Killers Complaining About S.W.F is Getting quite Annoying

RaginRendon
RaginRendon Member Posts: 279
edited August 2019 in General Discussions

I'm always seeing players complain about swf 24/7 and it's getting quite annoying, and I’m pretty sure the developers are getting quite sick of it as well. I understand that communication can provide a huge advantage but not every s.w.f group is a toxic try hard team that’s so determined to win. Also, the chances of running into a S.W.F group are slim, so stop making it seem like you play against S.W.F groups 24/7. I have played against S.W.F groups and yes it can be annoying asf but you gotta study & learn your opponents so that you can make sure they don’t succeed; this is something that you should do in general anyways.

Post edited by RaginRendon on
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Comments

  • avilmask
    avilmask Member Posts: 599

    It's drammatically harder to be a troll as solo survivor, especially when you're outnumbered in your team.

  • avilmask
    avilmask Member Posts: 599

    Don't forget DS to counter hook farmers. "Build to counter your butthead teammates".

  • RaginRendon
    RaginRendon Member Posts: 279

    That to, being a solo player who is playing with a selfish swf group is annoying, which is why everyone wants the gap between swf & solo closed.

  • Raccoon
    Raccoon Member Posts: 7,711

    That must be why people are complaining.

    Totally not because SWF provides a large chunk of survivor perks for free while simultaneously damaging/negating a large portion of the perks available for killers, shoehorning both sides into the same boring builds, with the added bonus of this massive perk benefit being supplied solely to the "numbers" side.

    Yeah, I hate teamwork. Reeeeee.

  • Scal3r
    Scal3r Member Posts: 188

    The only problem I have with SWF is the game play gets stale. When both sides are tryharding as much as they can its the same like 10 perks in every game. It makes the game too serious and you can't really have fun and try stuff out

  • ArecBalrin
    ArecBalrin Member Posts: 636

    People need to stop this false claim that anything other than the maximum potential is a measure of viability.

    The fact that people play at different levels of investment, experience and effort says nothing about the tools they are using; which can only be measured reliably according to how they are used at the level of top-play.

  • Psycho_
    Psycho_ Member Posts: 360

    Well... why don’t you play solo. Honestly it’s pretty annoying when people run balanced, ds, borrowed and bring a haddonfield offering. Talk about boosted. Honestly I think they should remove swf. We are stuck with it now

  • Mochan
    Mochan Member Posts: 2,886


    Geeze you killers. You will believe any lie you tell yourselves just to continue your narrative of victimhood.

    Quit this nonsense that a game should only be balanced around the .001% at the very top. That's ridiculous. Especially in an asymmetric game.

  • Scal3r
    Scal3r Member Posts: 188

    I agree, if anything it should be the other way around, from a business perspective why would you cater to the minority? Realistically you should be thinking about the group that makes you the most money and balancing that to increase profits.

  • ArecBalrin
    ArecBalrin Member Posts: 636

    They tried this; it led to spectacularly stupid decisions which anyone who remembers beyond a few months ago knows about.

    How strong any feature can be, is the proper measure of how strong it really is. Balance at the top and it becomes balanced across the board: now people who are less-than-best know what improvement looks like, they know what to aim for, they aren't stumbling in the dark.

  • ArecBalrin
    ArecBalrin Member Posts: 636

    Not to mention that balancing based on what nets more money is an appalling set of ethics to adopt and is artistically bankrupt.

  • Scal3r
    Scal3r Member Posts: 188

    Businesses don't care about ethics, although there are people who genuinely care about people and there experiences with video games, the whole reason we have video games is because of money. The only reason that video games are made to the best of their ability and changed to please people is because it is in your best interest to make people happy to make more money. Not because they want to make you feel good for the sake of being nice. If this game made billions of dollars to make it impossible for one side to win then they would do that

  • oktobmer
    oktobmer Member Posts: 4

    Its because they get to communicate, and it makes a whole ton easier to do everything and yeeee.

  • ArecBalrin
    ArecBalrin Member Posts: 636

    I don't really care for this sub-100 IQ non sequiter.

    If taken at face-value; no discussion on this forum about gameplay can be about anything other than 'devs only care about money'. This is not the discussion the devs want here, so regardless of whatever degree it is applicable, it can not be the developers' express view that "We do it it all because of money". There is nothing to discuss if that is the beginning and end of it. So we're not arguing as you think about the merits of making money, but about what the best way of making money is and making a broken game is a poor way to make money. Basing design decisions on money-considerations is a bad way to make money.

    Having a game that is utterly borked isn't good for business. Deathgarden should have been a sure-fire hit, because of all the lessons learned from Dead by Daylight. The devs have yet to learn them though and would not be helped one bit by being advised 'just do what players buying the most DLC want you to'.

  • Rivyn
    Rivyn Member Posts: 3,022
    edited August 2019

    There IS only three viable killers against high rank swf groups. Just because there are a few outlier matches at high ranks with other killers doesn't detract from the fact that of the killer roster, only three can reliably push a 4 man. Key word, reliably.

    Post edited by Rivyn on
  • brocktree
    brocktree Member Posts: 37

    Except I've mostly seen solos either troll or be dumb when I play swf

  • PandapocalypzexX
    PandapocalypzexX Member Posts: 25
    edited August 2019

    The game is described as a 4v1 survival horror game.

    I don't get people saying it's 1v1v1v1v1.

    F13 is that because surviving is your only goal.

    DBD promotes unhooking,taking hits and other altruistic situations.

    F13 it's totally applicable to run faster than another survivor and let Jason wreck them instead. Team work is hoped for but not really part of the game if you wanna be solo. Steal that car and escape ya douchebag. But also take solace cause you escaped so it's whatever.

    Dbd is promotes team work. 100%.

  • PandapocalypzexX
    PandapocalypzexX Member Posts: 25

    And if they remove swf you lose alot of what makes an online game fun.

    A game where I can only play with rando's?

    No thanks. If you take away my ability to play with friends then you take away the appeal to play the game.

    Which would be unfortunate because I love DBD

    Plus white noise and evolve are dead so what other asymmetrical game do I play 😂

  • Mister_xD
    Mister_xD Member Posts: 7,669

    when 4 survivors team up and play SWF to win, thats pretty much the equvalent to a killer picking nurse and playing to win.

    its unbalanced and stomps everything that is below its level - which in this case would be everything but a godlike nurse.


    its just frustrating, thats all.

  • Atsuka_Anarchy
    Atsuka_Anarchy Member Posts: 379

    This forum is the only forum of DBD that has more Killers complaining about Survivors that I've ever been at. The salt surpasses that of the tryhard survivors I've met. Every day there's an unhealthy plethora of upset Killer complaint threads to scroll through. Like my god.

  • Glory
    Glory Member Posts: 241

    As a solo I want to complain about having to play with SWF. Earlier today I did 3 gens 0-100% solo in a match while a 3-man SWF was jerking off on the poor killer, and in the endgame chat I was flamed by all of them for "not doing anything" 4head... Like, being oblivious is one thing, but being a dick to the guy who did more genwork than your party combined? Ugh

  • Atsuka_Anarchy
    Atsuka_Anarchy Member Posts: 379

    Being upset with toxic survivors who take the game hostage by teabagging or not finishing the last gen to taunt the killeris one thing, but just playing the game with friends to have fun is simply childish. Sorry not sorry that you can't clap their cheeks in under 6mins 100% of the time.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    we often do. In fact the best solutions try and solve the 1st problem by solving the 2nd and going from there.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    But yeah. Teamwork itself is fine, the issue is unfair access to raw data they wouldn't otherwise have.

    In Deathgarden where this information is accessible to everyone I never have a problem with parties, because they don't just magically know everything when they shouldn't have otherwise, they can just use the mechanics to keep everyone informed anyways.

    As proof, if you get a team and then shut off your coms only having communicated the plan beforehand you can still have a very coordinated experience with almost as much teamwork as if you were coordinating in real time, since so long as everyone know's their role before hand, understands the game, and has the raw data, they can make meaningful team plays on a regular basis.

    Anyone can understand the game, that just comes down to skill. Determining your role generally just happens naturally (Killer finds you first so you're the agro now. Everyone else gen jokey's) but can also be determined in the pre-game chat which doesn't require SWF.

    That just leaves raw data, in Deathgarden everyone has all the data and this isn't an issue. In DBD they do not and guess what one of the games biggest issues has been.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    The problem I have with people who complain about SWF is that a lot of them think that it is because the team was SWF that they lost. When I’m fact there were other factors mixed in.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    There are legitimate balance issues with the game. Please don't misrepresent the qualms killer mains have.

  • ThirdSealOPplzNerf
    ThirdSealOPplzNerf Member Posts: 360

    Can't even take you seriosly when you said "apply pressure" you probably have never faced a swf or even gotten to rank 1 if you say every killer is viable LOL

  • Brok3n
    Brok3n Member Posts: 51

    If the game is balanced around swf then how come they made so many perks that give you the same information you already get with swf? They just felt like wasting their time making useless perks?

  • ArecBalrin
    ArecBalrin Member Posts: 636

    Skirting close to 'killers just think they deserve to 4k' territory there.