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Some new totem spots are BS
Went against a Trapper on one of the Badham maps. His Ruin was tucked deep inside one of the tree spots. He had 3, yes THREE traps there that you can't get past to do the totem.
Like I'm all for making totems harder to find but this is kind of BS. It's not meant to last the entire game or be impossible to ever get. No totem should be impossible to do. The moment you touch one trap he would come back.
And yea we could "just do the gens" but that's not the issue here. Once someone dies you kind of need to get the totem unless its just 1 gen left.
Sorry but killers need to accept that their totems aren't meant to be permanent. Make it harder to find them sure. Hide them better, yes. I agree. But you shouldn't be able to lock down your totem like that. That's just dumb. There are a few spots now like this and they shouldn't exist. At the very least prevent traps from being set in these areas.
Comments
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That is so entitled....by that logic exaustion perks should go by a token system with each exaust..just accept that if killers want their hexes locked down then you either need to try something aside from brute force..because..the killer isnt supposed to be 1v1 able...sorry trapper is good at guarding hexes, try a new rout..dont tell the devs to hand you a victory or the ability to remove killer perks unapposed..makes survivors look like pathetic helpless noobs..seriously think before you speak
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He is wasting three traps to defend one totem, something that was already possible. He now has less traps available and assuming you and your team are able to hit greats then you should be fine.
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I agree, it's really stupid, but hey, killers can also get totems that are impossible to defend. I'm not justifying this, but both extremes do need tweaking in my opinion. :)
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No what's entitled is to think your totem is so precious it needs to be hidden so super well and up the entire game.
I'm not asking for anything other than a reasonable chance to destroy a totem I found. Being able to set 3 traps in the same nook that makes it impossible to get to your totem is the DEFINITION of entitlement dude.
Your comparison isn't even close to the same thing. Hex perks aren't meant to last an entire game. It's one thing to except them to last for a certain amount of time because they are hard to find, I'm fine with that. It's quite another to expect them to be permanent.
We had 1 gen left but someone was dead and another was about to be killed. If we didn't do his totem there was 0 chance for the other 2 to get out, leaving the option only available to 1 of us but, like any smart killer, he slugged to get the 4k so it was actually impossible to escape.
Like killers need to accept Hex totems can potentially be taken out. You shouldn't be able to make it impossible. If he wants to trap the area to make it risky that's fine, but trapping it such that it's IMPOSSIBLE is not fine and very broken.
Thank you. Someone with common sense here.
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I was going to further discuss this but then I saw “Thank you. Someone with common sense here.” Which makes me think you aren’t worth arguing with, your opinion isn’t the only valid one.
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This is not a problem in my opinion.
Like you said, do the Gens. A really good strat would have been to keep him next to his totem by disarming one and running off or sneaking off. And when he would go, disarm it again so he would come back making it easier for the other Survivors to do the Gens since his pressure is really low.
Really that whole match could have turned into your benefit with the right strat and attitude towards his strat. He had a good defense and because it was good and annoying your team it got everyone(I'm assuming) killed. Really your team made that totem spot good, it was only a good totem because you guys made it good, when a team focuses on a totem instead of a Gen then they lose.
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This^^^
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This has nothing to do with counter strats. Obviously it can be countered to a degree, but the point is that he shouldn't be able to set a trap such that it's impossible to do his totem. I play Trapper and I still think that's dumb. Same goes for attic on Thompson House. He can set 1 trap at the top of the steps, now it's impossible to make that rescue. GG guy on the hook.
Trapper needs buffs but not like this. No totem, no hook, should be made near impossible so easily.
Make totems harder to find? Yes. Make them impossible to destroy? No. By your logic we should just allow totems to spawn outside the map because you can obviously "just do the gens". But that misses the point.
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If you can counter it then it isn’t “impossible”.
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There is no arguing for making something IMPOSSIBLE. That's why they removed the ability to body block a hook prompt as killer, or body block the basement, or run an infinite loop as survivor. Because actions were impossible to perform. It was impossible to save. It was impossible to leave the basement. It was impossible to catch the survivor.
Impossible things shouldn't exist.
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You could counter face camping to bodyblock the hook prompt by doing gens, but just because there is something you can do against a tactic doesn't make that tactic fair.
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He does have a point, through it does sound ridiculous, you can still turn the situation into your favor if you have some decent coordination. :)
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U rite, nurse shouldn’t be able to stay near a totem because then it is impossible, survivors shouldn’t stay on a 99% gens while I’m almost there because that makes it impossible to stop them from completing it.
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I actually find it funny how the Trapper was like, "No one is touching my totem this game!" XD
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I had a nurse do something similar and I thought it was hilarious she wanted to throw the game for ruin. 🤣
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Personally, I’d love versing a killer doing that. It means he’s focusing on just his totem, not the survivors objective. But hey, that’s just me.
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You can cleanse it though and you can still save people whenever Trapper traps the Thompson house. You couldn’t save with old face camping.
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Lol totems are meant to be removable not forced to be temporary or they'd be on a timer..there are counters to trapper trap and as someone with common sense pointed out he reduced his chase and map pressure for ruin so he made a sacrifice..you want to be lazy and have zero opposition..you sir..should be ashamed to call yourself a gamer
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I played Nurse before, I had my Devour Hope and Thrill of The Hunt spawn within blink distance from each other. They couldn't touch my totem to save their lives because I would right there instantly. :)
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I’d probably start spam tapping your totems.🤣
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So you don't want Killers to protect their hex totems at all cost? If you and none of your teammates can get the totem, just do the gens, I'm pretty sure it's not that hard to learn how to hit the great skill checks almost every time
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No you can't. Have you even played against this yet? It's impossible. The only way your getting the totem is if he let's you. You pop a trap and he's coming right back. Your not gonna get the totem. I've played against 3 Trappers that were able to do this on different maps in the past week. The Thompson House thing I've seen quite a lot since they added that hook in the attic.
Killers are getting their better totem spots, but now when it's too much they say it's fine. The irony is strong here. No neither end of the spectrum are fine. Totems should be hard to find, but not impossible to destroy.
Ok, so what if it's Devour and has has 3 tokens? You are basically screwed, permanent one shots and you can't destroy the totem.
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I don't get it. Its a pretty common strategy for Trapper to protect his totems. Its not like the bear traps are difficult to remove. If he keep coming back every time the trap is popped he won't be defending the generators. And if he is on ther other side of the map he probably won't even have the time to come back before the totem is destroyed.
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Dude, 3 traps. All impossible to step past. This was one of those little nooks that's like 3 survivors deep. You can't disarm all 3 and do the totem before he gets there. You'd be lucky to disarm 2 before he was halfway there.
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"totems are meant to be removable" Yet when I point out you can't remove them that's fair then? Yea okay.
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You can..just gotta get through the traps..its never " impossible" plus I'll be blunt with you..two survivors and one gen left..ruin or no ruin you were screwed if the killer had a brain which he must have since even minus 3 traps your team got wiped..besides, It was only impossible because you thought it was..maybe listen to a few of the others here..they gave some great ways to deal with what happened to you and there were more besides..think like I said..
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Play against this then come back and tell me it's still possible. I'll wait 🙄
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@NMCKE That is the most beautiful thing I have ever seen 🤣 That match must have been glorious.
Now Fox, I understand your argument after looking the whole thread over. Your argument is solely that despite that you could have used his strategy against him and won the game, that it was still ''impossible'' to do destroy the totem. I get that, but it was Trapper, even it was Devour it was still Trapper and it is OK to not be able to destroy the totem. Totems are not meant to be destroyed, they are ABLE to be destroyed and allow the Survivors relief from it but destroying it is not mandatory nor is it always necessary. Survivors CHOOSE to do totems and even though a situation can come up where it can be impossible it doesn't matter, it honestly does not matter in the grand scheme of the match because you can still win regardless. If you and your entire team die because you wanted to destroy a totem then that's your fault for falling into the Killer's trap.
Now if you were not allowed to Exit the game and the Devs made it where you can't leave unless all Hex totems were destroyed, THEN you would be right. You would be right because Survivors wouldn't be able to choose to do the totem, it would be mandatory.
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Please I've faced prayer beads spirit doing this with thrill which is worse as shes a stronger, faster killer..you losing to trapper setting a couple traps doesnt impress me -_-
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"it was still Trapper and it is OK to not be able to destroy the totem"
No it's not okay. That's the point. It shouldn't ever be put in a spot where he can literally put 3 traps and make it impossible to do. The only way it's possible to beat is if you are a 4 man SWF that is very coordinated. No that should never be the case.
Killers asked for better totem spots and I agree totem spots suck right now. But this is going TOO FAR in the other direction. If killers want to use totems then they need to accept that they will get destroyed at some point. If you want to not have it destroyed, then you need totem protection perks like TOTH or Haunted, and/or you should be ACTIVE in defending it. What @NMCKE did with his Nurse build is fine because he was actively stopping them on the totems. It's still a little dumb they were so close but that's still fine. Trapper does not need to ACTIVELY defend these totems spot though. If he equips Iri Stone it would literally be impossible because you disarm 3 traps, and by the time you finish the totem the trap beneath your feet opens and you get trapped, probably even before you can finish it. Trapper only needs to pay attention to it after hearing 3 trap pops, traps that you can't avoid.
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Someone upvote this guy..ty..you basically covered all the bases with this..I was honestly steamed someone was actually demanding hexes be made completely defenseless
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Don’t think you have to worry about trapper getting 3 tokens before you eventually break it. Too much time in between for that totem to survive. He would be required to hook a survivor far away from the totem (and have to chase a survivor and down them). Not to mention if a survivor has found the totem and they’re just tooling around with them, making the trapper having to retrap over and over again. If he gets it before survivors notice devour? Well I’d be surprised if it got to that point since he’s dedicating so many traps in one area. He’s especially 115% speed with no power. Gens should be popped by then. Especially with the amount of pallets in Badham.
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You clearly don't understand my argument.
I'm not asking for them to be DEFENSELESS. I'm asking they aren't made impossible to destroy so easily. If I wanted them defenseless I'd ask for them to spawn out in the open and to remove TOTH/HG as options. SMH 🤦♂️
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I was playing as a 2 man. I have no control over what other survivors do, and random survivors tend to no do gens and look for totems. If you are a 4 man you can beat basically anything, but when you are at the mercy of other survivors things like this should be impossible.
Except that she has to actively stop you on the totems. She doesn't have the ability to set 3 "touch me nots" in front of it so that she basically doesn't need to do anything immediately.
And it's not about losing either, JFC. It's about IMPOSSIBLE TO DO ACTIONS. Nothing should be made impossible with no effort.
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I still don't get it. Trapper has always been able to do this. The fact there are 3 traps does not change anything. Disarm a trap after the other. If you ear the TR start running. Then trapper has to make a choice with only bad outcomes.
- He chase after you. Depending on the map and how good you are of a survivor this can take a very long time for a M1 killer. Meanwhile the gens are undefended.
- He reset the trap(s) you have disarmed. Wich mean you can stop running and just hide. When he leave you go back and disarm again. If he stay to look for you, the gens are also undefended.
- He give up on his totem to keep defending the gens wich mean you can cleanse it.
Also if you have a toolbox you can sabo the traps if they really annoy you that much. Brown toolboxes are pretty common in chests.
Beside its not like its impossible to work the gens trough Ruin. Could be Lullaby or Devour Hope but thoses perks are a big gamble. So if Trapper brought a very high risk totem and managed to defend it successfully while not being gen rushed into oblivion, I think he deserve to take than win.
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It took the effort to grab 3 traps, set them..and guard them..that's hardly no effort and your complaint is that he kept coming back so literally it's the same scenario 0_0 what do you mean??
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He WAS able to do this, then the changed those totem spots so he couldn't. But now some of the new spots they added he can do it again.
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If he uses Iri Stone he never needs to come back. The Trapper in the most recent particular case did not use it, but the others did.
I play Trapper. I use Iri Stone regularly. Even I can see why this is a problem.
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Your suggestion makes the same scenario just with the illusion of being able to hide..with this totems would be made entirely defenseless to small game or maps..I understand your argument perfectly..what your not understanding is how rediculous it sounds
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It's called a toolbox..boom..next?
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Survivors handbook rule# 527 KiLlErS ArE nOt AlLowEd to TrAp ThEir ThEir ToTeMs
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Good luck sabo'ing 3 traps before it resets or the killer comes over.
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Lol traps take 3 minutes and respawning randomly, yeah he will come over but it's what you gotta do , theres a simple counter..therefore theres no problem, it's really that simple..
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I mean reset with Iri Stone. 🤦♂️
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@thesuicidefox I feel your pain with dumb mates.
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Sabod traps dont respawn without an addon and you could probably sabobone or 2 then hide forcing him to grsb and place one or two new traps wasting time while the 4th survivor can do gens or rescue the hooked guy. Disarming is what trapper can easily reset
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I for one love how well hidden the totems are on the new maps, it’s a great first step to help improve totems in general. Next step would be to add a totem counter.
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Let's point out some facts:
Apparently there's new totem locations that are long and narrow allowing Trapper to place 3 traps that you HAVE to disarm in order to get to the hex totem.
The default time to disarm 1 trap is 3.5 seconds. The default time to cleanse a totem is 14 seconds.
The Trapper will get informed about the survivor after 1 disarmed trap. The remaining time to pop the totem is 21 seconds (without addons that may affect the time to disarm a trap).
The Trapper moves at 4.6m/sec which means even if he's in a radius of 96 meters he'll be able to defend the totem "without addons".
Now if the Trapper runs his oily coil addon disarming takes "tremendously" longer making it even less realistic to ever get that totem.
What if that totem is third seal? The Trapper basically has to do little to win in that case especially if he combines "oily coil" with "bloody coil" (puts survivors in the injured state AND further increases the time to disarm a trap if it stacks with oily coil) or "Iridescent Stone" (resets disarmed traps).
Slap everyone near your totem and slug those that disarmed a trap if one of your addons is bloody coil with third seal. Easy win.
What if the totem is devoured hope?
Ruin isn't too "dramatic" since you can just power through it. Sometimes you don't even get a lot of skillchecks so even if you don't hit great skillchecks the gen will get finished pretty quickly.
It's the other Hex totems that become problematic if you can't cleanse them at all.
*HOWEVER*
The thing is this "unwinnable" situation has to meet very rare conditions to occur.
- it has to be a map that even has these kind of totem locations
- the killer has to be Trapper
- Trapper has to run hex totems
- the hex totem has to spawn at this very specific location
- the survivors have to be uncoordinated (coordinated teams of SWF will either try to play around the hex totem OR two of them will rush gens while the other two will continuously try to get the totem forcing Trapper to defend said totem)
- the Trapper has to run specific addons to be able to defend the totem against coordinated survivors
- Trapper has to place all 3 traps before someone cleanses the hex totem. If someone spawns on the totem (which still happens pretty often) the whole rare situation is "disarmed" before things can escalate in the first place
*CONCLUSION*
Due to the very rare conditions it's very unlikely that the devs are gonna change these specific totem spawns especially since they work in a very balanced way with the rest of the killers.
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They are many BS things in this game and what you described even isn't that BS, so you need to get over it.
Post edited by Marcus on1 -
While I understand the frustration, this is a special case. I know which Totem Spot you mean and it is indeed well-hidden, but apart from Trapper, no Killer can block of a Totem in this spot (ok, except for Hag with Collision Traps).
I mean, it has to be on this Map, vs Trapper AND this has to be his Hex Totem he has from the start that this happens. Kinda unlikely, and well, he got lucky with his RNG there.
I dont see any problem here, especially vs Trapper it can be hard to cleanse Hex Totems, when they are in a good Spot and he is taking care if a Trap is disarmed in front of the Totem.
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