The new trapper buffs
So, I personally don't think this has helped Trapper THAT much. Don't get me wrong, he is a little better, but he still suffers from fundemental issues. Things like how survivors can get out of a trap immediately and how he is still very add-on reliant.
I really like the Hag buffs so thats why it is a little disappointing that Trapper still didn't get that much to help him
What do you guys think?
Comments
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Trapper is still underwhelming.
The fact that survivors can run besides a trap, while you cant is just ridiculous.I had hopes, but was .
At least my hag purchase will be rewarded now
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@Master said:
Trapper is still underwhelming.
The fact that survivors can run besides a trap, while you cant is just ridiculous.I had hopes, but was .
At least my hag purchase will be rewarded now
Yeah lol, it feels like they are trying to keep trapper add-on based which is a terrible way to go if you ask me
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@IronWolf115 said:
@Master said:
Trapper is still underwhelming.
The fact that survivors can run besides a trap, while you cant is just ridiculous.I had hopes, but was .
At least my hag purchase will be rewarded now
Yeah lol, it feels like they are trying to keep trapper add-on based which is a terrible way to go if you ask me
If you have to rely on ultra rare addons, then you can forget about the killer, yeah....
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@IronWolf115 said:
So, I personally don't think this has helped Trapper THAT much. Don't get me wrong, he is a little better, but he still suffers from fundemental issues. Things like how survivors can get out of a trap immediately and how he is still very add-on reliant.I really like the Hag buffs so thats why it is a little disappointing that Trapper still didn't get that much to help him
What do you guys think?
Yeah, while Hag is at the right spot now, the Trapper is still useless. I think that taking his traps from lockers, not from all across the map and harder escaping from trap would help him a lot.
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@RSB said:
@IronWolf115 said:
So, I personally don't think this has helped Trapper THAT much. Don't get me wrong, he is a little better, but he still suffers from fundemental issues. Things like how survivors can get out of a trap immediately and how he is still very add-on reliant.I really like the Hag buffs so thats why it is a little disappointing that Trapper still didn't get that much to help him
What do you guys think?
Yeah, while Hag is at the right spot now, the Trapper is still useless. I think that taking his traps from lockers, not from all across the map and harder escaping from trap would help him a lot.
And dont forget the exploit that survivors can around the traps, but the trapper will get traped in his own trap is he tries the same. It literally makes using his power a bad idea at some choke points (you can never tell before placing the trap though cus RNG maps)
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@Master said:
@RSB said:
@IronWolf115 said:
So, I personally don't think this has helped Trapper THAT much. Don't get me wrong, he is a little better, but he still suffers from fundemental issues. Things like how survivors can get out of a trap immediately and how he is still very add-on reliant.I really like the Hag buffs so thats why it is a little disappointing that Trapper still didn't get that much to help him
What do you guys think?
Yeah, while Hag is at the right spot now, the Trapper is still useless. I think that taking his traps from lockers, not from all across the map and harder escaping from trap would help him a lot.
And dont forget the exploit that survivors can around the traps, but the trapper will get traped in his own trap is he tries the same. It literally makes using his power a bad idea at some choke points (you can never tell before placing the trap though cus RNG maps)
You call it an exploit, really? I bet you're just setting them wrong, if they can run around them that easily. Then again I can't see your placement, but if it happens this frequently, please post a screeshot or smth so I can understand. I never had this problem... I am curious to see it.
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@Mercury said:
@Master said:
@RSB said:
@IronWolf115 said:
So, I personally don't think this has helped Trapper THAT much. Don't get me wrong, he is a little better, but he still suffers from fundemental issues. Things like how survivors can get out of a trap immediately and how he is still very add-on reliant.I really like the Hag buffs so thats why it is a little disappointing that Trapper still didn't get that much to help him
What do you guys think?
Yeah, while Hag is at the right spot now, the Trapper is still useless. I think that taking his traps from lockers, not from all across the map and harder escaping from trap would help him a lot.
And dont forget the exploit that survivors can around the traps, but the trapper will get traped in his own trap is he tries the same. It literally makes using his power a bad idea at some choke points (you can never tell before placing the trap though cus RNG maps)
You call it an exploit, really? I bet you're just setting them wrong, if they can run around them that easily. Then again I can't see your placement, but if it happens this frequently, please post a screeshot or smth so I can understand. I never had this problem... I am curious to see it.
There you go, here is an example
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@Master said:
@Mercury said:
@Master said:
@RSB said:
@IronWolf115 said:
So, I personally don't think this has helped Trapper THAT much. Don't get me wrong, he is a little better, but he still suffers from fundemental issues. Things like how survivors can get out of a trap immediately and how he is still very add-on reliant.I really like the Hag buffs so thats why it is a little disappointing that Trapper still didn't get that much to help him
What do you guys think?
Yeah, while Hag is at the right spot now, the Trapper is still useless. I think that taking his traps from lockers, not from all across the map and harder escaping from trap would help him a lot.
And dont forget the exploit that survivors can around the traps, but the trapper will get traped in his own trap is he tries the same. It literally makes using his power a bad idea at some choke points (you can never tell before placing the trap though cus RNG maps)
You call it an exploit, really? I bet you're just setting them wrong, if they can run around them that easily. Then again I can't see your placement, but if it happens this frequently, please post a screeshot or smth so I can understand. I never had this problem... I am curious to see it.
There you go, here is an example
Aight, that's an issue. Gameplay wise that is a bad spot for a trap though....
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@Mercury said:
@Master said:
@Mercury said:
@Master said:
@RSB said:
@IronWolf115 said:
So, I personally don't think this has helped Trapper THAT much. Don't get me wrong, he is a little better, but he still suffers from fundemental issues. Things like how survivors can get out of a trap immediately and how he is still very add-on reliant.I really like the Hag buffs so thats why it is a little disappointing that Trapper still didn't get that much to help him
What do you guys think?
Yeah, while Hag is at the right spot now, the Trapper is still useless. I think that taking his traps from lockers, not from all across the map and harder escaping from trap would help him a lot.
And dont forget the exploit that survivors can around the traps, but the trapper will get traped in his own trap is he tries the same. It literally makes using his power a bad idea at some choke points (you can never tell before placing the trap though cus RNG maps)
You call it an exploit, really? I bet you're just setting them wrong, if they can run around them that easily. Then again I can't see your placement, but if it happens this frequently, please post a screeshot or smth so I can understand. I never had this problem... I am curious to see it.
There you go, here is an example
Aight, that's an issue. Gameplay wise that is a bad spot for a trap though....
It was just the first example I foudn in youtube, there are countless spots however that have the same problem
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@Mercury said:
Aight, that's an issue. Gameplay wise that is a bad spot for a trap though....
It's a glitch and it happened very often for any Trapper mains
Also with The Trapper Buffs, He is still extremely relying on addons, Devs mentioned that he should have base capacity trap increased somewhere on this forum and it didn't went into the PTB. Just why?
His core on picking up one trap to the next is tedious and time consuming, time are lives for the killers
it's just a QOL changes that can improve trapper drastically, otherwise you are forced to take Trapper Bags every game since his default carrying trap capacity is still 1
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@Someissues said:
@Mercury said:
Aight, that's an issue. Gameplay wise that is a bad spot for a trap though....
It's a glitch and it happened very often for any Trapper mains
Also with The Trapper Buffs, He is still extremely relying on addons, Devs mentioned that he should have base capacity trap increased somewhere on this forum and it didn't went into the PTB. Just why?
His core on picking up one trap to the next is tedious and time consuming, time are lives for the killers
it's just a QOL changes that can improve trapper drastically, otherwise you are forced to take Trapper Bags every game since his default carrying trap capacity is still 1
I think he should natrurally be able to carry more traps without add-ons, it certainly doesn't fix him but it helps.
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