New hex perks
Hello here are the ideas i would like to suggest
1 ) Hex ? : At the begining of the trial of totem get light up. For each totem remaining , survivors receive a penality of 5/6/7% on repair, healing, sabo speed. If a totem is light by another hex perk, the light totem will not cumulate to the list.
Good points :
=> There will have 5 totems light, meaning for survivors 5 totems they can destroy and get tone of bp and emblem point.
=> If survivors choose to ignore it totally they will have to go against a malus going from 25% to 35 (as strong to stronger than dying light).
=> Pair up with toth the effect of slow down gens will be weaker but the ability to slow down the game even more could be even more better.
=> Add another totem as ruin or devour hope would reduce the effect and so penalize the power even more.
=> A killer using this perk can't have noed.
2) Hex Hourglass : Every 30/27/25s the perk receive a token. As the totem get destroy , all survivors receive the hindred statut and a malus of 20% in all interaction speed. The effect will remain during 20s x number of token on the totem (limit of token 5).
Good points :
=> The totem can simply be counter by not interact with him or destroy him quite fast.
=> The effect impact loops, repair , healing, opening, ...