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Trapper Trap Hitbox Size

Leatherbilly
Leatherbilly Member Posts: 384
edited July 2018 in Feedback and Suggestions

Pretty frustrating that you can trap a narrow corridor dead center and still have survivors squeeze through like a rat.

Just a small change would go a long ways in this regard.

EDIT: Really hurts when they squeeze around your trap purely because of the placement bug.

Post edited by Leatherbilly on

Comments

  • Wolf74
    Wolf74 Member Posts: 2,959

    Beartraps became smaller?
    https://steamcommunity.com/app/381210/discussions/0/1354868867706403731/

    That's a very old topic. I made this thread last year.
    The reduction in size happend unintentionally, at least that was what the Devs admitted on stream.

  • Someissues
    Someissues Member Posts: 1,604
    edited July 2018

    @Runiver said:
    https://www.youtube.com/watch?v=HIHcXXyQ4c4
    Has been tested and reported to devs for a while now

    Yep it's #########, as a trapper main this is beyond stupid, can't count the amount of times a survivor went through and I can't, just can't be bothered to report it thanks

  • Wolf74
    Wolf74 Member Posts: 2,959

    I need to bookmark this video.

  • Master
    Master Member Posts: 10,200

    @Leatherbilly said:
    Pretty frustrating that you can trap a narrow corridor dead center and still have survivors squeeze through like a rat.

    Just a small change would go a long ways in this regard.

    The most frustrating thing is when the survivors hitbox is small enough to pass through the wall and the trap, but when I do the same, I get stuck in my own trap.

    Not gonna lie, if that happens I will tunnel that survivor to death and then go afk in the basement :wink:

  • Kilrane
    Kilrane Member Posts: 89
    Master said:

    @Leatherbilly said:
    Pretty frustrating that you can trap a narrow corridor dead center and still have survivors squeeze through like a rat.

    Just a small change would go a long ways in this regard.

    The most frustrating thing is when the survivors hitbox is small enough to pass through the wall and the trap, but when I do the same, I get stuck in my own trap.

    Not gonna lie, if that happens I will tunnel that survivor to death and then go afk in the basement :wink:

    Had this happen just two nights ago. Was herding a Survivor towards a trap and he ran right over it. I followed directly behind him and ate it instead. 
  • IronWolf115
    IronWolf115 Member Posts: 672

    Jeez, I never even knew this happened.

    As if trapper wasn't already in a terrible position

  • Leatherbilly
    Leatherbilly Member Posts: 384

    @IronWolf115 said:
    Jeez, I never even knew this happened.

    As if trapper wasn't already in a terrible position

    Yeah his other buffs won't really accomplish much when his traps still fail to function at a fundamental level.

    It's made worse by his setting bug, it might not be placed where you told it to and survivors can squeeze by it.

  • Someissues
    Someissues Member Posts: 1,604

    @Leatherbilly said:
    Yeah his other buffs won't really accomplish much when his traps still fail to function at a fundamental level.

    It's made worse by his setting bug, it might not be placed where you told it to and survivors can squeeze by it.

    It's sad, but really the only minor buff he needs right now is an extra trap capacity so he does not rely too much on Addons

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Wolf74 said:
    Beartraps became smaller?
    https://steamcommunity.com/app/381210/discussions/0/1354868867706403731/

    That's a very old topic. I made this thread last year.
    The reduction in size happend unintentionally, at least that was what the Devs admitted on stream.

    @IronWolf115 said:
    Jeez, I never even knew this happened.

    As if trapper wasn't already in a terrible position

    Check the link to my original thread in the steam forum.
    It's from June 7th.... 2017!

  • Leatherbilly
    Leatherbilly Member Posts: 384

    The placement bug really exacerbates this issue.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Leatherbilly said:
    The placement bug really exacerbates this issue.

    Both issues are terrible and in the game for a very long time now.

  • Judgement
    Judgement Member Posts: 955
    Trapper shouldn’t be able to be hit by his own traps to begin with.
    His entire theme is setting traps to catch his prey and he’s been doing it for an unknown amount of time in the name of the the entity - whether this has been going on for centuries or whatever in the Entity’s world.
    And he still steps in his own traps.

    The Trapper should be unable to be caught by his own traps.
    Especially with Iridescent Stone coming up, a trap could potentially open right under the Trapper’s feet while he’s in the middle of a chase and make him lose the chase because of such a ridiculous thing.
  • IronWolf115
    IronWolf115 Member Posts: 672

    @Judgement said:
    Trapper shouldn’t be able to be hit by his own traps to begin with.
    His entire theme is setting traps to catch his prey and he’s been doing it for an unknown amount of time in the name of the the entity - whether this has been going on for centuries or whatever in the Entity’s world.
    And he still steps in his own traps.

    The Trapper should be unable to be caught by his own traps.
    Especially with Iridescent Stone coming up, a trap could potentially open right under the Trapper’s feet while he’s in the middle of a chase and make him lose the chase because of such a ridiculous thing.

    Don't know if this would be the popular opinion, but I agree with you. After all the Clown can't get affected by his bottles ( I think he can through a glitch but that is a glitch so yeah )

  • Leatherbilly
    Leatherbilly Member Posts: 384

    @IronWolf115 said:

    @Judgement said:
    Trapper shouldn’t be able to be hit by his own traps to begin with.
    His entire theme is setting traps to catch his prey and he’s been doing it for an unknown amount of time in the name of the the entity - whether this has been going on for centuries or whatever in the Entity’s world.
    And he still steps in his own traps.

    The Trapper should be unable to be caught by his own traps.
    Especially with Iridescent Stone coming up, a trap could potentially open right under the Trapper’s feet while he’s in the middle of a chase and make him lose the chase because of such a ridiculous thing.

    Don't know if this would be the popular opinion, but I agree with you. After all the Clown can't get affected by his bottles ( I think he can through a glitch but that is a glitch so yeah )

    I'm just bothered if they can walk around the hitbox but it fatshames me, or they Dead Hard over it, I have to pick it up or, if I can't carry another trap, just let them go.

  • Leatherbilly
    Leatherbilly Member Posts: 384

    Power sure feels strong when people can walk through the side of the trap unscathed.

  • RSB
    RSB Member Posts: 2,258

    @Runiver said:
    https://www.youtube.com/watch?v=HIHcXXyQ4c4
    Has been tested and reported to devs for a while now

    "J-j-just b-break a pallet..." - insecure survivor.