We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Possible Sprint Burst change

Heya!
Wrote another post on the PTB about my feedback for the newest patch where I also gave a suggestion to how to balance Sprint Burst instead of nerfing Exhaustion in general. Sprint Burst is clearly still the strongest perks since it still counters Ambush Killers and still have no form of activation condition. It's still the superior choice as long as exhaustion addons for killers exist. Just wanted to post it here under balance feedback too. :)

After running for 7/6/5 seconds, break into a sprint at 150 % your normal running speed for a maximum of 3 seconds.
Causes Exhaustion for 60/50/40 seconds.
Exhaustion time is doubled if constantly running
If a chase begins Sprint Burst can only be activated within the first 10 seconds of it
Sprint Burst won't activate mid chase, if exhaustion runs out you have to have escaped the killer before Sprint Burst can activate again

This way Sprint Burst doesn't counter Ambush Killers and won't activate mid chase. Sprint Burst would now only work early on in the chase and help you escape after losing the killer and won't activate if you constantly keep looping. Sprint Burst can still be activated without being in a chase.
Constructive feedback is appreciated!