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Nerfing NOED

A lot has been said recently about DS and I agree I hate the perk it should be changed or removed but what about NOED the Killer's own version of DS it lets a lot of unskilled Killers do way better than they should and if they won't remove NOED how about a Nerf at the moment it is basically 3 perks in 1.

1 shot down, 8% reduced cooldown on successful and missed attacks and a 4% speed increase.

How about don't make it a totem perk and give the Killer a 3/4/5% speed increase for the 3 tiers of the perk for 2mins or time can be adjusted after the last Generator is popped the same as Hope for Survivors then it isn't OP and allowing all these unskilled Killers to be carried by a single perk just the same as Survivors who run DS.

Comments

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  • AlexAnarchy
    AlexAnarchy Member Posts: 685

    @Spectre_UK said:
    A lot has been said recently about DS and I agree I hate the perk it should be changed or removed but what about NOED the Killer's own version of DS it lets a lot of unskilled Killers do way better than they should and if they won't remove NOED how about a Nerf at the moment it is basically 3 perks in 1.

    1 shot down, 8% reduced cooldown on successful and missed attacks and a 4% speed increase.

    How about don't make it a totem perk and give the Killer a 3/4/5% speed increase for the 3 tiers of the perk for 2mins or time can be adjusted after the last Generator is popped the same as Hope for Survivors then it isn't OP and allowing all these unskilled Killers to be carried by a single perk just the same as Survivors who run DS.

    When your literally so bad at beating a perk by not just simply cleansing totems...

  • RepliCant
    RepliCant Member Posts: 1,436

    @Hillbilly420 said:
    You can counter NOED by cleansing all the totems. You can't counter DS unless you get really lucky.

    That said, so long as the DS nerf is a good nerf then yeah, do whatever to NOED. Killers wouldn't give a [BAD WORD]. Killers don't rely on NOED nearly as much as Survivors that rely on their DS crutch.

    Um, most killers rely on their NoED.

    But, you're right. My SWF group always count how many dull totems are taken out. Just. Take. Out. The. Dulls. MAKE IT A THING.

  • deadwolfwalking
    deadwolfwalking Member Posts: 624

    remove NOED??? thats YOUR job.... you are one lazy ass mother ******....

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  • RepliCant
    RepliCant Member Posts: 1,436
    edited July 2018

    @Hillbilly420 said:

    @Brady said:

    @Hillbilly420 said:
    You can counter NOED by cleansing all the totems. You can't counter DS unless you get really lucky.

    That said, so long as the DS nerf is a good nerf then yeah, do whatever to NOED. Killers wouldn't give a [BAD WORD]. Killers don't rely on NOED nearly as much as Survivors that rely on their DS crutch.

    Um, most killers rely on their NoED.

    But, you're right. My SWF group always count how many dull totems are taken out. Just. Take. Out. The. Dulls. MAKE IT A THING.

    Tell me breh, how do you counter DS?

    INB4 he say's "Well, you know, uh, use Enduring!"

    You don't but why you asking me, I'm just saying be smart and take out the totems. No need to get defensive over something I never mentioned.

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  • RepliCant
    RepliCant Member Posts: 1,436

    @Hillbilly420 said:

    @Brady said:

    @Hillbilly420 said:

    @Brady said:

    @Hillbilly420 said:
    You can counter NOED by cleansing all the totems. You can't counter DS unless you get really lucky.

    That said, so long as the DS nerf is a good nerf then yeah, do whatever to NOED. Killers wouldn't give a [BAD WORD]. Killers don't rely on NOED nearly as much as Survivors that rely on their DS crutch.

    Um, most killers rely on their NoED.

    But, you're right. My SWF group always count how many dull totems are taken out. Just. Take. Out. The. Dulls. MAKE IT A THING.

    Tell me breh, how do you counter DS?

    INB4 he say's "Well, you know, uh, use Enduring!"

    You don't but why you asking me, I'm just saying be smart and take out the totems. No need to get defensive over something I never mentioned.

    Meant to quote the OP. So my mistake. But your opinion is still wrong.

    Huh? How is it wrong? You've got me confused.

  • MagV3
    MagV3 Member Posts: 34

    I love cleansing Totems, its kind of like a sickness that must be satisfied. I just get lucky and always stumble on most of them, in fact I think the totem placements or something to do with totem killer perks should be buffed. Like the killers being able to place their own totem to activate the tied to perk. Because honestly 4/5 games I'll find the Ruin within the first minute of the game.

    Cleanse the leeetleee totems.

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861
    I’d be fine if they got rid of both or just made both completely useless.
  • shadowsfall42
    shadowsfall42 Member Posts: 201
    As much as you can just cleanse dull totems, the game would be better off if they removed it and DS and just be done with it. I mean, yeah you can counter NOED but getting all the totems isn't always attainable. NOED allows killers to do better than they should. 
  • goldseeker22
    goldseeker22 Member Posts: 75

    @Spectre_UK said:
    A lot has been said recently about DS and I agree I hate the perk it should be changed or removed but what about NOED the Killer's own version of DS it lets a lot of unskilled Killers do way better than they should and if they won't remove NOED how about a Nerf at the moment it is basically 3 perks in 1.

    1 shot down, 8% reduced cooldown on successful and missed attacks and a 4% speed increase.

    How about don't make it a totem perk and give the Killer a 3/4/5% speed increase for the 3 tiers of the perk for 2mins or time can be adjusted after the last Generator is popped the same as Hope for Survivors then it isn't OP and allowing all these unskilled Killers to be carried by a single perk just the same as Survivors who run DS.

    lets look at it from another angle.

    ds. 1 time use perk. only brought my those that are communly hitting the skillcheck. saves u from the grasp of the killer.

    this means. u got found by the killer.. u have been chased. u attempted to lose the killer. got caught. and than u could use ds. if u managed to hit it or not. getting hooked is only 1/3 the way to death.

    now lets look at noed
    only works at the end of the match. can be prevented by cleansing all totems befor that moment. can be broken when active. downs a survivor instandly afther the killer find them.. chases them. and manages to hit them. this does not guarentee a hook. u still got ds. or u might.

    the ONLY upside to noed. is being able to be used more than 1 time IF survivors didnt kill off the perk yet. and IF the killer manages to find a 2nd survivor befor they cleanse the totem.

    now just what part of noed. does seem OP to u.

  • Unknown
    edited July 2018
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  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498
    Not defending noed seeing is how I don't use it but killers are supposed to be strong and scary. The perks are supposed to help killers kill and noed does. Survivor perks are meant to help them survive and they do but the difference is... almost every strong killer perk has a counter to it, there is always something survivors can do to counter if they know they have it or think they have it.

    noed break all totems or find the totem 
    ruin break the totem which is almost always in a bad spot 
    nurses calling just don't heal when they are around or simply stop healing(not as simple for smaller terror radios killers but I stand by my point)
    bbq and chili hide behind gens or get closer 
    devour hope break the totem or save someone before the killer gets too far.(but hook rushing isn't good I wouldn't recommend that unless they are 1 away from Mori)
    make your choice simply hide when you get exposed or save them before they get far away 

    what can killers do against all the strong survivor perks to completely counter them and make them useless?? If you have an anctual answer I wanna hear it lol(not a joke) 
  • SoulKey
    SoulKey Member Posts: 338

    @xxaggieboyxx said:
    Not defending noed seeing is how I don't use it but killers are supposed to be strong and scary. The perks are supposed to help killers kill and noed does. Survivor perks are meant to help them survive and they do but the difference is... almost every strong killer perk has a counter to it, there is always something survivors can do to counter if they know they have it or think they have it.

    noed break all totems or find the totem 
    ruin break the totem which is almost always in a bad spot 
    nurses calling just don't heal when they are around or simply stop healing(not as simple for smaller terror radios killers but I stand by my point)
    bbq and chili hide behind gens or get closer 
    devour hope break the totem or save someone before the killer gets too far.(but hook rushing isn't good I wouldn't recommend that unless they are 1 away from Mori)
    make your choice simply hide when you get exposed or save them before they get far away 

    what can killers do against all the strong survivor perks to completely counter them and make them useless?? If you have an anctual answer I wanna hear it lol(not a joke) 

    You mean before or after the upcoming balance patch ? ;) Give me examples and i can gladly tell you how to counter them (DS is the only perk that doesn't really have a counter).

  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498
    @SoulKey I mean before the balance but my main point was that killers shouldn't be able to be countered so easily. And yeah I am very happy with the balance changes although I play killer more than I play survivor I still play survivor a fair amount I'm not a killer main 
  • Wolf74
    Wolf74 Member Posts: 2,959

    @Spectre_UK said:
    A lot has been said recently about DS and I agree I hate the perk it should be changed or removed but what about NOED the Killer's own version of DS it lets a lot of unskilled Killers do way better than they should and if they won't remove NOED how about a Nerf at the moment it is basically 3 perks in 1.

    1 shot down, 8% reduced cooldown on successful and missed attacks and a 4% speed increase.

    How about don't make it a totem perk and give the Killer a 3/4/5% speed increase for the 3 tiers of the perk for 2mins or time can be adjusted after the last Generator is popped the same as Hope for Survivors then it isn't OP and allowing all these unskilled Killers to be carried by a single perk just the same as Survivors who run DS.

    So you want back the Noed version BEFORE it became a Hex perk?
    2 min timer … you know what? No one used it, because that version was garbage.

    Why do survivor always claim that Noed is "unskilled" and would "carry" the killer?
    Does Noed highlight the survivors aura?
    Does it magically drag them towards the hook?
    Killer have still to find, chase and hit the survivor (and hook).
    And they paid for the benefit by playing with one less perk the whole match

    And the perk has a build in counter … cleanse the dull totem!

  • Orion
    Orion Member Posts: 21,675

    You can nerf NOED yourself, just break the totem.

  • Spectre_UK
    Spectre_UK Member Posts: 111
    edited July 2018

    I see a lot saying break the totem try that on Lery's or Gideon's Meat Plant I don't fancy running around for 20mins if I am lucky to find 1 totem. Point is DS and NOED share 1 thing in common they both reward the person who plays badly when a Survivor gets downed they should get Hooked not be able to get a free escape when Survivors do all the Gens the Killer shouldn't suddenly be able to 1 shot down for not applying the proper map pressure.

  • Orion
    Orion Member Posts: 21,675

    @Spectre_UK said:
    I see a lot saying break the totem try that on Lery's or Gideon's Meat Plant I don't fancy running around for 20mins if I am lucky to find 1 totem. Point is DS and NOED share 1 thing in common they both reward the person who plays badly when a Survivor gets downed they should get Hooked not be able to get a free escape when Survivors do all the Gens the Killer shouldn't suddenly be able to 1 shot down for not applying the proper map pressure.

    Tough titties. The fact that you can't be bothered to break the totem is not an argument for nerfing the perk beyond the state it is now. As it is now, Survivors can effectively shut down NOED before it even triggers. No Survivor perk has this type of weakness, no matter how powerful.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Spectre_UK said:
    I see a lot saying break the totem try that on Lery's or Gideon's Meat Plant I don't fancy running around for 20mins if I am lucky to find 1 totem. Point is DS and NOED share 1 thing in common they both reward the person who plays badly when a Survivor gets downed they should get Hooked not be able to get a free escape when Survivors do all the Gens the Killer shouldn't suddenly be able to 1 shot down for not applying the proper map pressure.

    So you want to be lazy and not search for totems… Gotcha.
    You just pick two maps that might be a little bit more difficult to make a point, while you ignore the majority of maps where the totem spawn in the plain open.

    And of course you do not get tired of beating the dead horse that Noed would "reward for playing bad".
    They did of course not make a tactical decision to prepare for the late game or picked a perk that forces the survivor to "waste their time" doing dull totems instead of just rushing the gens.
    But hey, of course it's the killers fault when Noed activates.
    How can he dare to down with one hit, when the survivor has the right to bodyshield others to the exit gates.

    Oh the entitled killer mains … must be out of my mind.

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,266

    @Spectre_UK said:
    A lot has been said recently about DS and I agree I hate the perk it should be changed or removed but what about NOED the Killer's own version of DS it lets a lot of unskilled Killers do way better than they should and if they won't remove NOED how about a Nerf at the moment it is basically 3 perks in 1.

    1 shot down, 8% reduced cooldown on successful and missed attacks and a 4% speed increase.

    How about don't make it a totem perk and give the Killer a 3/4/5% speed increase for the 3 tiers of the perk for 2mins or time can be adjusted after the last Generator is popped the same as Hope for Survivors then it isn't OP and allowing all these unskilled Killers to be carried by a single perk just the same as Survivors who run DS.

    List to do the devs ^^:

    • Nerf the maps and reduce the pallets
    • Nerf DS
    • Nerf Self-Care
    • Change the time of repair or new objetive

    Thats IT! This game need that and game balanced

  • Master
    Master Member Posts: 10,200

    @Spectre_UK said:
    A lot has been said recently about DS and I agree I hate the perk it should be changed or removed but what about NOED the Killer's own version of DS it lets a lot of unskilled Killers do way better than they should and if they won't remove NOED how about a Nerf at the moment it is basically 3 perks in 1.

    1 shot down, 8% reduced cooldown on successful and missed attacks and a 4% speed increase.

    How about don't make it a totem perk and give the Killer a 3/4/5% speed increase for the 3 tiers of the perk for 2mins or time can be adjusted after the last Generator is popped the same as Hope for Survivors then it isn't OP and allowing all these unskilled Killers to be carried by a single perk just the same as Survivors who run DS.

    5% speed increase afetr the game has been finished? That would be a complete waste of a perk slot, might aswell remove it instead of nerfing it like this

  • RepliCant
    RepliCant Member Posts: 1,436

    @xxaggieboyxx said:
    Not defending noed seeing is how I don't use it but killers are supposed to be strong and scary. The perks are supposed to help killers kill and noed does. Survivor perks are meant to help them survive and they do but the difference is... almost every strong killer perk has a counter to it, there is always something survivors can do to counter if they know they have it or think they have it.

    noed break all totems or find the totem 
    ruin break the totem which is almost always in a bad spot 
    nurses calling just don't heal when they are around or simply stop healing(not as simple for smaller terror radios killers but I stand by my point)
    bbq and chili hide behind gens or get closer 
    devour hope break the totem or save someone before the killer gets too far.(but hook rushing isn't good I wouldn't recommend that unless they are 1 away from Mori)
    make your choice simply hide when you get exposed or save them before they get far away 

    what can killers do against all the strong survivor perks to completely counter them and make them useless?? If you have an anctual answer I wanna hear it lol(not a joke) 

    You're forgetting one thing. Although I don't entirely disagree with you, here's the thing you're missing.

    Killer perks are evidently meant to be x4 stronger. Nurse's is strong as well if it didn't have a minimum radius requirement, same with BBQ and Chilli. NoED would be overpowered if it wasn't a hex perk, and same goes for Ruin. Imagine if Devour Hope didn't even have a hex? You think THAT would be fair?... The problem lies within totem placements and lack of effort revolving around totem cleansing not the mechanic of the perks itself.

    Your powers effect all 4 survivors where as a survivor perk is limited to 1 person.

    So of course your perks are going to have counters. They intended this game without SWF, meaning that you should have a chance to go up against the Killer if it was just a survivor vs killer.

    While I agree it is frustrating to have your hex cleansed 1 minute within your game, and the amount of times they've claimed to fix that (they haven't) is dumb, but your complaints that your perks have counters because (not only do you have a power to catch survivors, but perks and add ons ontop of that to help. I mean, have you even seen Myers Ultra rare add ons?) but apparently nothing is enough for you guys to be happy. From both survivors and Killers it's always the case of "we want more!" because it's proven to not help you every single time.

  • chadnati0n
    chadnati0n Member Posts: 30

    @AlexAnarchy said:

    @Spectre_UK said:
    A lot has been said recently about DS and I agree I hate the perk it should be changed or removed but what about NOED the Killer's own version of DS it lets a lot of unskilled Killers do way better than they should and if they won't remove NOED how about a Nerf at the moment it is basically 3 perks in 1.

    1 shot down, 8% reduced cooldown on successful and missed attacks and a 4% speed increase.

    How about don't make it a totem perk and give the Killer a 3/4/5% speed increase for the 3 tiers of the perk for 2mins or time can be adjusted after the last Generator is popped the same as Hope for Survivors then it isn't OP and allowing all these unskilled Killers to be carried by a single perk just the same as Survivors who run DS.

    When your literally so bad at beating a perk by not just simply cleansing totems...

    lol noed was already nerfed once. before you couldnt cleanse it period. Noed isnt that bad if you can evade the killer anyway and like alex said lol cleanse the totems during the game man.

  • chadnati0n
    chadnati0n Member Posts: 30

    @Brady said:

    @xxaggieboyxx said:
    Not defending noed seeing is how I don't use it but killers are supposed to be strong and scary. The perks are supposed to help killers kill and noed does. Survivor perks are meant to help them survive and they do but the difference is... almost every strong killer perk has a counter to it, there is always something survivors can do to counter if they know they have it or think they have it.

    noed break all totems or find the totem 
    ruin break the totem which is almost always in a bad spot 
    nurses calling just don't heal when they are around or simply stop healing(not as simple for smaller terror radios killers but I stand by my point)
    bbq and chili hide behind gens or get closer 
    devour hope break the totem or save someone before the killer gets too far.(but hook rushing isn't good I wouldn't recommend that unless they are 1 away from Mori)
    make your choice simply hide when you get exposed or save them before they get far away 

    what can killers do against all the strong survivor perks to completely counter them and make them useless?? If you have an anctual answer I wanna hear it lol(not a joke) 

    You're forgetting one thing. Although I don't entirely disagree with you, here's the thing you're missing.

    Killer perks are evidently meant to be x4 stronger. Nurse's is strong as well if it didn't have a minimum radius requirement, same with BBQ and Chilli. NoED would be overpowered if it wasn't a hex perk, and same goes for Ruin. Imagine if Devour Hope didn't even have a hex? You think THAT would be fair?... The problem lies within totem placements and lack of effort revolving around totem cleansing not the mechanic of the perks itself.

    Your powers effect all 4 survivors where as a survivor perk is limited to 1 person.

    So of course your perks are going to have counters. They intended this game without SWF, meaning that you should have a chance to go up against the Killer if it was just a survivor vs killer.

    While I agree it is frustrating to have your hex cleansed 1 minute within your game, and the amount of times they've claimed to fix that (they haven't) is dumb, but your complaints that your perks have counters because (not only do you have a power to catch survivors, but perks and add ons ontop of that to help. I mean, have you even seen Myers Ultra rare add ons?) but apparently nothing is enough for you guys to be happy. From both survivors and Killers it's always the case of "we want more!" because it's proven to not help you every single time.

    amen to that brotha,

  • Bark2996
    Bark2996 Member Posts: 18

    @Spectre_UK said:
    A lot has been said recently about DS and I agree I hate the perk it should be changed or removed but what about NOED the Killer's own version of DS it lets a lot of unskilled Killers do way better than they should and if they won't remove NOED how about a Nerf at the moment it is basically 3 perks in 1.

    1 shot down, 8% reduced cooldown on successful and missed attacks and a 4% speed increase.

    How about don't make it a totem perk and give the Killer a 3/4/5% speed increase for the 3 tiers of the perk for 2mins or time can be adjusted after the last Generator is popped the same as Hope for Survivors then it isn't OP and allowing all these unskilled Killers to be carried by a single perk just the same as Survivors who run DS.

    You do realize this perk was a regular game mechanic and not an actual perk? Having to waste a slot for a "potential" end game is already putting a killer down a perk that is completely useless unless you manage to actually complete all gens. The perk is a reminder to tell you just because you did all the gens doesn't mean you escape. Not until you cross the finish line. Also, it encourages people to leave if they feel threatened to help someone else; which is ya know.....kinda the whole point as killer is to pressure survivors into either helping each other or fend for themselves. The reason why DS is needing a nerf is because it's literally a perk to get a freebie and when you practice the "skill check" it's not much of a challenge to hit majority of the time. Also, the fact that multiple people can run it.... yea it deserves it. A survivor shouldn't feel safe at all. Plus, NOED can be cleansed so unless you're predictable and stay by the door when its opened and you hear the killer to push you out; you can actually look around and cleanse since "unskilled killers" are hoping you'll risk the save and get another victim. Meaning they'll hang by the hook giving you some free time to look around for the hex, so it's not always full proof. Plus, you can cleanse and keep count to how many totems you've cleansed so far to ensure the less probability of it triggering. There's only 5 totems so that's also not as dangerous to deal with again.

  • Caretaker
    Caretaker Member Posts: 764

    First off, these are not comparable. NOED can be destroyed, in fact I've stopped 3 NOEDs tonight alone. Wanna know how? I gasp took time to break the totems. You're all super lazy and wanna rush gens and get a free escape then cry that you got NOED'd. It's literally you're own fault. Plus the killer is running with 3 perks all game, 2 if you count the Ruin that blew instantly or didn't do anything cuz greats aren't hard to hit.

    Hell, if you pay attention you can almost tell when a killer is running NOED, or do what I do and just not risk it. Their not hard to find at all even with the change. Run Small Game if NOED triggers you so much.

  • Master
    Master Member Posts: 10,200

    __> @Caretaker said:

    First off, these are not comparable. NOED can be destroyed, in fact I've stopped 3 NOEDs tonight alone. Wanna know how? I gasp took time to break the totems. You're all super lazy and wanna rush gens and get a free escape then cry that you got NOED'd. It's literally you're own fault. Plus the killer is running with 3 perks all game, 2 if you count the Ruin that blew instantly or didn't do anything cuz greats aren't hard to hit.

    Hell, if you pay attention you can almost tell when a killer is running NOED, or do what I do and just not risk it. Their not hard to find at all even with the change. Run Small Game if NOED triggers you so much.

    But that would mean that they have to get rid of one of their crutches :wink:

  • Caretaker
    Caretaker Member Posts: 764

    @Master said:
    __> @Caretaker said:

    First off, these are not comparable. NOED can be destroyed, in fact I've stopped 3 NOEDs tonight alone. Wanna know how? I gasp took time to break the totems. You're all super lazy and wanna rush gens and get a free escape then cry that you got NOED'd. It's literally you're own fault. Plus the killer is running with 3 perks all game, 2 if you count the Ruin that blew instantly or didn't do anything cuz greats aren't hard to hit.

    Hell, if you pay attention you can almost tell when a killer is running NOED, or do what I do and just not risk it. Their not hard to find at all even with the change. Run Small Game if NOED triggers you so much.

    But that would mean that they have to get rid of one of their crutches :wink:

    Tell me about it. I only recently started using exhaust perks again, and went with Lithe. You can do fine without any of the meta perks. That's what makes survivor the power role. You can run whatever build you want and still perform well without them.

  • Master
    Master Member Posts: 10,200

    @Caretaker said:

    @Master said:
    __> @Caretaker said:

    First off, these are not comparable. NOED can be destroyed, in fact I've stopped 3 NOEDs tonight alone. Wanna know how? I gasp took time to break the totems. You're all super lazy and wanna rush gens and get a free escape then cry that you got NOED'd. It's literally you're own fault. Plus the killer is running with 3 perks all game, 2 if you count the Ruin that blew instantly or didn't do anything cuz greats aren't hard to hit.

    Hell, if you pay attention you can almost tell when a killer is running NOED, or do what I do and just not risk it. Their not hard to find at all even with the change. Run Small Game if NOED triggers you so much.

    But that would mean that they have to get rid of one of their crutches :wink:

    Tell me about it. I only recently started using exhaust perks again, and went with Lithe. You can do fine without any of the meta perks. That's what makes survivor the power role. You can run whatever build you want and still perform well without them.

    You can do fine without any perks too, you dont need anything to run around in circles and occasionally press space at the right time. It only takes experience.
    When survivors bring perks and items to the game, this is when the balance is ripped apart, yeah :angry:

  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015
    edited July 2018

    NOED relies on the skill of the Survivors as it can be removed before it even comes into play. It can also be removed once it activates. Hell there are even multiple ways to help you find Totems. You have Small Game, a Map with Red Twine and Detective's Hunch. If the course of the match takes a huge turn because of NOED, the Survivors played poorly.

    Decisive Strike relies entirely on the skill of the user with no solid counters. Enduring softens the blow but you've gotta take the hit anyway. Unnerving Presence makes the skill check slightly harder to hit but can still be done. Dribbling someone is unreliable, requires a hook to be close, can be countered by a body block and lets DS be saved for later.

    NOED and DS are far from being equal.

  • Caretaker
    Caretaker Member Posts: 764

    @Master said:

    @Caretaker said:

    @Master said:
    __> @Caretaker said:

    First off, these are not comparable. NOED can be destroyed, in fact I've stopped 3 NOEDs tonight alone. Wanna know how? I gasp took time to break the totems. You're all super lazy and wanna rush gens and get a free escape then cry that you got NOED'd. It's literally you're own fault. Plus the killer is running with 3 perks all game, 2 if you count the Ruin that blew instantly or didn't do anything cuz greats aren't hard to hit.

    Hell, if you pay attention you can almost tell when a killer is running NOED, or do what I do and just not risk it. Their not hard to find at all even with the change. Run Small Game if NOED triggers you so much.

    But that would mean that they have to get rid of one of their crutches :wink:

    Tell me about it. I only recently started using exhaust perks again, and went with Lithe. You can do fine without any of the meta perks. That's what makes survivor the power role. You can run whatever build you want and still perform well without them.

    You can do fine without any perks too, you dont need anything to run around in circles and occasionally press space at the right time. It only takes experience.
    When survivors bring perks and items to the game, this is when the balance is ripped apart, yeah :angry:

    Pretty much. You literally can run around memeing and still get out just fine.

  • AlexAnarchy
    AlexAnarchy Member Posts: 685

    Best way to nerf Noed, remove it by destroying totems, Damn survivors are getting lazy.

  • Someissues
    Someissues Member Posts: 1,604
    edited July 2018

    No and no

    The 2 minute you proposed was actually in the game, then it was made useless and no one uses it even with the 1 hit kill. It's simply too weak and allowed survivors to troll the killer by stalling for 2 minutes after exit gates opened etc

    Fix the current meta on gen rush IE increase Gen times

    4 gens done in 3 minutes while Ruin active no BNP / toolbox uncommon (1)
    https://www.youtube.com/watch?v=yh17g7TIhU0

    looping P3 Doc for 5 gens in 5 minutes
    https://www.youtube.com/watch?v=MI7mVVIAJs0

    NOED is a direct counter to gen rush, fix that then you can nerf or remove NOED for all I care

  • SoulKey
    SoulKey Member Posts: 338

    @Wolf74 said:

    @Spectre_UK said:
    A lot has been said recently about DS and I agree I hate the perk it should be changed or removed but what about NOED the Killer's own version of DS it lets a lot of unskilled Killers do way better than they should and if they won't remove NOED how about a Nerf at the moment it is basically 3 perks in 1.

    1 shot down, 8% reduced cooldown on successful and missed attacks and a 4% speed increase.

    How about don't make it a totem perk and give the Killer a 3/4/5% speed increase for the 3 tiers of the perk for 2mins or time can be adjusted after the last Generator is popped the same as Hope for Survivors then it isn't OP and allowing all these unskilled Killers to be carried by a single perk just the same as Survivors who run DS.

    So you want back the Noed version BEFORE it became a Hex perk?
    2 min timer … you know what? No one used it, because that version was garbage.

    Why do survivor always claim that Noed is "unskilled" and would "carry" the killer?
    Does Noed highlight the survivors aura?
    Does it magically drag them towards the hook?
    Killer have still to find, chase and hit the survivor (and hook).
    And they paid for the benefit by playing with one less perk the whole match

    And the perk has a build in counter … cleanse the dull totem!

    NOED is a crutch for unskilled players just like DS, i don't mind keeping it anyway just to help baby killers get some kills. I don't whine about perk buffs or nerfs anyway, but don't tell me it's not a second chance crutch.

  • jiyeonlee
    jiyeonlee Member Posts: 211

    @Hillbilly420 said:
    You can counter NOED by cleansing all the totems. You can't counter DS unless you get really lucky.

    That said, so long as the DS nerf is a good nerf then yeah, do whatever to NOED. Killers wouldn't give a [BAD WORD]. Killers don't rely on NOED nearly as much as Survivors that rely on their DS crutch.

    are you idiot, from various reasons

  • This content has been removed.
  • Master
    Master Member Posts: 10,200

    @SoulKey said:

    @Wolf74 said:

    @Spectre_UK said:
    A lot has been said recently about DS and I agree I hate the perk it should be changed or removed but what about NOED the Killer's own version of DS it lets a lot of unskilled Killers do way better than they should and if they won't remove NOED how about a Nerf at the moment it is basically 3 perks in 1.

    1 shot down, 8% reduced cooldown on successful and missed attacks and a 4% speed increase.

    How about don't make it a totem perk and give the Killer a 3/4/5% speed increase for the 3 tiers of the perk for 2mins or time can be adjusted after the last Generator is popped the same as Hope for Survivors then it isn't OP and allowing all these unskilled Killers to be carried by a single perk just the same as Survivors who run DS.

    So you want back the Noed version BEFORE it became a Hex perk?
    2 min timer … you know what? No one used it, because that version was garbage.

    Why do survivor always claim that Noed is "unskilled" and would "carry" the killer?
    Does Noed highlight the survivors aura?
    Does it magically drag them towards the hook?
    Killer have still to find, chase and hit the survivor (and hook).
    And they paid for the benefit by playing with one less perk the whole match

    And the perk has a build in counter … cleanse the dull totem!

    NOED is a crutch for unskilled players just like DS, i don't mind keeping it anyway just to help baby killers get some kills. I don't whine about perk buffs or nerfs anyway, but don't tell me it's not a second chance crutch.

    @SoulKey said:

    @Wolf74 said:

    @Spectre_UK said:
    A lot has been said recently about DS and I agree I hate the perk it should be changed or removed but what about NOED the Killer's own version of DS it lets a lot of unskilled Killers do way better than they should and if they won't remove NOED how about a Nerf at the moment it is basically 3 perks in 1.

    1 shot down, 8% reduced cooldown on successful and missed attacks and a 4% speed increase.

    How about don't make it a totem perk and give the Killer a 3/4/5% speed increase for the 3 tiers of the perk for 2mins or time can be adjusted after the last Generator is popped the same as Hope for Survivors then it isn't OP and allowing all these unskilled Killers to be carried by a single perk just the same as Survivors who run DS.

    So you want back the Noed version BEFORE it became a Hex perk?
    2 min timer … you know what? No one used it, because that version was garbage.

    Why do survivor always claim that Noed is "unskilled" and would "carry" the killer?
    Does Noed highlight the survivors aura?
    Does it magically drag them towards the hook?
    Killer have still to find, chase and hit the survivor (and hook).
    And they paid for the benefit by playing with one less perk the whole match

    And the perk has a build in counter … cleanse the dull totem!

    NOED is a crutch for unskilled players just like DS, i don't mind keeping it anyway just to help baby killers get some kills. I don't whine about perk buffs or nerfs anyway, but don't tell me it's not a second chance crutch.

    I am a baby killer, I want to git gud. Can you please give me advice what to do against genrush? Currently I see that the only counter is NOED

  • Wolf74
    Wolf74 Member Posts: 2,959

    @SoulKey said:

    NOED is a crutch for unskilled players just like DS, i don't mind keeping it anyway just to help baby killers get some kills. I don't whine about perk buffs or nerfs anyway, but don't tell me it's not a second chance crutch.

    This is really a screwed up answer.
    Please stop all that nonsense about "Noed is a "crutch" or for "unskilled" player.
    That are no arguments at all.
    You talk about "baby killer" clearly shows that you only want to shame people that are using it by using defaming combat terms.

    Killer already pay the price of playing with one less perk for the entire match, just to be prepared for the late game and still run the risk of never getting their perk activated due to it's build in counter.
    So stop bragging about Noed as if it would be a magical solution to give kills to player.
    Noed isn't showing the auras, Noeds isn't dragging survivor to the hooks.
    Killer have still to find them, chase them, hook them, defend the sacrifice.
    Even with Noed killer have still to perform to get the kill.
    It only punishes gen rusher and cocky survivor. If you speak up against Noed, you just want to stay save as a survivor without the risk of getting one shotted, when you want to toy with the killer.