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LEGION REWORK CONCEPT (I was inspired)

   Legion is not that fun kind of so here was the idea I came up with after being inspired by a fellow in the forums. And lets be honest... Is it really a legion when there is only 1 killer in the match? Is it really a torment creek without a creek? NO

This Changes his whole ability:

  • You spawn in and hidden killers are highlighted in yellow
  • You can switch between them by hiding in a locker
  • Whenever you get in a locker you aim toward the direction of the one you wish to take over and your previous character would then be in the locker that you placed yourself in.
  • Feral frenzy activates whenever you jump out of the locker, you run fast and your hits deal damage but it only lasts 10 seconds. The stats for feral frenzy would remain the same (vaulting, speed)
  • You can choose when to jump out of the locker after you port.
  • There would be no cooldown on transportation
  • Feral frenzy would have a cooldown of 30 seconds.
  • Once feral frenzy is used on one character, it cannot be used again until you switch between characters. (As if they were exhausted)
  • Feral frenzy is activated from inside a locker ONLY.
  • If the feral frenzy cooldown is not complete, you will jump out of the locker as a basic m1 killer.
  • It takes 2 seconds to enter a locker
  • The distance between the characters you choose dictates how long it takes to teleport between them
  • If a survivor attempts to enter an occupied locker, The legion will pop out and one hit down them and enter the locker again (a new animation for this would need to be implemented) After they are downed, the feral frenzy goes into cooldown.

Would this be OP. no. Would this be top tier, probably. Would this be fun for both sides? IT SOUNDS FUN. IMAGINE YOURE RUNNING AWAY FROM ONE GUY THEN HE DISAPPEARS AND YOU SEE ANOTHER KILLER OFF IN THE DISTANCE CHASING SOMEONE AS IF THERE IS A LEGION. I love the inspiration. I feel like he would be a sort of map pressure trapper in that feral frenzy is big now but you would have to plan it out.


NOTE TO DEVS IN REGARDS TO COSMETICS: There would be 2 male and 2 female with the basic outfits but you could buy all of them and make the real legion by buying those outfits. Simple solution

Comments

  • WickedMilk03
    WickedMilk03 Member Posts: 624

    @Peanits If you want inspiration???

  • Zoldyar
    Zoldyar Member Posts: 438

    I like your idea, but I have a few questions.

    1. Would the killer see survivors aura while in frenzy?

    2. How would this prevent loops or end chases quickly?

    3. Would the suriviour when hit go into mending state?

    4. Would the killer regain his frenzy when he hit a suriviour?

    That's all the questions.

  • WickedMilk03
    WickedMilk03 Member Posts: 624
    1. The survivor could see auras with perks. It would not be part of the ability to see auras (incase thats what you meant I answered both sides)
    2. He would be able to pop out at times where survivors may not be prepared and he gains map pressure
    3. The survivor would be instantly downed. Say goodbye to mending(it is annoying) All survivors become exposed during frenzy. This is op because it can only be used every 30 seconds AND only once every killer switch
    4. They would not regain nor lose it if they landed a hit. Strictly 10 seconds.

    The vault and movement speed would remain the same.

  • Zoldyar
    Zoldyar Member Posts: 438

    I think for the expose status could be op becuase it can be stand four times by each killer. So perks such as barbecue and chill with the perk that plague has that gives out the location when you down a suriviour would be op. I understand that killers such as Myers can do it, but his one takes time while your one can be done instantly. Especially if you do take into consideration that the killer will have add ons.

  • WickedMilk03
    WickedMilk03 Member Posts: 624

    Well it can be used more than 4 times. He has to switch to use it again. On top of that it has a 30 second cooldown.

    The times would not be synced up all game since there is no switching cooldown. On top of this, it wouldnt be often that he gets kills with it. It is a fear thing. Survivors will learn to adapt like they always do. If they see which locker he enters, they will know which one to stay away from.

    The best way to play him would be to switch very often and put on pressure. Be aware of where you place yourself.


    The counterplay is to have any exhaustion perk or be ready to run to a pallet. If you catch them off gaurd that would be on them. He cannot see scratch marks when he uses it and he can only use it as he leaves the locker. He cannot activate on command. Lockers are usually near loops so it seems pretty fair to me.

    I like to think he would be best with that new demogorgon perk...

  • Zoldyar
    Zoldyar Member Posts: 438

    I see

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    I fully support and love this idea.

  • WickedMilk03
    WickedMilk03 Member Posts: 624

    @Peanits @not_Queen @Gay Myers (Luzi) Now I know this hasnt gotten much attention BUT... People likey... BE INSPIRED <3