Pig Buff
¿Can you buff the pig? well after thinking, i have an idea for better this killer: when a generator is repared the trapp is activated... but when another genertor is repared the trapp kill the survivor.
This will stop the gen rush and will better the altruism.
People can not complain more about the rush in the forums
Answers
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What stops me from tunneling the Trapped Survivor until I kill them?
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This wouldn't make sense, onestly
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Sounds fun, I would become killer even as survivor :D
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Well, it would make sense, it'd give each gen at least a minute to be delayed. I'd see this more as an addition to Rule Set No. 2, tbh.
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This idea its terrible this makes the pig to a s tier to be honest ill put a few changes on her and thats a full rework on her addons make some addons into her basekit increase the speed while crouch and you can grab survovor while youre crouch thats it no be honest
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Nah. I think that's too much, and survivors often won't learn about it until they've already killed someone by doing generators too well, and griefers might do it deliberately. Though I do think it might be cool to have a purple or red add-on where every generator that pops after the first takes a certain amount of time off the timer. Survivors will have to be observant and if they're not careful they might accidentally kill their teammate.
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How about more trigger's for traps? And make it take more time?
Like, main trigger is mapwide gen notification, how about just touching gen activates trap? And increase base amount of boxes and time?
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This is not buff but overkill.
I would like to see you play few games as Survivor againts Pig with this change so you can see how OP this would be.
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Which one?
One where second gen kills you or one where just tapping gen activates your trap?
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When Generator is finished while Trap is active you die.
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Kinda, other survivors just need to pay attention and not killof they comrades, they can just 99 gens.
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You know what would be cool?
Pig puts on trap
Trap isn't active till either gen is done or you touch gen.
When trap activates it doesn't have timer, but, next time gen is done or you touch gen it will pop.
Thoughts?
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A: The Trapped Survivor going immersed
B: The other Survivors 99%ing all the gens while you are doing this.
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A: How can the Trapped Survivor be immersed while doing boxes?
B: 99 =/= 100. I just keep tunneling until they are dead, and if anyone decides to push that 99 to 100, the Trapped Survivor dies anyways.
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Option B resolves like camping. You get the kill but everyone else escapes anyway.
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Well, that's kinda the problem. It is about as guaranteed a kill as you can get.
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So is camping. You guarantee 1 Kill to guarantee you lose 3 others
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Like I'm not saying this is the best suggestion either. But guaranteeing a single Kill given enough time is not inherently OP.
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The thing is that it's possible to save the camped person under the right circumstances and with enough teamwork. If someone gets Trapped here, the Killer can absolutely force a kill, and ain't a damn thing that can be done about it.
It ain't that it's OP but rather that it takes the frustration people have with camping and takes away any answer to it, which is just really bad design IMO.
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The whole strategy is to chase them until they die.
In theory you don't need a trap for this.
The method of saving them is different but it still exists, you just need to shake off the Killer.
Is that plausible? Eh, probably not. Is it possible? Absolutely.
And again there is option A.
Step 1: Find the Pig
Step 2: Search the box that is furthest from the Pig
Step 3: Repeat
Is it super consistent? No. Is it plausible? Yes.
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The difference between chasing them forever and ever with vs. without the Trap is that without the Trap, the other Survivors can do the gens and let that person theoretically escape. Even with the Trap currently, the Survivor can theoretically keep the chase going such that they can have the others escape and then go through the Hatch. With OP's idea, that doesn't really work because doing two gens with the Trap on = immediate death, which means (worst-case scenario) the Hatch can't even spawn in time.
And as far as your idea, that is an issue because the Pig can easily just patrol the boxes non-stop knowing that the Survivor has to eventually be at one or more of them. The Trapped Survivor in question would basically have to be opposite the Pig at all times, which is just not reasonable when the Survivor has to eventually show up at one of four specific points and just hang there.
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Honestly. What's FAR more problematic is when you have Solo's who don't care about letting you live and just complete another generator anyways.
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I mean, this is very true. If they don't care and just power through anyways, you're probably just dead unless you get super lucky. Like, not even "gimme a minute, guys". Just dead. That is just a big no-no. Pray your teammate isn't a jerk.
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