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New hex perks

Hello here are the ideas i would like to suggest

1 ) Hex ? : At the begining of the trial of totem get light up. For each totem remaining , survivors receive a penality of 5/6/7% on repair, healing, sabo speed. If a totem is light by another hex perk, the light totem will not cumulate to the list.

Good points :

=> There will have 5 totems light, meaning for survivors 5 totems they can destroy and get tone of bp and emblem point.

=> If survivors choose to ignore it totally they will have to go against a malus going from 25% to 35 (as strong to stronger than dying light).

=> Pair up with toth the effect of slow down gens will be weaker but the ability to slow down the game even more could be even more better.

=> Add another totem as ruin or devour hope would reduce the effect and so penalize the power even more.

=> A killer using this perk can't have noed.


2) Hex Hourglass : Every 30/27/25s the perk receive a token. As the totem get destroy , all survivors receive the hindred statut and a malus of 20% in all interaction speed. The effect will remain during 20s x number of token on the totem (limit of token 5).


Good points :

=> The totem can simply be counter by not interact with him or destroy him quite fast.

=> The effect impact loops, repair , healing, opening, ...