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Hatch

So you can't grab injured survivors while they are jumping into the hatch anymore?


Cause I tried, and it just did a swing instead.

Comments

  • Cornpopers_Evan
    Cornpopers_Evan Member Posts: 2,428

    Nope, they took it out once killer could close hatch.

  • Locker_Monster
    Locker_Monster Member Posts: 496

    Yeah. This makes it pretty balanced & prevents standoffs:

    Killer gets there first? Close the hatch.

    Survivor is there first? You will get out.

  • UltraBanana
    UltraBanana Member Posts: 100

    I think it's kinda dumb that it can spawn with 0 generators done now, very rewarding of bad play, survivors should at least have to do 1 gen for it. Would give left behind a purpose again as well. Previously left behind wasn't actually THAT bad since DC's during load were so common that you would get put into 3 or 2 man lobbies while trying to rank up and it was your only hope for getting a gen done solo to escape.

  • ImmortalReaver
    ImmortalReaver Member Posts: 243

    Oh I didn't know about that change. I like it. No more of those stupid hatch standoffs.

  • anarchy753
    anarchy753 Member Posts: 4,212

    The EGC timer could start once the second to last survivor dies with <2 (or even just 1) gens done without the hatch.

    It's too much of an RNG escape for a survivor whose team did literally nothing, at least give them the challenge of opening a gate.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,053
    edited August 2019

    RIP I guess, was chasing him and he found the hatch, but had already injured him prior.


    Thought I would be able to grab them when they jumped in. Not sure how this scenario specifically prevents a hatch stand off, but I guess.

  • anarchy753
    anarchy753 Member Posts: 4,212

    It wouldn't, it would mean the survivor could not jump without being grabbed, and could not just stand at the hatch as you could shut it. The grab was removed to prevent situations like this guaranteeing the survivor dies.