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Left behind rework (show hatch)
Make it so it reveals aura of open hatch.
Simple and actually usefull.
Comments
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Left Behind doesn't make sense as a perk. You're not "Left Behind" when your teammates have died. You're left behind if your teammate(s) has escaped.
The perk just needs a full rework. The only thing this change would accomplish is that solos won't work on generators and rather wait for their teammates to die and once the hatch spawns run to it and escape.
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If you are left behind when teammates escaped, what's point in doing gens?
And in solos people alredy wait for hatch rather that doing gens.
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I think
1. Increases hatch noise in 5/10/15 meters
2. Open gates 20/25/30% more fast and you are exposed
3. Increases time switches light of gates 50% first light 65% secound 80% third.
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I think Left Behind should just disable the killer's ability to close the hatch before the gates are powered.
No big buffs, just remove a massive disadvantage.
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How in hell would that work?
Or when do you think it would work?
Explain.
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Sooo... Bring back hatch standoffs?
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No standoffs, killers aren't able to grab survivors from hatch anymore.
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Can't do hatch grabs anymore the entity decided she no longer likes those.
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how about this:
- Start the trial with 1 token. Whenever a survivor is killed or escapes gain a token up to a maximum of 2/3/4. The endgame collapse lasts 30 additional seconds per token.
Yes I deliberately worded it so it would effect trials that don't end in a 1v1. Yes you can gain more tokens after the EGC starts and yes that would add on time mid collapse. Yes this stacks with itself and no I don't think that spending 4 perk slots (between all 4 survivors) to get a practically endless time during the EGC is a problem. It's a maximum of 5 minutes total or 10 minutes if someone is downed the entire time.
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The killer can still stand on top of the hatch and stop the prompt from even appearing on the survivors screen so yes, standoffs would still be a thing.
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How would that benefit killer?
If so that is when you do gens.
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So it is a standoff. Just like before. Except it is now favored even more in the survivors favor than it was before EGC.
Why should the killer move and give the survivor a free escape?(same mentality people had and still have, before hatch could be closed)
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This is perfect! The most useful part is the increased hatch noise range. I hadn't even thought of the gate and light effects, but I like those ideas to.
One other thought might be to REDUCE the hatch noise range for the killer (in addition to your increased range). Greatly increase your chance of hatch escape before EGC becomes a thing.
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Something like this would need a major downside for the survivor besides being exposed because I don't think being insta-downed would be that big of a downside for being able to open the gate 30% faster. Also, Quentin's perk Wake Up already allows you to open the gates 5%/10%/15% faster, so using a reworked Left Behind with these effects would make it so that no one would use Wake Up, so you would have to come up with something else. Also, just letting them stack would be overpowered.
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I'm not sure anyone uses Wake Up anyway, but that's beside the point as you make a valid argument.
What if Left Behind only affected hatch noises and nothing else. As @slipttees said, you hear it at an increased range of 5/10/15 meters, but you also reduce the range from which the killer can hear it. The downside to this perk is that it takes up a slot for the whole match and provides no benefit unless you're the last one left.
Oh, the killer should see the a red debuff icon at the bottom of the screen (like you do with Boil Over) when the perk is active. This allows for mind-game potential. Seeing the icon, most killers will assume that you're hunting the hatch instead of camping a gate switch. Most of the time they'll be right, but if you go for a switch you may be safer. Might be a good idea to pair this up with Wake Up.
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I agree with this, but if they kept the current perk effects, but added the increased hatch noise, then it could be viable, especially when paired with Wake Up.
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I think Wake UP is SWF perk, where all survivor see you aura while opening the gates. Left Behind not, focus is an solitary survivor.
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