, Dunnnn the dunnnn dun dun
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If they touch base-Nurse, I am gonna switch and become a Spirit-main. And I will use Prayer-Beads to their full advatage.
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Learn Hag, she has even more map pressure and control then Spirit has. Plus she can use one shot perks like Haunted Grounds, Make Your Choice to near silly levels of hilarit
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Hag sounds fun, but she is too add-on dependent. She needs atleast one range add-on to be useful on most maps.
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Coldwind Farm maps offering ? Do you really like playing Billy on Thompson House or Rancid Abbatoir ? Because Billy can be looped pretty hard even on these maps, not everytime you are lucky and gets Rotten Fields.
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Don't worry, after Nurse and Doc, they want to look at chainsaw boys, so Billy doesn't get away.
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True but many killers require add-ons to be viable, even Billy struggles without add ons unless your game is totally on par and you got favorable map RNG
She's more then worth learning and she's highly rewarding, plus think about it you get to call yourself, a Hag Main. How many people main Spirit compared to Hag?
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Well, both have similar chase and map pressure, Spirit is better because she doesn't get screwed as hard by SWF teams and she has better add-ons.
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Still a horrendous idea! She's high risk reward and she's getting a nerf because some nurses are good. It's perfectly OK good survivors know how to loop Bloodlodge or Torment Creek! Double standards!
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@KaoMinerva your comments are all the same.
This past calendar year survivors received nerfs to Exhaustion perks, self care, DS, Mettle of man and Brand new parts.
Many killers received buffs Hag, Trapper, Wraith and Freddy.
Noed and Pop Goes the weasel also all became stronger and more viable with adjustments to the numbers.
You could at least show some impartiality.
GGEZ
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I don't see any word from bhvr specifically saying "nerf", for all we know it could be nerfing add-ons but buffing her base power so she's less reliant on them.
Just saying.
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Nurse is not reliant on add-ons to begin with, so I dont see your point. She is the only killer that doesnt need add-ons to begin with.
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You do realise that most of those nerfs were justified because the Perks were too strong and caused grief?
I could say the same thing about you: all you ever reply to these posts is "well we poor Survivors had numerous nerfs last year, which invalidates all your concerns about Killer nerfs"
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Nurse isn't reliant on add-ons, ######### ?
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Good nurses will undoubtedly still be feared. She would have to be greatly nerfed in order to dethrone her from the position of "brokenly overpowered" in good hands. Bad nurses, or nurses who have trouble in the big house on temple of purgation...well, that's another story.
The comment that makes the most sense here is BlueFang's comment above, by the way.
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@DocOctober I do actually realize that just as i also recognize why those killers also received adjustments to their base kits. My problem is people pretending that survivor perks and addons never get nerfed and only the killers are the victims of it.
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If you had told a Nurse-main in 2017 that survivors would be calling addons OP two years later, they would ask "Well that changes did they get to cause that?". The answer would be: nothing, the addons haven't been changed at all since she was released.
This would sound like crazy-stupid-nonsense to a 2017 Nurse-main; they knew addons screwed up their muscle-memory. They made blinking harder to do. Trying to use extra blinks to compensate for missing is absurd because survivors would just evade it like they did the ones that already missed. In 2017.
There is only one explanation left: survivors are just not as good at the game as they were in 2017. I wonder why.
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People are not pretending that Survivors never get nerfed.
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Simple: they didn't have to actually git gud for the longest time. The skill level of the average Survivor has definitely dropped considerably.
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@DocOctober that is why it was directed at a certain member and not for instance "killer mains".
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Some are.
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They are a minority of biased Killer mains and do not justify fcc's argumentation in that particular case.
Biased Killer mains are just as bad for the game as biased Survivor mains, we can all agree on that. However, the latter outnumber the former vastly, by much more than the expected 4:1 ratio, hence why I am mostly batting for Team Killer these days.
And still: those nerfs have been minor to moderate, with the exception of MoM, but then again, MoM could not exist in its original form without risking the game's longterm health, it should never have made it into the game in the first place after the damage old DS had done already.
I'm sorry, but the cold harsh truth is that if Survivors get nerfed, they rarely get gutted. The same can't be said for Killers.
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