Feedback and Suggestions

Feedback and Suggestions

Totems Affect Generators / Counter Tunnelling & Endgame[

Member Posts: 5
edited August 2019 in Feedback and Suggestions

My suggestion aims to punish tunnelling, reworking totems and slow generator rushing.

Hooks

1) Once a survivor has been unhooked for the first time they gain the “Entities Plaything” effect for sixty seconds. This effect does not stack.

2) Remove the ability to grab survivors saving other survivors from hooks.

Entities Plaything –The sacrifice bar pauses and will not progress until this effect wears off. Killers gain only a quarter of the bloodpoints for hooking a survivor that has this effect. A survivor with this effect cannot killed by a mori.

Example: A survivor is unhooked for the first time and the sacrificial bar is at 60%. The survivor is then re-hooked and has 25secs of the ‘Entites Plaything’ effect active. The survivor will remain at a 60% sacrificial bar and not go to struggle state until the Entities Plaything effect has worn off. If they survivor is saved before the effect ends they will start at the struggle phase when re-hooked.

 

Totems

1) Increase the number of totems from five to eight.

2) For every totem standing decrease generator repair speed by 5%.

3) For every totem standing increase time it takes to open gates by 10%.

4) For every totem standing increase time it takes to open the trap door by 10%.

5) Hexes do not become active until a generator is 75% completed.

 

Generators

1) Increase regression to 10% when a generator is kicked by a killer.

2) Survivors can see the auras of other survivors working on generators.

3) The Three Generators no longer spawn close each other.

 

Trapdoor

1) The trapdoor can be re-opened in the endgame once the killer has closed it without

using a key. This action takes double the amount of time it takes to open a gate and can only be done if one survivor remains. So currently this could take forty seconds. Once the hatch is 80% open the killer is notified.

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