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Skillchecks - More Interesting/Variations

PigNRun
PigNRun Member Posts: 2,428
I am thinking, why not different types of skillchecks? Just to make it interesting. Obviously, all of them will have the same progression effects and are affected by perks accordingly.

Such could include:
- Counter-clockwise ones: Same as our current ones, but the other way round. Logically, no 3 o clocks safe zones (or more like 9 o clock in this case)
- Double Safe Zones: Players are required to succeed on land on both. Failing one safe zone means failing the skill check. Performing a Great and a Good and performing two Greats will have the same effect; a Great skillcheck progression. (Maybe bonus BP for doing two Greats)
- Puzzlebox: You have two circles spinning in opposite ways. Both circles have their safe zones. You have to match both zones together as they spin when they are in the same position. Depending on accuracy, it will be either a Great or Good.
- Fill the bar: Spam button pressing to fill a bar up to a certain point (safe zone). If you stop pressing before that point, failed skillcheck. If you go beyond that point, failed as well.
- Darts (Couldnt think of a proper name): There will be a small circle moving around the skillcheck zone (which will have a static target in the middle). A successful skillcheck means aligning the moving circle with the target. You can fuess how Greats and Goods will be determined.

Comments

  • Orion
    Orion Member Posts: 21,675

    Other than the last two, I like the idea. The problem with the last two is that skill checks are supposed to be quick, and those sound like they could take a while.

  • PigNRun
    PigNRun Member Posts: 2,428
    Orion said:

    The problem with the last two is that skill checks are supposed to be quick, and those sound like they could take a while.

    Understandable with the first one.
    As for the second one, depending on the speed the moving target, it could easily be as fast as, if not faster than, normal skillchecks. I should have specified the moving target will move in a single line. What should change with every skillcheck is the position of this line (as in, horizontally, diagonally, vertically, etc).
  • Orion
    Orion Member Posts: 21,675

    @PigNRun said:
    Understandable with the first one.
    As for the second one, depending on the speed the moving target, it could easily be as fast as, if not faster than, normal skillchecks. I should have specified the moving target will move in a single line. What should change with every skillcheck is the position of this line (as in, horizontally, diagonally, vertically, etc).

    Ah. I was thinking like what old games had, where the target was moving in a random pattern centered around the objective. I suppose that could work.