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Proposals balances and changes
The totems spawn away from the generators and away from the spawns of the survivors.
The survivors spawn in the corners of the map and the killer in the center of the map.
Remove the slowdown to the clown when it loads the launch of the bottles.
Remove the slowdown to the huntress when she loads the launch accepts them.
Remove slowdown at wraith when using power to become visible.
Remove the flashlight wraith vulnerability.
Remove the slowing down when the doctor loads the Cartier spark.
Add 0.5 sec to the effect of the Cartier spark.
Remove the possibility of destroying the traps of the hag with the flashlight.
The trapper spawn with all the traps with him.
Freddy Krueger can place fake pallets only in place of broken pallets.
The perks that cause exhaustion are also recharged by running.
The hatch spawn when only one survivor remains or when all the generators are completed.
The key allows you to bring out a single survivor from the hatch.
Add structures and pallets to the shelter woods map.
Add pallets in the center of the Blackwater maps.
Add pallets in the center of the Yamaoka estate map.
Add 10 seconds to repair a generator.
Comments
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This is not balance its just making even more powerful youre balance idea its just making more powerful and some of them like wraith and hag remove theyre weakness so this is not at any balance this is what i called killer main balance only and also nerf survivors
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