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The struggle mechanic needs a rework
Making struggling a mash button to survive is not fun and can easily kill you if you are not fast enough or you are tired enough. Instead skill checks might make it better and allow a chance of pushing the bar back a bit, or make it hard skill checks like DS so people have to time it right to survive it. What does everyone think of it currently and my ideas, and what do you bring to the table to rework it?
Comments
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https://forum.deadbydaylight.com/en/discussion/75666/struggle-phase-revamped#latest
@tavdogg11 check that thread out and post your thoughts on the thread. My solution makes it unique and more action esk. More appealing to all while giving a twist and making struggle an actual struggle mechanic not a base tap simulator.
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Alright thank you.
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Glad you checked out the thread above. Hopefully some more attention will be drawn to it.
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