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Giving Killer's a Rebalnce (Please Consider These)
Pig:
Change the various effects of the Pig's add-ons. Most are either unusable or don't help much at all.
Remove the downsides of Amanda's Letter, both to keep it in line with other killer add-ons (for example the Wraith has the same exact thing, but doesn't sacrifice anything other then a add-on slot) and because the negatives far outweigh the positives.
Move the roar audio to the end of the Ambush Dash attack charge.
Trapper:
Give Trapper a base carry capacity of two.
Increase the trap's hitbox to allow for better loop control.
Disallow for Dead Hard to bypass the set traps, they are still stepping on it!
Wraith:
Remove or slightly decrease the downside of having to uncloak (the speed at which you move while uncloaking). The built in speed boost does not justify how slow you are when doing so. (Given that the net gain is pretty small compared to the net loss)
Clown:
Slightly increase the base reload speed of the Clown.
Slightly increase the duration of the intoxication effect on survivors.
Direct bottle hits have a lingering effect as well as the gas lingering effects.
*Legion:
I could write an essay on what needs to be fixed, but the main points are
Undo the vaulting speed changes. These were entirely unnecessary to nerf with how unlethal Deep Wounds was made.
Buff the cooldown add-ons if you don't want to touch base cooldown.
Undo having to wait for a full charge to activate Feral Frenzy OR you have to have at least half of a meter to activate it.
Remove the cost of hitting a survivor normally if the above suggestion isn't added.
Change the Frank's Mixtape, Stab Wound's Study, and Fuming Mixtape add-ons.
Change the failed Frenzy swings to only lose 25% meter per missed swing, allowing for a chance to correct a missed swing.
*Or you could go with my Overhaul idea.
Plague:
She also has a lot of problems to deal with. Here is what she needs:
Remove or decrease the price of running Iridescent Seal.
Remove the loss of Corrupt Purge after being stunned by any means.
Make being Fully Infected mean something (Survivors as it is are not scared of being infected) by any of these means:
- Lower action speeds (Healing other survivors who are not fully infected, Repair Speeds, Sabotaging)
- If the above cannot be implemented, make being infected actually be scary with these stages:
Not Infected: Survivors move normally.
25% Infected: Survivors are slightly hindered
50% Infected: Survivors are hindered and cannot fast vault
75% Infected: Survivors are hindered, cannot fast vault, and begin to vomit
Fully Infected: Survivors are hindered, only slow vault, and vomiting stops all actions momentarily (repairing, running, opening gates, etc)
And that is all, do any of you agree? Disagree? Tell me why you do or don't.
Comments
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Honestly, just revert all the Pig's nerfs and she'll be golden. None of them were needed (except, arguably, the endgame nerfs - but then you could just have the timer slow down when someone is trapped).
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Fair enough.
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For trapper incrasing the hitbox will not happend maybe if someone its disarming the trap you can see the aura of the survivor by 4s
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Buff the Wraith ? You can't be serious. You like being camp and tunnel every game ?
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The only reason a lot of Wraith's do this is because he is so bad that players don't really have a choice unless they are very good.
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Increasing his speed won't fix it. That's mainly bc of his power. Idk what could be done but definetly not a buff. I'd agree to an entire rework instead.
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What?
What I suggested has no correlation on the Wraith's ability to camp or not. It actually correlates to how good he is in a chase.
Jesus Christ.
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*Look at the comments above*
Definetly not the only one seeing this wouldn't change anything and would increase the Wraith camping.
Like make His invisibility faster ? For what reasons other than coming back to a hook invisible faster ? Wraith isn't about chase.
He should be like the Pig or Myers trying to jump scare you...he never does tho.
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You obviously haven't read it. Let me explain it just this once.
When uncloaking, the Wraith moves much more slower and when fully uncloaked, he gets a sprint burst effect for like a second. What I want is to remove or decrease that uncloaking slow down.
Read next time.
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Must be one of the few who hate the speed curve on wraith, whats the point of an inbuild speed burst if you get slowed down to a standstill beforehand?
(Isnt that the reason clowns throw-charging movement speed penalty was removed?)
Also about wraith: making him completely invisible if x (16<x<32) metres away might help him.
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So basically you want the Wraith to spam uncloak...whilst the other guy here wants him always invisible ?
Btw Freddy full on invisibility was removed bc it was deemed OP so I doubt they'd bring it back so quickly.
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Dunno why I'm bothering with you. But Wraith was always able to spam uncloak. They do it all the time anyways. I just want the Wraith to be a better killer, theoretically this change would stop or decrease camping and tunneling as the Wraith could have more options.
Complete invisibility would be nice, but it wouldn't change much more then standing still does. That's why I didn't include that.
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Idk why I lose time with you. Not only are you rude af but you can barely find arguments to explain your opinion. So I guess wtv think what you want this Will never happen and the Wraith will always just be the campy boi.
Gd sir.
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Dude, as I see it, you make zero sense at all. You also just came in here with a closed mind, and contributed nothing. Goodbye.
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Sure kiddo gd.
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You do realize that EVERY killer can do the same thing with insidious perk?
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You do realize they have to 1 get the perk and 2 lose a perk slot to equip it...
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But better ability instead of invisibility :|
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It's like I'm not against insta heal, I'm against insta heal has an add-on. It should be a perk that require you to work around it and take a perk slot.
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Picking a killer is the same thing as picking a perk. You change a killer to get a better ability and use one perk slot. You can camp better with the ghostface and the pig without a perk, because they have a better ability and faster/no transition from invisibility. There is much better killers to camp with and you think Wraith excels at it when he actually need to uncloack to grab someone from a hook.
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Trapper needs his trap spawns improved, there are some really garbage spawn points, like on the swamp where they can appear in the furthest corner of the map, far from all points of interest (buildings, pallets, generators). Make the spawns more central, either closer to the middle of the map or the Trapper himself.
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