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Hex : The Third Seal Perk tweak

Whomst
Whomst Member Posts: 168
edited January 2021 in Feedback and Suggestions

Hitting a Survivor with a Basic Attack while this Hex Totem is Active applies the Blindness Status Effect.

When an Afflicted Survivor is put into the Dying State, the following Effects occur:

  • The Dying State Recovery progress of a Survivor will regress up to a Maximum of 50%,at a Rate of 3.5% Regression per Second after 15 Seconds of not making Recovery Progression or not being Fully Recovered after Recovering Maximum Progression.
  • While the Dying State Recovery Progress of a Survivor is Regressing, the Survivor can not Recover Progress until the Dying State recovery Progression has Fully Regressed.
  • The Time to Bleed Out for a Survivor in the Dying State is increased by 30%/35%/40%.

The Hex Effects persist as long as the Related Hex Totem is standing.

Post edited by Whomst on

Comments

  • starpilotsix
    starpilotsix Member Posts: 203

    Agree with everything except having the totem only light up after all 4 survivors have been hit. A single survivor being hit is enough, means it won't be destroyed before the killer finds anyone, but still gives a chance to defeat it before it becomes too powerful.

    However, ALSO added to blindness should be an effect of 'make hex totems look like dull totems,' so any individual person (or the whole team if it's been fully stacked) has more difficulty finding it after they've been hit.