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Why do we still have green tier 3 perks?
Is there a reason for this?
Why not have all tier 3 purple and just have them coloured coded by tier?
Comments
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Why even have tiers at all? The grind is ridiculous having to find each perk three times, given how many perks exist in the game now.
The rarity system makes no sense, as you’ve said, some tier 3 are green and some are purple, for no reason. And whilst some perks don’t differ too much between tier 1, 2 and 3, some perks vary significantly, and thanks to RNG sometimes you are stuck with tier 1 version for some time, which makes grinding whoever’s teachable seem unrewarding when you can’t enjoy the full benefit on your survivor/killer of choice. For an example, I only have Thrilling Tremors tier 1 on Ghostface - yes, his actual perk, and he’s level 50. The cooldown difference between tier 3 to tier 1 is 40 seconds. 40! Being able to use that ability 40 seconds more often can make a lot of difference. But thanks to RNG, I might not be able to use one of his own perks for some time yet.
Make all perks tier 3 version. Remove rarity.
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because Brown<Yellow<Green
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Lower rarity is better, because it's cheaper. Are you intentionally asking them to make perks cost more in bloodwebs just because you like the colour purple, or are you just not thinking about the consequences of this request.
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Why do we even have colours? lol
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Because in far away lands Pink and Brown colors existed. Then 3 teachables at max tier had the 3 colors (Green/Purple/Pink)
But now we don't have thme.
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because of swag~ hahaha
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Its just annoying having 3 sets of perks sorted in alphabetical order. Every time i go to put on a perk im like #########.. What colour was it? zzz
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Well at least there are no perks that finish as yellow, so once you're done there are only 2 pools
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Ikr? I want pink or rainbow!
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I would rather have all perks at the 3 for all color combination from common to ultra rare. Makes it more interesting honestly
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Theoretically, Purple perks are supposed to be better, and in some cases, they are.
However, some Green perks are really strong too. Sloppy butcher is a big one.
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Just posted this in another thread, but it's relevant here, too.
Perk color is arbitrary. With some exceptions, each character's first teachable perk is green at tier 3, and their other two teachable perks are purple at tier 3.
This is one of those weird stupid UX things, because Behaviour seems to grossly undervalue strong UX. It would be nice if we had, say, a tiered yellow/green/purple system for tiers 1/2/3, so perks sort alphabetically according to rank in each character's loadout screen. As a player, I feel like this certainly isn't a notable issue, but it's one of those little minor thousand-cuts things that hurts DBD's overall sheen.
Also: What @screamdreamsx said. Perk rarity really needs to just go away as a concept. It would make the grind so much more reasonable without even remotely eliminating it.
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Thats why a searchbar was requested, and as far as i know, a Moderator gave this request to the devs already.
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Cause a list full with purple is boring.
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It'd be neat if all the neutral perks were green at tier 3,and teachables were purple, to help differentiate them
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Once upon a time there were rare, very rare, and ultra rare tier 3 perks. Ultra rare perks were later reduced to very rare (being ultra rare made them harder to find, and would also cost more after the bloodweb update).
So then you're left with just rare and very rare perks. We just stuck with it for consistency's sake. It is a good point, though, I will bring it up with the team.
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Another Idea @Peanits would to allow Perks to come from the bloodweb Mystery Boxes. (based on rarity higher %). This would also lower the grind by allowing for 2 Perks to appear and taken on 1 Bloodweb.
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