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Leatherface Terror radius

Ok, so i'm back.....with more Leatherface topics...because I have a life.

Anyway, it is a smaller topic really, I was just wondering what everybody thought would be an ideal terror radius for LF. Personally I would say 24 meters because the whole point of LF is that you have to get close so this would be a small buff to help him with that.

This with monitor and abuse would be pretty awesome but of course let me know what you guys think.

Comments

  • NMCKE
    NMCKE Member Posts: 8,243
    Actually, I been reading your LF posts and I wanna know your opinion about my suggestions.

    Bubba's Chainsaw:
    -Has 10 charges.
    -Takes 3 seconds to charge Bubba's Chainsaw to 100%, each second charging his chainsaw will spend 0.5 charges.
    -LF movement speed will remain at 115% while charging.
    -Upon release, LF will go swing his chainsaw in front of him, each second his chainsaw swing is active, it'll spend 1 charge.
    -LF can cancel his chainsaw swing by tapping the attack interaction key with a 1 second animation followed after the cancel.
    -If Bubba's Chainsaw runs out of charges or LF bumps into a object, LF will enter a 3 second tantrum with limited movement.
    -Cannot START charging Bubba's Chainsaw when at 2 charges or less.
    -When not using Bubba's Chainsaw, regain 0.5 of a charge per second. This will be displayed around your chainsaw power icon, exactly like Myers Evil Within progress bar.

    -His terror radius will remain at 32m because LF is a close range punisher so survivors need to know when LF is coming so they can avoid 1v1's in tight spaces.


  • IronWolf115
    IronWolf115 Member Posts: 672

    @Nickenzie said:
    Actually, I been reading your LF posts and I wanna know your opinion about my suggestions.

    Bubba's Chainsaw:
    -Has 10 charges.
    -Takes 3 seconds to charge Bubba's Chainsaw to 100%, each second charging his chainsaw will spend 0.5 charges.
    -LF movement speed will remain at 115% while charging.
    -Upon release, LF will go swing his chainsaw in front of him, each second his chainsaw swing is active, it'll spend 1 charge.
    -LF can cancel his chainsaw swing by tapping the attack interaction key with a 1 second animation followed after the cancel.
    -If Bubba's Chainsaw runs out of charges or LF bumps into a object, LF will enter a 3 second tantrum with limited movement.
    -Cannot START charging Bubba's Chainsaw when at 2 charges or less.
    -When not using Bubba's Chainsaw, regain 0.5 of a charge per second. This will be displayed around your chainsaw power icon, exactly like Myers Evil Within progress bar.

    -His terror radius will remain at 32m because LF is a close range punisher so survivors need to know when LF is coming so they can avoid 1v1's in tight spaces.

    It's very interesting, defenitely something that would be a good test on PTR. My only concern with this is that it while it certainly would buff LF in areas, it would also cause some limitations in terms of the fact that his chainsaw runs on a resource unlike Hillbilly who wouldn't have these problems still. But like I say this is what PTR's are for.

  • NMCKE
    NMCKE Member Posts: 8,243

    It's very interesting, defenitely something that would be a good test on PTR. My only concern with this is that it while it certainly would buff LF in areas, it would also cause some limitations in terms of the fact that his chainsaw runs on a resource unlike Hillbilly who wouldn't have these problems still. But like I say this is what PTR's are for.

    @IronWolf115 I decided that survivors and killers alike will be okay with LF having a lot of power while having limited use on Bubba's Chainsaw! I've done the math, assuming no human error! It'll take 1.5 charges to charge Bubba's Chainsaw to 100% and keep in mind that since your using charges to charge Bubba's Chainsaw, it solves the 115% movement speed while revving his chainsaw argument as he'll run out of charges eventually. With 8.5 charges left on Bubba's Chainsaw, you can do a 8.5 second chainsaw Sprint which in my opinion, that's really strong! However I balanced this out with a resource meter so you don't have this much power 100% of the time as you'll need to wait for Bubba's Chainsaw to get above 2 charges to at least START using it. Overall I think LF will become the true close range punisher that he's meant to be if this was actually tested on the PTB!
  • IronWolf115
    IronWolf115 Member Posts: 672

    @Nickenzie said:
    IronWolf115 said:

    It's very interesting, defenitely something that would be a good test on PTR. My only concern with this is that it while it certainly would buff LF in areas, it would also cause some limitations in terms of the fact that his chainsaw runs on a resource unlike Hillbilly who wouldn't have these problems still. But like I say this is what PTR's are for.

    @IronWolf115 I decided that survivors and killers alike will be okay with LF having a lot of power while having limited use on Bubba's Chainsaw! I've done the math, assuming no human error! It'll take 1.5 charges to charge Bubba's Chainsaw to 100% and keep in mind that since your using charges to charge Bubba's Chainsaw, it solves the 115% movement speed while revving his chainsaw argument as he'll run out of charges eventually. With 8.5 charges left on Bubba's Chainsaw, you can do a 8.5 second chainsaw Sprint which in my opinion, that's really strong! However I balanced this out with a resource meter so you don't have this much power 100% of the time as you'll need to wait for Bubba's Chainsaw to get above 2 charges to at least START using it. Overall I think LF will become the true close range punisher that he's meant to be if this was actually tested on the PTB!

    Hmmm, I am now more convinced! Yeah they really need to test changes like this on the PTB. That of course applies to all killers but LF feels very left out right now so thats why I keep on making LF posts.

  • NMCKE
    NMCKE Member Posts: 8,243
    @IronWolf115 I think these changes will bring LF to a high tier killer, I'm positive! He won't be as good as Nurse but if I remembered one of your posts, LF mains don't want that, LF mains want to be a close range punisher! If these changes went live, how good will LF be?
  • IronWolf115
    IronWolf115 Member Posts: 672

    @Nickenzie said:
    @IronWolf115 I think these changes will bring LF to a high tier killer, I'm positive! He won't be as good as Nurse but if I remembered one of your posts, LF mains don't want that, LF mains want to be a close range punisher! If these changes went live, how good will LF be?

    You are completely corerect that I said that in one of my posts! And now that I understand your suggestions more, I think they would absolutely help LF while still making him able to be countered.

  • IronWolf115
    IronWolf115 Member Posts: 672

    You should post this as a discussion, I think it may get some traction!

  • NMCKE
    NMCKE Member Posts: 8,243

    You should post this as a discussion, I think it may get some traction!

    I'll go for it! Usually my discussions don't get much views but I'll go for it!
  • IronWolf115
    IronWolf115 Member Posts: 672

    @Nickenzie said:
    IronWolf115 said:

    You should post this as a discussion, I think it may get some traction!

    I'll go for it! Usually my discussions don't get much views but I'll go for it!

    LF has started to become more of a topic of conversation so defo go for it!

  • Unknown
    edited July 2018
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  • NMCKE
    NMCKE Member Posts: 8,243

    Stop posting here. All of your ideas are terrible.

    Can you not act like your so immature? Seriously every time you see one of my posts, you act like it's the end of the world because you disagree! If your gonna disagree, tell me why you disagree because it's called a discussion not "I'm going to throw a baby fit because @Nickenzie posted something" God Bless you!
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  • NMCKE
    NMCKE Member Posts: 8,243

    No, your ideas are bad and you should feel bad.

    I'm not arguing with you, just stop messaging me period.
  • IronWolf115
    IronWolf115 Member Posts: 672

    @Hillbilly420 said:

    @Nickenzie said:
    Hillbilly420 said:

    Stop posting here. All of your ideas are terrible.

    Can you not act like your so immature? Seriously every time you see one of my posts, you act like it's the end of the world because you disagree! If your gonna disagree, tell me why you disagree because it's called a discussion not "I'm going to throw a baby fit because @Nickenzie posted something" God Bless you!

    No, your ideas are bad and you should feel bad.

    Whoa, ok I think we should just chill. He has an idea that is up for debate, that is all. The least we can be is civil about our disagreements

  • NMCKE
    NMCKE Member Posts: 8,243

    Whoa, ok I think we should just chill. He has an idea that is up for debate, that is all. The least we can be is civil about our disagreements

    I'm okay with him disagreeing but this user also has to insult me when he does! This isn't the first time he treated me like a jerk, he treats me like a jerk in general, can you tell he's not being civil? I just finally decided to call him out on his childish behavior because I'm fed up with him.

    On the other hand, every idea is debatable like you said. Hopefully they'll look at LF in the future mid-chapter patch.
  • Onehouse
    Onehouse Member Posts: 46

    I'd be for Bubba getting a Slightly or Moderately faster chainsaw charge time than Hillbilly. Bubba's chainsaw is constantly on and can be heard a long distance away even with the add-ons, like a second terror radius that has a directional tracking nerf. That little buff could go a long way.

    My own idea to nerf Bubba is that when he hooks someone they come off the hook with a 1 to 2 minute Mangled status. I mean, he is the devs' direct inspiration for the hooking mechanic. They publically admitted as much when they brought him into the game.

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