Killer Power Idea: Trapping Gens
Both Trapper and Hag make movement around the map dangerous/scary, forcing you to around cautiously. The Pig derails your effort at gens. What I think would be interesting is making the survivor hesitate when interacting with a generator.
Perhaps the killer can charge any one generator, chest, pallet, etc on the map. What the effect is, I'm not sure. Trapper holds them still, the Hag's trap teleports her, what else is left? Just knocking a survivor down a health state? Very beartrap, but.
The other problem is that I'm not sure what visual limitation/counterplay this has. Something has to tip the player off that the gen/plalet/etc is trapped. But it can't be Too obvious.
Comments
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I did once write up a concept for an Evil Jake (a version of Jake where he became a killer, under the theory that the entity drags people from alternate universes too and that's why you can have like 4 Claudettes in one match) that's power was around survivalist traps of common items, pallets, generators, lockers, etc. He could only trap one generator at a time, but it would wound survivors either if a skill check was missed or if the generator was completed (the latter hurts every survivor who's around it at the time), or could be disarmed with a skill check partway through if you had the sabotage action available.
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