General Discussions

General Discussions

Why do we still have green tier 3 perks?

Is there a reason for this?

Why not have all tier 3 purple and just have them coloured coded by tier?

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Comments

  • Member Posts: 816

    because Brown<Yellow<Green

  • Member Posts: 241

    Lower rarity is better, because it's cheaper. Are you intentionally asking them to make perks cost more in bloodwebs just because you like the colour purple, or are you just not thinking about the consequences of this request.

  • Member Posts: 540

    Why do we even have colours? lol

  • Member Posts: 7,383

    Because in far away lands Pink and Brown colors existed. Then 3 teachables at max tier had the 3 colors (Green/Purple/Pink)

    But now we don't have thme.

  • Member Posts: 77

    because of swag~ hahaha

  • Member Posts: 540

    Its just annoying having 3 sets of perks sorted in alphabetical order. Every time i go to put on a perk im like #########.. What colour was it? zzz

  • Member Posts: 241

    Well at least there are no perks that finish as yellow, so once you're done there are only 2 pools

  • Member Posts: 14,110

    Ikr? I want pink or rainbow!

  • Member Posts: 3,047

    I would rather have all perks at the 3 for all color combination from common to ultra rare. Makes it more interesting honestly

  • Member Posts: 4,188

    Theoretically, Purple perks are supposed to be better, and in some cases, they are.

    However, some Green perks are really strong too. Sloppy butcher is a big one.

  • Member Posts: 3,275
    edited August 2019

    Just posted this in another thread, but it's relevant here, too.

    Perk color is arbitrary. With some exceptions, each character's first teachable perk is green at tier 3, and their other two teachable perks are purple at tier 3.

    This is one of those weird stupid UX things, because Behaviour seems to grossly undervalue strong UX. It would be nice if we had, say, a tiered yellow/green/purple system for tiers 1/2/3, so perks sort alphabetically according to rank in each character's loadout screen. As a player, I feel like this certainly isn't a notable issue, but it's one of those little minor thousand-cuts things that hurts DBD's overall sheen.

    Also: What @screamdreamsx said. Perk rarity really needs to just go away as a concept. It would make the grind so much more reasonable without even remotely eliminating it.

  • Member Posts: 4,105

    Thats why a searchbar was requested, and as far as i know, a Moderator gave this request to the devs already.

  • Member Posts: 13,617

    Cause a list full with purple is boring.

  • Member Posts: 241

    It'd be neat if all the neutral perks were green at tier 3,and teachables were purple, to help differentiate them

  • Dev Posts: 7,555

    Once upon a time there were rare, very rare, and ultra rare tier 3 perks. Ultra rare perks were later reduced to very rare (being ultra rare made them harder to find, and would also cost more after the bloodweb update).

    So then you're left with just rare and very rare perks. We just stuck with it for consistency's sake. It is a good point, though, I will bring it up with the team.

  • Member Posts: 73

    Another Idea @Peanits would to allow Perks to come from the bloodweb Mystery Boxes. (based on rarity higher %). This would also lower the grind by allowing for 2 Perks to appear and taken on 1 Bloodweb.

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