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Topic: Sprint Burst and Exhaustion Nerf... my final assessment on the balance.

dont_ask_me_again
dont_ask_me_again Member Posts: 490
edited July 2018 in Feedback and Suggestions

I've come to the conclusion that the exhaustion nerf should only apply to sprint burst but this shouldn't be the only change - sprint burst would just get out-classed (you're walking everywhere and you're not planning to last long in chases)... I think the clever interact with the exhaustion nerf and sprint burst should be capitalised on... holding the run button when you're at 1% exhaustion recovery doesn't work if you want to crouch, do a generator, unhooking, healing etc... I think holding shift should allow the sprint burst user to keep their sprint burst on the button even if they're doing any of the interactions mention... why won't this be over-powered? Sprint burst won't come back in any chase a second time... all other exhaustion perks allow you to run before use... sprint burst finally has a condition when you can and can't use it - simply after you've used it you have to stop for 40 seconds (really you're going down after a committed chase by the killer no matter what)… sprint burst has only been powerful for running away to a safe area and the killer not committing mean sprint burst is coming back soon and if the killer does commit he could previously have been mid-chase sprint-bursted… sprint burst on a button will now atleast have the function of having a slight run and stop (which is detectable to the killer too) before activating it. I don't think this would be over-powered but just a clever resource management to make up for it's chase loss and keeping some speed around the map (let's face it... you really can't sprint burst anyway and have to walk the whole time which would be kinda stale - if caught mid-way then the killer can prevent you getting 1 sprint-burst before going down).