Freddy Krueger (Nightmare)'s rework
I love the actual Freddy, he needs a buff, obviously but it's fun to play, but there's a problem: He's hard to balance because his power it's pretty ok but it has so many weakness.
My idea: Everyone is on the dreamworld (the actual white world) and cannot leave it, but it don't affect any actual gameplay and don't reveal auras for Freddy, also he is no longer invisible, however.. Freddy can use it power to teleport ONE SURVIVOR and HIMSELF to another map, leaving them in a 1v1 round and leaving the other survivors alone, Freddy can mori any survivor on the second map if they were on the hook one time, the survivor dueling Freddy can leave the second map if: Another survivor succeful sabotage a hook, complete a generator or drops 2 pallets in purpose, they can also leave the second map if Freddy breaks a pallet or stun him, after being in chase for at least 25 seconds, Freddy can teleport himself to the survivor if he/she is 20 meters away from him and take him down in one hit, but Freddy lost his Mori if he uses the teleport, the second map is randomly selected so it can any other map, after the duel it's completed, the survivor returns to the first map and suffers Mangled effect for 120 seconds.
As final note, yes: Freddy can hit survivors if they are not in duel, the dreamworld it's now a Freddy's passive but without any downgrade effect for survivors, the Duel (or nightmare inducing) it's his new power and takes 4.5 seconds to Freddy cast this, slowering him and the survivor that is dying in duel can run a bit, also the Duel cooldown it's 30 seconds.
It's very consufing power, but I can explain it better if anyone don't understand it.
As final note.. Fire up rework: The killer losses 4/5/6 meter terror radius per generator completed.
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