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Devs, since SWF get to auto regroup.
So can killers be able to see how many SWF are in the lobby to potentially better prep themselves and know who’s solo and who’s on voice coms with their buddies? Like Overwatch and other games have this feature, so it would be cool if DBD has it to.
And no, that excuse saying “killers will doge” isn’t justifiable considering that killers do that anyway, myself and when I play with my friends.
To help aid killers, this is a step in the right direction to combat strong SWF squads. This is to help the killer know things like “is it worth using a totum perk against this 4man?” Etc etc
Comments
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Why not assume all are swf?
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Simply because not everyone plays swf maybe? Also it’s good to have said information to know if you got beaten by a swf team or by a random solo team? It’s something subtle that can make a difference.
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While its nice in theory to know the past has shown a feature like this would just be abused by players.
This is one of the reasons the survivor can no longer see the profile of the killer before the game as they used to dodge for anything they did not like.
All that should be shown to the killer in the lobby are the survivor with default skin and the item they are brining and secret offering shouldn't shown too much info just gives players more ways to avoid playing a match.
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After the match would be cool.
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Why would it matter if they where swf or not. You still lost. You didn't lose cause they where swf you lost cause you didn't do something right.
From my understanding once we have dedicated servers all for survivors will load in at the same time like swf does killer lobby dodging alot less likely do to swf
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As much as I disagree, it could be nice for some killer mains to understand that not everyone who beats you is SWF.
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I would only be in support of seeing that after the game. Whether you like to admit it or not, people would dodge SWF groups just because they might be a challenge. If you're playing to win, you might as well prepare for the worst all the time. Worst case scenario you win by a larger margin.
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I think after match would be a good idea. I mean you get to see all the perks, items and offerings so it would make sense to show it then
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Killers dont want to prepare, they want to dodge. If there are 4 Items, Killers will dodge and not put Franklins. Because sadly, equipping mediocre Perks only works when Killers say that to Survivors, other way round is not possible.
Anyway, a Feature like this (Auto-Regroup) will not change the gameplay experience of any Killer. It will improve the Gameplay Experience of Survivors, but it will not affect the Killer in any way. If a Killer faced a 2 man SWF yesterday, he will face the same guys when the Auto-Regroup is implemented, only difference will be that those do not need to invite each other before going into a Lobby.
Showing who is SWF after the match would indeed be a good idea. It might help to show people who ALWAYS play vs SWFs that this is not the case. And not talking about the people who simply say that, but there are really people who honestly believe that they just lost vs a 4 man SWF, when in fact it was 4 Solös.
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Check their profile and search peoples names individually easy peasy
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Devs are interested to keep the game frustrating for killers. That's their way of getting the 1/4 playerbase this game needs. If the killer side becomes funnier than the survivors side, there would be a catastrophic problem.
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Okay, fair play. So the devs on stream have mentioned a few times that they want to help aid killers who face SWFs squads. Now as of late it’s been swept under the rug. What are plans to help the killer experience against swf who have a massive advantage over the killer? Bloodpoints is a small start but what are the other ideas?
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That is way too much effort just to see if they are swf. Just play the game
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Seems pointless since I wouldn't be trying less when it's solo. Only difference I'd see it making is if you want to use discordance or not
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Words doc.
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playing killer will be so bad, almost like back in 2016
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People don't dodge SWF because they 'might be a challenge'. They dodge them because they are inherently unfair and without significant mistakes by them, the killer has no chance. This has been demonstrated repeatedly and the devs admitted it would be the case back when they said they would never allow premades into ranked play, but the archive of that livestream is missing from their Youtube channel.
Also, because of the borked design of bloodpoints and emblems, 'winning by a larger margin' for the killer means de-pipping and getting less than 10k BP after hooking everyone in the first two minutes. Survivors meanwhile get to enjoy these systems as they are designed entirely around rewarding them for their preferred playstyle.
When do killers start getting treated like we have agency?
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SWF support is what this game needs...
Just curious how do i change game resolution without changing windows resolution?
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#########? You play vs the same people, they just dont need to waste time to invite each other again. The gameplay does not change at all.
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Well said mate!
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I would be fine with this, on two conditions. The first condition is that random solos also got to rejoin in the same lobby after a match.
The reasoning being that currently the main issue with solo and especially low-rank solo is that people not only can't share information, but don't know if others are reliable and what their playing habits are. I think this is at least as important as communication is.
The drawback to this is that it completely drops the pretense that the game is designed around one killer against four survivors who may or may not be loyal to each other. The devs have fluffed any attempt at mechanics which get survivors to turn on each other and if they are at all serious about closing the gap between SWF and solos, then this might be an unavoidable step.
Currently in some other games, if you find yourself with others who play well with you, there's the option to keep playing with them for the next match.
The second condition is that the devs expressly commit to ending the double-standards where the game is designed around survivors having fun alone and killers get changed if they don't serve that purpose. Even strong killers have been designed around survivors, whether trying to nudge them towards diverse playstyles(Nurse, Myers) or giving them secondary objectives((Pig, Plague). It means the emblem system has to change because it's just as nakedly partisan as 'the victory cube' was.
This all of course depends on them actually listening to killers, so I might as well be yelling at clouds.
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Playing killer is already less stressful than playing survivor
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In my experience this is usually true.
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How is dictating the chase more stressful?
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The low-resilliance survivors demonstrate in regards to stress, expressed by their constant DCs, suggests otherwise.
Killers have to stay a whole match, spinning multiple-plates and knowing that giving it 100% with zero mistakes still means that by default the survivors will win. That's actually stressful.
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You only dictate the chase against low tier killers.
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@Peanits how do you not realize it's stressful playing as Killers, you a give so many options to Survivor gameplay but the killer is just a second thought. How come you all don't want to do what OP suggested, is it because you know people will dodge? Hm, is almost like most people don't want to go against a swf team a majority of their matches So you guys' solution is to essentially force killer players to put up with this crap?
C'mon, you all need a new darn philosophy for the gameplay, you all treat killers like crap in this game really. Yes Survivors are needed and they can have their own stuff, but the entire team over where you are continually ignore the unfair advantage a swf can have.
It's freaking frustrating to play killer especially in high rank imo.
So yeah, not everybody wants that "challenge"....how can you say that honestly...
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It isn’t usually stressful for me, even at high ranks.
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This.
If you find yourself losing too often...maybe its not the game's fault,man.
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No, the problem is killer design and viability as well, for people who don't want to play nurse Billy spirit etc. The game is increasingly difficult like putting a handicap on yourself in high ranks, so in high rank play it's stressful because of the killers ability to handle ultra organized Survivors regarding their power.
Why can't they just make swf unable to do ranked match and instead only a casual mode, multiple games have this.
But it's fine. Everything is fine. The devs think things are fine.
I'll take my leave, you all enjoy your day
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I mean, Spirit and Billy aren't all that hard to get good with. Even Nurse isn't as hard as people make her out to be ever since they made it so she could cancel her blinks.
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I play LF and Wraith, I still don’t say killer is stressful at high ranks.
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Just assume it and go all out every single time.
That way you can't go underprepared.
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Which Killers take over your control of your mouse and keyboard and force you to run to certain areas? That's an interesting power, I want to play those Killers.
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When was the change made that she could cancel her blinks?
I think you mean she can shorten her blinks, so does not have to go a full-distance on a full-charge. This is unlike with the Huntress, who can charge up a throw but then cancel it without throwing. The Nurse must blink, she must blink for the full-duration and then wait-out the fatigue, having only achieved a shortening that survivors seem to have problems reading.
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I mean I understand the concept of being able to play with friends. I do, but something is in need to help killers who face these premates on voice coms calling out every single thing you do. For example “oh bro his totum is by the shack” now that ain’t fair. The solo player would only know that information. So giving survivors all this information is only fair to give the killer in return something to combat swf or make the experience enjoyable or much less frustrating. Tru3talent has many games on his channel where he faces the most organized teams, and the mass difference between swf and solo players are enormous. @Peanits you and the team need to help the killers in their experience against swf teams. They have everything at their advantage. 16 perks, voice coms etc.
Like what ever happened to the concept of “fools greed” where if a survivor breaks a hex, that survivor would lose a perk? Oh wait, that’s too broken and unfair for survivors ://
or what about something simple as making a hex totum spawn after two minutes of the match? Instead of having it broken in 15 secs of the match.
Simple changes can work wonders.
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I'll start off by saying SwF is w/e for me. Not every group is this super-organised team of Gods that relay everything through NATO command.
That being said, I don't see an issue with this being implemented.
SwF is inherently unfair towards killer and I believe they should be given the choice as to whether they wish to play it or not.
Preparing for the worst constantly is terrible advice. Playing with ebony mori iri-head Huntress or omega-blink Nurse every game is extremely boring for the killer and the solo's alike.
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Blink at the floor and it cancels the blink, it was added with the saw chapter when they allowed her to blink through the floor for some reason.
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I love that killers wanting to sometimes dodge SWF groups is a bad thing but balancing the game for swf is a no-no...
There has to be middle ground, not that it matters as most game have at least 2 survivors in a group.
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I think to call that a 'cancel' of the blink is really disingenous. The blink happens and can't be stopped from happening, only the distance travelled can be altered after max-charge has been reached. A cancel would be Nurse starting to charge but then stopping, or starts the blink but can cancel it mid-transit. Neither is the case here.
The Saw Chapter(patch 1.5) added yet another vertical map when the devs were way behind on removing dead-zones for blinks from existing ones. They either had to restore her base move-speed to normal or give her better vertical function; they had over-nerfed her map-pressure the first time round when the issue had been her chase-utility.
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Killers cant even judge that there are swf. Even if they would know it would only Show tryharding or dodging regardless of how the swf would play. Why promoting tryharding or cherrypicking aka dodging? Sorry but thats a classical killer complain without any logical gamesense.
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It would matter because SWFs have a clear advantage to non SWFs, which ups the difficulty immensely. Especially in red ranks.
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You make great points! Well said.
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