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How many infinite loops are there ?

I was just wondered is there any infinite loops still in this game?

If so what are they and do u need any perks such as balanced landing to keep it an infinite loop.

Comments

  • Mew
    Mew Member Posts: 1,832

    Loops cannot be infinite anymore because of the entity blockers

    though there are some pretty busted loops that are very survivor sided (looking at you, disturbed ward)

  • Science_Guy
    Science_Guy Member Posts: 2,029

    Any loop is an infinite if you're bad enough.

  • Awakey
    Awakey Member Posts: 3,145

    My favorites are the Shop and the Infinite of Misery.

  • Groxiverde
    Groxiverde Member Posts: 767

    There are some loops with a pallet in the farm or McMillan that it's impossible to catch the survivor if you don't break the pallet. Other than that, there are no real infinites, just very long and annoying loops.

  • Spooky13
    Spooky13 Member Posts: 1,471

    Wretched Shop, Ironworks, Disturbed Ward, Grim Pantry, and Haddonfield all have really strong areas to loop/run the killer around.

  • Spooky13
    Spooky13 Member Posts: 1,471

    Suffocation Pit too if the right windows are open.

  • Peanits
    Peanits Dev Posts: 7,555

    I do think it's important to make the distinction. Infinite means forever, as in the killer can never catch the survivor no matter what they do. That's a big problem, and for what it's worth, they shouldn't exist anymore. A strong loop is a different story.

  • Guertena
    Guertena Member Posts: 392

    There's a room with 2 stairs in the new map, if you had balanced landing it's like Myers' house.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Nope, there is no infinite. Only the god windows and god pallets exist... and bloodlust (:

  • ad19970
    ad19970 Member Posts: 6,416

    Understandable. Just as you said, they shouldn't exist anymore. That's why I thought people could understand what's meant with infinites, since the ones that were called that back then aren't in this game anymore.

  • Rin_is_my_waifu
    Rin_is_my_waifu Member Posts: 963
    edited September 2019

    What did you say? god and infinite loops?

    My spirit doesn't know these words. Can you elaborate xD

  • Kaelum
    Kaelum Member Posts: 994

    This is a false statement. There are some overlapping loops that are either double or triple loops, where entity blockers only block 1 path for basically 1-2 loops. With balanced landing, there are in fact infinite loops if the RNG of the progression system is in your favor. Hell, the new laboratory map even has one, and has been documented in several videos. BHVR is oblivious to these loops, as they don’t know how to run them themselves.

  • Marcus
    Marcus Member Posts: 2,047

    They aren't infinites, they are "God loops" like the ones from Wretched Shop, Ironworks of Misery, Groaning Storehouse ( with "God window" open ), Grim Pantry, Disturbed Ward, Haddonfield and Mother's Dwelling.

    But against a 110% speed killer without a power to catch up ( aka Huntress ) these loops can be infinites indeed.

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171

    There are also some window loops where 110% movespeed Killers can lose chase while still following the Survivor; meaning the Survivor can use the window infinitely and, because no chase also means no bloodlust, the Killer will never catch them.

    These loops can (they aren't guaranteed spawns) spawn on Rancid Abattoir, Wretched Shop, Suffocation Pit, and (IIRC) Groaning Storehouse. However they only really effect Huntress, since Hag and Spirit's powers can make any loop unsafe.

  • savevatznick
    savevatznick Member Posts: 651

    Loops aren't "infinite" per se, they're just completely unmitigatable unless you have a power to do so. Even if you do, oftentimes chasing those loops will just flat out lose you the game. I don't think "b-but it's not infinite!" really means much when you could theoretically catch a survivor after a couple minutes of precise looping to get a single hit while they move on to the next pallet. Your game is over by then.

  • Snapshot
    Snapshot Member Posts: 914

    Of course there still exist true infinites, but it depends on RNG you get. That means you can loop for so long that you return to the previous spot and the entity blockers are long gone. But killer of course should never chase survivor in this situation!

  • Tucking_Friggered
    Tucking_Friggered Member Posts: 636
    edited September 2019

    Infinites were never infinite, they lasted until the game ended. If a long loop still exists that can last until the game is over then the net effect is the same. With the new scoring system, any loop that can be run to take a full generator of repair time is poor design. Much like forcing killers to let the survivors do well to do well themselves is poor design.

  • JESUS_CHRIST
    JESUS_CHRIST Member Posts: 313

    At high ranks it's pretty much a losing or black PIP situation most of the time with killers that aren't equipped to deal with it. I know when I break chase there's a pretty good chance I'll just return to the same spot with another survivor before long. Sometimes I'll get nice survivors that will challenge themselves and avoid the god loop but then I feel bad trying to capitalize on their down. That's why I just run Bamboozle on the killers that need it and shut that poop down the first chance I get. It saves you a couple trips around shacks and longer loops too, not to mention cutting down the RNG insanity of back to back to back windowed t-walls that happens sometimes.

  • Kenshin
    Kenshin Member Posts: 912
    edited September 2019

    not true. there are still infinite windows against huntress since she is so slow. especially groaning storehouse is pretty bad for her when the right window is opened. she cant even stay in chase to build up bloodlust.

  • edgarpoop
    edgarpoop Member Posts: 8,368

    There are very few true "infinites". Many god loops exist though. RNG can really screw you with adjacent L wall/T wall placement in the middle of MacMillan.