Perk idea - Landmarks
Landmarks
For each totem remaining gain a 1% increase in movement speed up to a maximum bonus of 3/4/5%
Simple and effective. Has a few benefits both overall and otherwise:
- More incentive to cleanse dull totems
- Helps you gain a lot of early game pressure
- Can be very scary when combined with other early game pressure tools such as slug builds and other off meta strategies
- Easy to tweak
Comments
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I like the idea, but there isn't as much incentive to breaking dull totems as there is to breaking the hex totem. Why spend time breaking dull totems when you can just break the hex? To offer a suggestion, I recommend that the hex totem is blocked by the entity until a certain amount of totems are destroyed.
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This perk is only dull totems. It's refered to as a hex because it interacts with totems.
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There isn't really any precedent for a Killer perk that only effects dull totems so yeah
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Does it stack with Play With Your Food?
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By definition, a hex is only active when its respective totem is in the map. I don't believe there is a killer perk that involves totems without being a hex totem itself yet, but it technically wouldn't be a "Hex". I actually think this perk is pretty good if it isn't linked to a hex totem, but I think the name should be changed to avoid confusion.
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That's fair. I'll change it then
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It does. Also with NOED although it shouldn't be lasting that long
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The only issue I have with this is that it's basically ultra-boring filler for the survivors so the killer can have a bonus. More interesting counter play than additional M1 time would make this much more compelling.
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You could say that about literally any hex perk. Kinda a core gameplay issue
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