Minor Perk Changes

Some simple survivor perk changes that I personally think would either make some perks more viable or simply improve them overall.


Heads On Change

  • Shows range of stun activation on the ground
  • Would help clear up confusion of what is considered head's on effective range.

This Is Not Happening Change

  • Instead of only effecting healing, sabotaging and repairing skill checks it effects all skill checks.
  • Would effect perks like decisive strike, overcharge, unnerving presence and etc.

Autodidact Change

  • Increases healing skill check chances by 5%
  • Would allow players to get more use out of the perk overall

Boil Over Change

  • Obscures the auras of hooks within a 25 meter range.
  • Increases effects of struggling on the killer by 50/75/100%.
  • Would help improve the perk overall and make it a more viable perk


Slippery Meat Change

  • Increases chances to escape hooks by 5%
  • Would give more use to the perk when the player is not facing against a trapper.


Mettle Of Man Change

  • Reduce the amount of Protection Hit scoring events to two instead of three
  • Would make mettle of man more viable to solo players


I'd love to hear all of your thoughts and feedback on all of these changes and if there are any grammatical errors feel free to tell me!

Comments

  • MynixTV
    MynixTV Member Posts: 1

    I thinked about this MoM changes and it's great since most of the time you get downed before getting more stacks

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    I think TINH does affect Overcharge. As for DS, while I agree that TINH should affect all skill checks (like DS) when not healthy, ya aren’t in the injured state if you’re on the killer’s shoulder. That’s the reason DS isn’t affected.