Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
The Thing - Idea for Killer
The Thing is a shapeshifting killer, assuming the guise of survivors to sabotage their efforts and sow discord and paranoia.
It's personal perks, Perfect Imitation, Cellular Activity, & The Warmest Place To Hide, enable it to
The Thing is focused on infiltration and subterfuge, encouraging a subversive gameplay style, trading power for paranoia.
Active Power: Who Goes There?
The Thing starts assumes the appearance of one of the survivors chosen at random at the beginning of the match.
While disguised:
- The Thing has a terror radius of 0m.
- The Thing cannot attack survivors or destroy pallets.
- The Thing can heal survivors.
Active Power button triggers a berserker rush, which causes the killer to shed the disguise, and attack for as long as the meter lasts (20s?) When the berserker rush ends, by pressing the Active Power button, the Thing adopts the disguise of the last survivor it hit.
Survivors also gain a new ability, only used in matches against the Thing: ACCUSE.
- Survivors can ACCUSE fellow Survivors of being the Killer in disguise.
- Accusing Survivors must interact with a fellow survivor, and perform a Skill Check. If the Skill Check is failed, nothing happens, and the Accusing Survivor cannot accuse for 120 seconds.
- If the Skill Check is successful, then depending on the identity of the accused:
- If the accused is a Survivor, that Survivor is Injured, and suffers the Broken status effect for 30 seconds.
- If the accused is a disguised Thing, the Thing sheds it's disguise, and is stunned for 3 seconds.
Perk 1: Perfect Imitation
Instead of kicking a generator to sabotage it, the killer crouches down to subtly regress any progress made to repairs.
"If I was an imitation, a perfect imitation, how would you know if it was really me?" - Childs
Perk 2: Cellular Activity
The Killer can interact with items to plant a Cell on them. When the Survivor interacts with the item, the Cell is placed on their body, broadcasting their Aura to the Killer. This Aura can be seen by the Killer from a range up to 24/32/40 meters. Cells can be removed when the Survivor is hooked or healed. Only 1/2/3 Cells can be active at any given time.
"There is still cellular activity in these burned remains. They're not dead yet!" - Fuchs
Perk 3: Hex: The Warmest Place To Hide
A collection of Hexes providing warmth to the realm.
- All Totems spawn as Hex Totems
- The Killer gains a 10% movement speed boost and the Survivors gain a 5% interaction speed boost while the Hex is active.
- For every uncleansed Hex Totem, the Killer and Survivors gain a 1% bonus to the aforemention buff.
- When the Hex is fully cleansed, the Killer moves 15% slower, and the Survivors suffer moderately from the Hindered Status effect.
"Maybe we'll just warm things up a little around here. We're not gettin' outta here alive. But neither is that Thing." - MacReady