Killers Complaining About S.W.F is Getting quite Annoying
I'm always seeing players complain about swf 24/7 and it's getting quite annoying, and I’m pretty sure the developers are getting quite sick of it as well. I understand that communication can provide a huge advantage but not every s.w.f group is a toxic try hard team that’s so determined to win. Also, the chances of running into a S.W.F group are slim, so stop making it seem like you play against S.W.F groups 24/7. I have played against S.W.F groups and yes it can be annoying asf but you gotta study & learn your opponents so that you can make sure they don’t succeed; this is something that you should do in general anyways.
Comments
-
They are allowed to complain whether or not we agree. Both of us are allowed to complain whether or not they agree too.
It is a video game forum and people can state their opinions.
58 -
Problem is game is designed and balanced for solo survivors not swf on coms only few killers can overcome swf while other gets bullied so people come flaming on forums lol
43 -
The disparity between SWF and Solo's is massive. The game wasn't designed with verbal communication in mind. That's on the devs, but, Killers right now, only Nurse and Spirit can deal with a good SWF. All the other Killers get turned into fodder.
28 -
DbD is a 1vs(1vs1vs1vs1) game.
And SWF with voice coms can destroy every killer in under 5 min.
Because they have too much informations.
Example
Normal informations: killer perks informations "(make your choice)
SWF informations: killer position,killer perks, gen progress, survivor perks, unhooking informations, etc....
9 -
False. As a killer, I have beaten SWF team with Trapper, Wraith, Huntress, and Myers (my mains in order with how much I use them)
And as a survivor on a full SWF team, I have been beaten by killers other than Spirit, Billy, and Nurse.
People need to stop toting this false claim that there's only 3 viable killers. If you apply enough pressure and outplay your opponents, almost every killer is viable.
27 -
Only killers complain about swf, huh? I've seen so many times, how swfs ruin the game to solos.
16 -
When solos complain about swf it's usually because they troll them or ignore them while on the hook, not because they are succesful.
9 -
That means problem of swf not only in their success?
5 -
Problem are the trolls, regardless they are swf or not.
6 -
Killers are complaining that SWF break the game because they ignore several game mechanics, such as stealth killers and not having 4 people essentially share their vision with each other.
Killers are complaining that SWF, when played to the full extent of their capabilities, render any and all killers completely worthless garbage, which makes their skill irrelevant in determining the outcome of that trial.
29 -
It's drammatically harder to be a troll as solo survivor, especially when you're outnumbered in your team.
4 -
Not if you are runnung bond + open handed
3 -
Plus diversion
4 -
Don't forget DS to counter hook farmers. "Build to counter your butthead teammates".
0 -
Not everybody in the world is goin to enjoy facing SWF. Let it go.
11 -
While I agree that any killer can win vs SWF when someone "totes" that there are only 3 viable killers its because the consistency at high levels of play (both high level survivors vs killers) Nurse, Spirit and sorta Billy are the only ones who can maintain a high kill %. This doesn't mean that the other killers cannot perform well as it all comes down to who makes what mistakes and some pure luck, but the other killers cannot reliably hold a good win %.
Its like in a FPS when 1 or 2 types of guns are considered "meta" because their stats provide an easier time to kill or just overall provide better results. This doesn't mean you cannot best your opponent with another gun but that these "meta" guns are far better suited for your objective.
13 -
Good explanation!
0 -
That to, being a solo player who is playing with a selfish swf group is annoying, which is why everyone wants the gap between swf & solo closed.
0 -
A new chase status hud would be good.
2 -
That must be why people are complaining.
Totally not because SWF provides a large chunk of survivor perks for free while simultaneously damaging/negating a large portion of the perks available for killers, shoehorning both sides into the same boring builds, with the added bonus of this massive perk benefit being supplied solely to the "numbers" side.
Yeah, I hate teamwork. Reeeeee.
4 -
The only problem I have with SWF is the game play gets stale. When both sides are tryharding as much as they can its the same like 10 perks in every game. It makes the game too serious and you can't really have fun and try stuff out
1 -
People need to stop this false claim that anything other than the maximum potential is a measure of viability.
The fact that people play at different levels of investment, experience and effort says nothing about the tools they are using; which can only be measured reliably according to how they are used at the level of top-play.
4 -
Well... why don’t you play solo. Honestly it’s pretty annoying when people run balanced, ds, borrowed and bring a haddonfield offering. Talk about boosted. Honestly I think they should remove swf. We are stuck with it now
1 -
That is so 2016. The game has been rebalanced in the last three years so survivors have a much harder time than they did back in 2016.
The game is balanced around SWF. To the point that solo survivors have a miserable life down there in the yellow ranks. Meanwhile in the red ranks killers still have trouble. And guess what? It's all pretty well-balanced in the middle, and overall the survival rate is still around 40%, which is well within the 2 die 2 survive goal.
This myth can be laid to rest.
If you are getting bullied anywhere other than the Rank 1 by 4-man SWF, you are just getting outplayed by a better team.
8 -
Geeze you killers. You will believe any lie you tell yourselves just to continue your narrative of victimhood.
Quit this nonsense that a game should only be balanced around the .001% at the very top. That's ridiculous. Especially in an asymmetric game.
4 -
I agree, if anything it should be the other way around, from a business perspective why would you cater to the minority? Realistically you should be thinking about the group that makes you the most money and balancing that to increase profits.
0 -
They tried this; it led to spectacularly stupid decisions which anyone who remembers beyond a few months ago knows about.
How strong any feature can be, is the proper measure of how strong it really is. Balance at the top and it becomes balanced across the board: now people who are less-than-best know what improvement looks like, they know what to aim for, they aren't stumbling in the dark.
2 -
Not to mention that balancing based on what nets more money is an appalling set of ethics to adopt and is artistically bankrupt.
4 -
I think killers are complaining because Dead by Daylight is an anti-social asymmetrical horror game. You're not supposed to communicate everything because information is power in this game. How do I know this? That's because there are perks that give you information such as bond, and SWF completely takes away from the unknown factor of the game.
Nothing against SWF players tho.
8 -
Businesses don't care about ethics, although there are people who genuinely care about people and there experiences with video games, the whole reason we have video games is because of money. The only reason that video games are made to the best of their ability and changed to please people is because it is in your best interest to make people happy to make more money. Not because they want to make you feel good for the sake of being nice. If this game made billions of dollars to make it impossible for one side to win then they would do that
0 -
Its because they get to communicate, and it makes a whole ton easier to do everything and yeeee.
0 -
I don't really care for this sub-100 IQ non sequiter.
If taken at face-value; no discussion on this forum about gameplay can be about anything other than 'devs only care about money'. This is not the discussion the devs want here, so regardless of whatever degree it is applicable, it can not be the developers' express view that "We do it it all because of money". There is nothing to discuss if that is the beginning and end of it. So we're not arguing as you think about the merits of making money, but about what the best way of making money is and making a broken game is a poor way to make money. Basing design decisions on money-considerations is a bad way to make money.
Having a game that is utterly borked isn't good for business. Deathgarden should have been a sure-fire hit, because of all the lessons learned from Dead by Daylight. The devs have yet to learn them though and would not be helped one bit by being advised 'just do what players buying the most DLC want you to'.
4 -
There IS only three viable killers against high rank swf groups. Just because there are a few outlier matches at high ranks with other killers doesn't detract from the fact that of the killer roster, only three can reliably push a 4 man. Key word, reliably.
Post edited by Rivyn on0 -
Except I've mostly seen solos either troll or be dumb when I play swf
0 -
For those who still mistakenly believe that DBD is a "team" game:
Mathieu: "It is an asymmetrical multiplayer game where you can live in the world of these 70s and 80s horror movies. It’s anti-social multiplayer where survivors have to collaborate and cooperate up to a certain point. The old saying is that you don’t need to be fast than the killer, you just need to be faster than your friends. Whereas the people playing as the killer, they just need to straight up murder everyone."
11/12/18
McLean: "That being said, however, this is a game where we tried to have this horror atmosphere, this sense of isolation, there's no spoken dialogue in the game, it's very lonely and quiet, except for the pounding of drums when you are about to die. And that's all intentional. It really builds up the feeling of the game."
10/26/18
After all, this game is based on horror movies. And in most horror movies, the ones who you have to most watch out for isn't the monsters - it's the other people in your situation who become a liability due to their overconfidence, cowardice, etc. and screw you over. (Sound familiar?)
In addition, in many games, you often have to negotiate and collaborate with people who are not in the lead. Doesn't mean they are suddenly in your "team" and certainly doesn't mean they won't backstab you when they have the chance to gain the lead. Same thing here.
10 -
The game is described as a 4v1 survival horror game.
I don't get people saying it's 1v1v1v1v1.
F13 is that because surviving is your only goal.
DBD promotes unhooking,taking hits and other altruistic situations.
F13 it's totally applicable to run faster than another survivor and let Jason wreck them instead. Team work is hoped for but not really part of the game if you wanna be solo. Steal that car and escape ya douchebag. But also take solace cause you escaped so it's whatever.
Dbd is promotes team work. 100%.
1 -
And if they remove swf you lose alot of what makes an online game fun.
A game where I can only play with rando's?
No thanks. If you take away my ability to play with friends then you take away the appeal to play the game.
Which would be unfortunate because I love DBD
Plus white noise and evolve are dead so what other asymmetrical game do I play 😂
1 -
when 4 survivors team up and play SWF to win, thats pretty much the equvalent to a killer picking nurse and playing to win.
its unbalanced and stomps everything that is below its level - which in this case would be everything but a godlike nurse.
its just frustrating, thats all.
4 -
We looove to complain about how OP SWF is but we never talk about how Underpowered Solos are?
5 -
This forum is the only forum of DBD that has more Killers complaining about Survivors that I've ever been at. The salt surpasses that of the tryhard survivors I've met. Every day there's an unhealthy plethora of upset Killer complaint threads to scroll through. Like my god.
4 -
As a solo I want to complain about having to play with SWF. Earlier today I did 3 gens 0-100% solo in a match while a 3-man SWF was jerking off on the poor killer, and in the endgame chat I was flamed by all of them for "not doing anything" 4head... Like, being oblivious is one thing, but being a dick to the guy who did more genwork than your party combined? Ugh
1 -
It's not only killers that complain about SWF, solos get screwed over by them too.
6 -
Being upset with toxic survivors who take the game hostage by teabagging or not finishing the last gen to taunt the killeris one thing, but just playing the game with friends to have fun is simply childish. Sorry not sorry that you can't clap their cheeks in under 6mins 100% of the time.
1 -
we often do. In fact the best solutions try and solve the 1st problem by solving the 2nd and going from there.
1 -
But yeah. Teamwork itself is fine, the issue is unfair access to raw data they wouldn't otherwise have.
In Deathgarden where this information is accessible to everyone I never have a problem with parties, because they don't just magically know everything when they shouldn't have otherwise, they can just use the mechanics to keep everyone informed anyways.
As proof, if you get a team and then shut off your coms only having communicated the plan beforehand you can still have a very coordinated experience with almost as much teamwork as if you were coordinating in real time, since so long as everyone know's their role before hand, understands the game, and has the raw data, they can make meaningful team plays on a regular basis.
Anyone can understand the game, that just comes down to skill. Determining your role generally just happens naturally (Killer finds you first so you're the agro now. Everyone else gen jokey's) but can also be determined in the pre-game chat which doesn't require SWF.
That just leaves raw data, in Deathgarden everyone has all the data and this isn't an issue. In DBD they do not and guess what one of the games biggest issues has been.
0 -
The problem I have with people who complain about SWF is that a lot of them think that it is because the team was SWF that they lost. When I’m fact there were other factors mixed in.
1 -
There are legitimate balance issues with the game. Please don't misrepresent the qualms killer mains have.
1 -
Can't even take you seriosly when you said "apply pressure" you probably have never faced a swf or even gotten to rank 1 if you say every killer is viable LOL
0 -
If the game is balanced around swf then how come they made so many perks that give you the same information you already get with swf? They just felt like wasting their time making useless perks?
0 -
Skirting close to 'killers just think they deserve to 4k' territory there.
3