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How good is ghostface cause I just bought him?
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Okay I know that comes off as egotistical, but it's the truth. I give Spirit players a hard time because I know what to do against her. Yea I still die to Spirit's but mostly because I made some sort of big mistake that cost me, not because she is this unbeatable goddess of the game or something.
Which brings me to the second part, and that's most, like >95% of survivors, just flat out suck at playing against the Spirit. I don't care how many hours you have or how good you are against other killers or how well you know the game. None of that matters against Spirit because she is entirely a mind game character. Learning how to predict your opponent and be unpredictable yourself is not an easy skill to teach or learn. I've seen similar things in other games, where you can be a really solid player but have 0 capacity to actually play mind games. Truth is a lot of gamers go into bot mode when playing online. They lack the ability to come up with creative solutions on their own on the fly. Only a very few are clever enough to push through that and do something else. And unfortunately, there is no remedy for this. Either you can do it or you can't. If you can't then Spirit will seem OP and you will hate her. If you can you finds ways around it.
I've seen it first hand. Pretty much every survivor I chase as Spirit is just easy prey because they are PREDICTABLE. I don't even need cues or anything to find them, I just predict what they are going to do, or do something myself that they can't predict and I catch them messing up. But then there are the handful of survivors that actually give me a challenge. They make me really work for that hook. Sometimes I don't even get it, and I have to give up the chase. It's rare but those are the kinds of players I'm talking about, and that's the kind of survivor I am.
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Ghostface is better than Myers.
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I don't even need to predict where the Survivors go. The indications they leave are just so obvious, and there's nothing they can do to get rid of them.
I firmly stand by the belief that if a Spirit misses a hit or messes up with her power, it's not because that Survivor is good or because Spirit is hard. It's because that Spirit is stupid and can't track.
That's all Spirit is. Tracking. Sure, you can try to mindgame with her husk, but there is ultimately no predicting necessary. It's just basic tracking skills. Not being blind or deaf. Spirit is easy. VERY easy. In the 10 or so months she has been out, I have not once lost a chase as Spirit, because there is nothing Survivors can do against a Spirit who has eyes or ears.
If you think Spirit is hard, or even if you ever lose a chase as Spirit, I have two words for you: git gud.
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"I have not once lost a chase as Spirit, because there is nothing Survivors can do against a Spirit who has eyes or ears."
Okay now who is the one being egotistical?
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That's not me being egotistical. I am in no way trying to call myself a good player. If anything, I'm an okay Killer at best.
And that just goes to show how hilariously easy Spirit is.
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How can Spirit be aids for you when you were used to main old Legion ? Walking remove footsteps sounds, breathing is pretty hard to hear unless you have something like Stridor which will probably hurt you against survivors without Iron Will and you should never fall for her standing still mind games. Just because you can't loop her like other M1 killers, that doesn't mean she is brain dead easy.
Even if I agree she doesn't take as much skill as some people make it out to be. Killers like Huntress and Hag take far more skill than Spirit. Oh and there are some add-ons which considerably make Spirit more easy to play ( Anal Beads, Mother Daughter Ring, Bloody Hair Brooch, Wakizashi Saya ), but without these you really can't messes up as Spirit too much.
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"How can Spirit be aids for you when you were used to main old Legion?"
Old Legion was AIDS because Frenzy could down. Unfortunately for your argument, I never used Frenzy to down. I took the high road and went full 110 M1 Killer against injured Survivors.
"Walking remove footsteps sounds, "
False.
"breathing is pretty hard to hear unless you have something like Stridor"
Also false.
"you should never fall for her standing still mind games."
This much I can agree with. It's one of the very few tricks Spirit has that isn't a total guessing game. But even then, Spirits can just fake a standing still mindgame, watch how you react to it, and then phase accordingly. It's not hard. She'll know exactly where you are because she watched you go there, so there is nothing you can do.
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I’m just gonna drop in real quick and say, I agree with Mither, Spirit is not this all mighty skillful being. Generally in your post you act like you are the all knowledge, you’re always saying a good X doesn’t run Y as though Y would define X as good or bad.
@Topic: Ghostface is good in the right hands (not me).
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I agree that Spirit isn't incredibly hard to play, but I don't agree she is brain dead easy. It's not like you can pick her and down every survivor you want with her.
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She became easy for me because I have earbuds, all you need for her is tracking really. I can hear footsteps of walking and running survivors and if they stand still I’ll still get them.
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How do you hear footsteps if survivors don't run ? And some survivors like Ace have a very silent breath. Plus you can always break LOS to counter her faking phasing and most maps have enough LOS. And also, you can gain distance on her if she's faking her phasing too much.
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"How do you hear footsteps if survivors don't run?"
I turn my volume up. Much like in real life, walking in Dead By Daylight actually creates noticeable noise; it's just that most people don't bother to listen.
"And some survivors like Ace have a very silent breath."
See above.
"Plus you can always break LOS to counter her faking phasing and most maps have enough LOS."
Not if you have basic tracking and can see and hear them with ease. All the issues you're describing all stem from having bad tracking.
"And also, you can gain distance on her if she's faking her phasing too much."
Then that's a very stupid mistake on her part. Just because she's 110 doesn't mean she is physically incapable of pursuing Survivors without her power.
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@Marcus Also, if we are to continue this discussion, I'd like to take it somewhere else. This thread has nothing to do with Spirit and we're clogging it up.
Sorry for the inconvenience, OP.
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mid tier only good until purple ranks but hes really fun to play
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I personally love GF. Yeah I admit he’s not the best killer, but I play at ranks 6-9 and I still have fun and have consistent good games with him. His power can be very successful if used right, and damn right satisfying when you do.
Thrilling Tremors isn’t a bad perk, the cooldown isn’t great, especially since I made it to level 50 and only have it Tier 1, but it does offer good map-wide awareness if you didn’t have BBQ (I believe its better for surveillance than slowing down the game, as it can work the opposite way as you can’t immediately kick gens).
I’m All Ears is an alright perk, but not for him. I’d say much better for Nurse or Spirit. And Furtive Chase I personally don’t like.
My personal build is Nurses Calling, Surveillance, Pop Goes and a 4th I switch between Sloppy, Make Your Choice and Bamboozle.
Nurses is awesome - nothing beats the satisfaction of stalking healing survivors and getting the expose once healing is done and totally ruining it. Surveillance is also awesome for stalking, after kicking a gen, hop behind a wall and expose the cheeky survivor who hops back on after you leave. Plus 8m additional hearing range so you can begin stalk earlier is useful.
If if you don’t have teachables , Thrilling, Sloppy Butcher, Bitter Murmur and NOED work good.
NOED you say? Nobody expects it. Survivors without the red exposed timer always think they’re safe, so getting insta downed with NOED always knocks them off guard.
His power takes patience, but is worth it. Use game slowing perks (ruin, pop goes, overcharge, Thanatophobia etc) whilst you get used to how and when is best to use it. I don’t use GF much in chases, you can play more mind games with him. Abandon a chase, sneak up on someone else unsuspecting. Easy down/hit. Don’t waste stalking someone who’s going to infinity loop. Go find someone who’s busy, and distracted. And don’t get too close as you omit a sound at 8m.
Good add-ons for me are ones that let you use Shroud more often, as I like the stealth, and ones that let you move faster whilst stalking, as you are VERY slow and easy to break out. If someone starts staring, crouch fast! And ALWAYS make them pay if they do break your shroud. >:)
Hope this helps! He is super fun and can be super deadly in the right hands :)
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Because when you've played the game enough you can tell a good survivor from a bad/boosted survivor.
Good survivors are super optimal and gimmicks don't work on them. You need to stick to meta tactics to have a chance against a good survivor. Your perks/tactics need to have tangible effects, not rely on survivor mistakes or misplays.
Bad survivors make stupid decisions, are super predictable, and clearly don't understand killer perspective. You can do any silly gimmick on them and it will work, giving you the impression that X is a good perk or something.
SM Myers is a great example of a gimmick. He is amazing against bad survivors. But using this build against good survivors is basically throwing the game because good survivors know they can run from you forever because you are slow AF and how to position themselves so that you can't sneak up on them.
Most survivors fall into the "bad survivor" category. Good survivors are rare, and on Xbox I know quite a lot of them because I play both killer and survivor at rank 1.
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