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Boil Over Rework

Cecaelia
Cecaelia Member Posts: 79
edited July 2018 in Feedback and Suggestions

We where talking about it in another discussion but Boil Over is overall useless and has no good synergy with any other perks (besides DS if you're not the obsession) or even really counters any of the killer perks.

Reworked Boil Over
You work out. Your thrashing makes it harder for the killer to ascertain a stable grip upon you; making the killer walk 10/20/30% slower while transporting you.

or

20/30/50%

Comments

  • SharpHandJoe
    SharpHandJoe Member Posts: 18

    That is a little too OP if you think about it.The Killer would basically never be able to hook you unless they were right in front of a hook.The nurse would literally be moving at around 60% move speed the huge conga lines of body blocking would be impossible to beat.

  • Cecaelia
    Cecaelia Member Posts: 79

    Never?

    Last time I checked hooks are right on top of each other most of the time so I don't believe they will have problems hooking people unless the survivor strategically went down somewhere where Boil Over would prove useful. Plus right now, the wiggle mechanic is almost useless and really only shines when there's a DS involved. Maybe one out of every 40 games I see someone escape the killers grasp without the other survivors body blocking and/or DS simply due to the hooks being on top of each other most of the time.

  • Volfawott
    Volfawott Member Posts: 3,893
    Cecaelia said:

    Never?

    Last time I checked hooks are right on top of each other most of the time so I don't believe they will have problems hooking people unless the survivor strategically went down somewhere where Boil Over would prove useful. Plus right now, the wiggle mechanic is almost useless and really only shines when there's a DS involved. Maybe one out of every 40 games I see someone escape the killers grasp without the other survivors body blocking and/or DS simply due to the hooks being on top of each other most of the time.

    The wiggle mechanic was never intended for you to constantly keep getting off The Killers shoulder it's main implementation was to stop the killer from dragging you across map all the way to the basement.

     Once you get grabbed without intervention it's meant to result in a hook if you think the wiggle mechanic is useless then remove it and see how many Killers actively just drag you to the basement and then come complain how useless the mechanic is.

    Because most of the time if the survivor doesn't wiggle I typically start heading towards the basement in the second they know where they're going they start to wiggle.
  • Doom_Punk
    Doom_Punk Member Posts: 371

    They'd be slower than Nurse speed while carrying.

    Absolutely not.

  • Cecaelia
    Cecaelia Member Posts: 79

    @Aari_Piggy66

    And it doesn't need to be. Wiggling just has to be useful which it currently isn't. Plus hooking someone in the basement all the way across the map you can already do. (I do it on Huntress cause she doesn't have any perks besides AGI, IG, DL and BS) but that doesn't mean I always run people to the basement because taking someone to the basement takes time. Do I wanna waste a minute dragging someone from across the map to the basement or do I just wanna take them to the nearest hook and start searching for someone else?

    If they removed the wiggle mechanic all together the results would still be the same imo. People will still use the closest hook because it saves time, and time is money for killers. No one drags people to the basement unless they can afford to lose said time, and unless you're packing ruin, than, pop, or any other gen regression/slowing build you really don't have time.

    @Doom_Punk

    And that's still faster than a survivor running.

  • Volfawott
    Volfawott Member Posts: 3,893
    Cecaelia said:

    @Aari_Piggy66

    And it doesn't need to be. Wiggling just has to be useful which it currently isn't. Plus hooking someone in the basement all the way across the map you can already do. (I do it on Huntress cause she doesn't have any perks besides AGI, IG, DL and BS) but that doesn't mean I always run people to the basement because taking someone to the basement takes time. Do I wanna waste a minute dragging someone from across the map to the basement or do I just wanna take them to the nearest hook and start searching for someone else?

    If they removed the wiggle mechanic all together the results would still be the same imo. People will still use the closest hook because it saves time, and time is money for killers. No one drags people to the basement unless they can afford to lose said time, and unless you're packing ruin, than, pop, or any other gen regression/slowing build you really don't have time.

    @Doom_Punk

    And that's still faster than a survivor running.

    You messing the point without intervention you're not meant to get off The Killers shoulder. The only time you get off The Killers shoulder without any intervention as you've stated previously is if you go into a location that you know the killer can't get you to a hook in time.

    Nine times out of ten being picked up by the killer without intervention is meant to result in a hook.

    You don't think the wiggle mechanic is useful then don't wiggle I'm pretty sure no-one is going to complain if you don't.
  • ItsDaEmuDood
    ItsDaEmuDood Member Posts: 192

    @Cecaelia said:
    We where talking about it in another discussion but Boil Over is overall useless and has no good synergy with any other perks (besides DS if you're not the obsession) or even really counters any of the killer perks.

    Reworked Boil Over
    You work out. Your thrashing makes it harder for the killer to ascertain a stable grip upon you; making the killer walk 10/20/30% slower while transporting you.

    or

    20/30/50%

    Your determination gives off a fierce spirit when facing danger. You wiggle out 3%/6%/9% faster and your effects of struggling are 25%/50%/75% more effective on the Killer.
    Keep the first part of Boil Over, and add the same action speed that Leader would provide you if it affected struggling. Pretty simple, and it's still outplayed by Iron Grasp. Now, Survivors, don't complain about being outdone by Iron Grasp. Killers have to deal with literally everything you guys throw at them in the game, so just let them have this little victory, and you guys can own the rest of the Entity's realms.

  • Someissues
    Someissues Member Posts: 1,604

    @ItsDaEmuDood said:

    Your determination gives off a fierce spirit when facing danger. You wiggle out 3%/6%/9% faster and your effects of struggling are 25%/50%/75% more effective on the Killer.

    This sounds much more balanced imo. This is actually a really good idea, making the killer 50% slower even 30% would make putting survivor's on hooks near impossible

    Boil over does needs some buff especially for wiggling out

  • Kaelum
    Kaelum Member Posts: 994
    edited July 2018

    @Cecaelia said:
    We where talking about it in another discussion but Boil Over is overall useless and has no good synergy with any other perks (besides DS if you're not the obsession) or even really counters any of the killer perks.

    Wiggling has 1 purpose, and 1 purpose only. To prevent the killer from always taking you to the basement, and nothing more. The killer is supposed to have enough time to easily take you to a nearby hook, while taking you a long distance (i.e. a distant basement) should give the survivor the opportunity to escape. Boil Over slightly increases the difficulty, if the killer is not using Iron Grasp. The system is working perfectly as designed, and does not need any modification.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited July 2018
    As some others have said, this would be wayy too strong and highly abusable, turn into the new second DS. I do agree though that the perks current form is slightly too weak. If it simply didn’t notify the killer that you had it and made the hook aura hiding effect a little larger it would actually be decent and have some uses. This is a perk that even in its current state with just slightly too much of a buff could very easily fall from too weak to way too strong quite quickly so I think we should be cautious of how hard we buff it. Some tiny buffs I agree with  though, your change would be too much. One person running sabo and we’d be back in the broken sabo meta all over again with those combined if your changes happened.
  • Doom_Punk
    Doom_Punk Member Posts: 371

    @Cecaelia said:
    @Aari_Piggy66

    And it doesn't need to be. Wiggling just has to be useful which it currently isn't. Plus hooking someone in the basement all the way across the map you can already do. (I do it on Huntress cause she doesn't have any perks besides AGI, IG, DL and BS) but that doesn't mean I always run people to the basement because taking someone to the basement takes time. Do I wanna waste a minute dragging someone from across the map to the basement or do I just wanna take them to the nearest hook and start searching for someone else?

    If they removed the wiggle mechanic all together the results would still be the same imo. People will still use the closest hook because it saves time, and time is money for killers. No one drags people to the basement unless they can afford to lose said time, and unless you're packing ruin, than, pop, or any other gen regression/slowing build you really don't have time.

    @Doom_Punk

    And that's still faster than a survivor running.

    Rofl no, Nurse can't catch up to Survivors without bloodlust and you want to make it so Killers go even slower than that while carrying?

    They'd never reach hooks. Your idea is one of the worst I've seen and complete lunacy.