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Gen Times Are Fine

13

Comments

  • Caretaker
    Caretaker Member Posts: 764

    Again, I mentioned this earlier. I hit Frenzy to find people. I didn't, so I did the most logical thing, I ended it with a pallet, and chased. If I hit the gen and moved on I'd probably have still lost 2-3 gens anyway, and they'd have an even more safe group of gens to knock out.

  • DonnieTheZombie
    DonnieTheZombie Member Posts: 229

    holy ######### that wasnt even a long chase. They had 3 done in a minute and a half. Thats wild my man.

  • Caretaker
    Caretaker Member Posts: 764
    edited September 2019

    The fact you can't play with, didn't read what I said, and think Ruin does anything is very telling.

    What can I use? Pop? Gotta actually hook/hit gens so, that's not gonna work. Ruin? Blows up in 20s, or they just hit the skillchecks. Shocker, survivors can hit greats, who knew? Corrupt? Just hide, or do other gens. You can still loop while gens are worked on. Thana? Requires me to hit survivors, and I wouldn't have gotten 4 injured that fast, nor would 15% save the game. Dying Light? Crashes the game requires hooks which I didn't get. Thrilling? That's more tracking than stall cuz they can still work on gens.

    There isn't any really good stall perk in the game. None of them are remotely reliable. BS is good for clearing out pallets and Agi is good for body blocking. Let me guess, Thana/Sloppy Legion? If so, I think I'll stick to my build and avoid the generic Legion players who probably only used Frank's pre-nerf.

  • Caretaker
    Caretaker Member Posts: 764

    That's what I'm saying. Yea, I took a bit long to find her, but this is the initial part of the game. I was screwed before I even started just cuz I chose the wrong gen to go for, and they happened to spawn, and know what they're doing.

  • Caretaker
    Caretaker Member Posts: 764

    I've tried that, Thrilling is more tracking than stall.

  • MysticAdvisor
    MysticAdvisor Member Posts: 453

    Honestly gens either need to be adjusted in some way or extra objectives should be added.

    I don’t care which one comes first but something has to give this is getting out of hand.

  • Caretaker
    Caretaker Member Posts: 764

    Sad thing is bringing this up is often times met with, "Run x." or "Just apply pressure." There needs to be something. They keep adding more to make solo more tolerable, but you can't just make a bad or new player good at the game. Apparently we're getting a passover once they feel solo is in a good spot, so sadly this is the game for a long time.

  • PickCollins
    PickCollins Member Posts: 495

    The time they spend looking for Ruin is the time they spend off of generators. Which buys YOU time. No person will hit 100% great skill checks and most people play around ruin by stopping for 5 seconds after hitting a skill check to make sure the gen doesn't lose any more progress from another skill check popping up (watch Tru3 play Survivior and you'll see if he doesn't hit the great he will hop off the gen for a few seconds). And let's say you still refuse to run Ruin bc you think it having counterplay is such a bad thing. Corrupt intervention gives you a promised 3 gens not getting work done, meaning you can go to a gen far from you, be wrong about them being there, and they won't be able to pop a corner gen in the time it takes you to find them. It's amazing. Or there is thrilling tremors which allows you to block gens by picking someone up and if a gen isn't blocked well ######### man, now you know where to go next and you didn't even need BBQ. Or there's Discordance so you can tell when minimum half their team is working on a generator so maybe you can stop chasing the runner and, oh idk, go apply map pressure. Or there's overcharge which isn't consistent but can catch a few people off guard. Or there is the new Surge which does apply the passive on Surveillance so you know if someone is near and on a gen!

    You have a cacophony of perks at your disposal to help slow down and defend generators. The fact that you refuse to run any and all of them in favor of Agitation and Brutal strength is where you are struggling. Also

    "The fact you can't play with, didn't read what I said, and think Ruin does anything is very telling."

    At least I know to run gen defense perks. And look at that I'm not on the forums whining about gens getting done too fast. I'll admit they do, but at least I'm actively trying to do something about it when I play.

  • NMCKE
    NMCKE Member Posts: 8,243

    Sometimes you can't apply pressure because your killer simply doesn't allow it. However, I feel like that's a killer problem more than a generator problem.


    Overall, let's try getting all killers a level playing ground, then we can try something at the beginning of the Trial that slows generators! :)

  • Caretaker
    Caretaker Member Posts: 764

    The big thing is map size, layout, tiles, and well gen speeds and chases in general. Devs said chases should last 15s, that's why the emblems work the way they do. However, there's just no way anyone competent is getting downed that fast.

  • Caretaker
    Caretaker Member Posts: 764

    That's assuming they don't SPAWN on Ruin which I have done multiple games. Or that they even bother wasting time to search for it. Also, I don't play survivor much and guess what I rarely miss? Great skill checks. They're not hard to hit. It's an extremely easy rhythm to match. I'm aware of how Ruin works and stopping to work when someone messes up. I've also worked on gens with no skillchecks, so Ruin was SUPER helpful let me tell ya.

    CI is 3 gens, but doesn't guarantee anything. Just means those gens won't pop. Doesn't mean closer gens or farther off gens will be done. I have tried Corrupt, it didn't change anything. Why do you think no one runs this perk? If it's so good why isn't anyone dropping Ruin for it? Thrilling is tracking, I don't have issues with tracking. Discordance I don't run cuz I don't like hearing BOOM BOOM BOOM. Not to mention you won't always be free to drop a chase, or just run to that gen. What if it's across the map? Now you get annoyed, no sound, and a gen pops, nice.

    Apply map pressure how? Especially when I'm in a chase, and they're not incompetent and know to focus gens? Enlighten me. Surge is just awful. 8% is laughable and the range rarely gets more than 2 gens if you're lucky to get one at all. Surv requires me to still travel back to the gen. If I'm not in a chase, sure I can go check, if not then oh well at least my gen is glowing?

    out why those perks are unreliable and don't do much of anything?

    "The fact you can't play with, didn't read what I said, and think Ruin does anything is very telling."

    Yea, you're doing something. Being complacent and running the same generic perks that every killer does, yet still getting rushed. Despite parroting the, "JUST DO X". You're really helping there champ. I post video showing a problem, and you're response is, "Ruin." When even survivors make fun of how bad the perk is, there's a problem. There's a reason Monto memes on it.

  • PickCollins
    PickCollins Member Posts: 495

    Okay here I go.


    "Assuming they don't spawn on Ruin".

    I admit this is an issue but that's when you adapt to the situation. You don't need to focus down a survivor in the chase if ur afraid 3 gens are gonna pop in the process. You can go do other things and judging from your clip, you clearly made plenty of mistakes that went outside of chasing the Claudette. You could have just landed a hit and moved on but you chose to pop Frenzy and then boom she held you for 3 gens, pretty darn stupid move on ur end there buddy. If your ruin gets cleansed instantly you still have options, you just need to be more careful in your execution. Don't commit to long chases, pay close attention to key generators. Defend regressing gens so they don't pick back up quickly. You can do a lot even without ruin.

    "CI is 3 gens, but doesn't guarantee anything. Just means those gens won't pop. Doesn't mean closer gens or farther off gens will be done."

    That's hardcore disingenuous. Corrupt intervention doesn't block 3 gens at random. It blocks the 3 gens FARTHEST FROM YOU. Meaning if you spawn in a map like Suffocation pit or Azarovs, you have one section of the map completely cut off from getting progress done. The fact that you can't do anything with a 2 minute promise that the 3 safest gens will lot get touched, idk what to say to you. Learn to capitalize on stuff ig.

    "Apply map pressure how? Especially when I'm in a chase, and they're not incompetent and know to focus gens? Enlighten me. Surge is just awful. 8% is laughable and the range rarely gets more than 2 gens if you're lucky to get one at all. Surv requires me to still travel back to the gen. If I'm not in a chase, sure I can go check, if not then oh well at least my gen is glowing?"

    First of all, your goal gets a ######### ton easier when you decide to defend gens more than kill Surviviors. One thing I did to get to purple rank was to think less about killing the little snots and more about defending gens. Nowadays, it's rare that Surviviors get to endgame against me. Bc I'm not surrendering map pressure for a hook that I know is gonna come later anyways since killers win the war of attrition. Surge is powerful when it combines with perks like Surveillance bc it alerts you to knowing when the regression stops. Surge also applies normal regression on top of the 8%. The 8% is just a bonus. Combine that with Thrilling tremors and you can defend hella gens. Imagine ensuring a gen regresses for 16 seconds worth of progress plus an extra 8%. That's really good.

    And Surviviors on gens will flee when you show up, that's when you chase them instead. They aren't gonna sit there and let you pull them off. Wait wait wait hold on oh I see why you might think they would

    Killer rulebook for Surviviors page #456 paragraph 2C clause 6 subsection 982: any Survivior who is working on a generator when the killer approaches is to stay on the generator so the killer can pull them off. If they do not do this then they must bc Tunnelled off hook and facecamped. Okay now I see the confusion. Moving on.

    "Yea, you're doing something. Being complacent and running the same generic perks that every killer does, yet still getting rushed. Despite parroting the, "JUST DO X". You're really helping there champ. I post video showing a problem, and you're response is, "Ruin." When even survivors make fun of how bad the perk is, there's a problem. There's a reason Monto memes on it."

    I run Ruin bc my goal as the killer is to make sure they don't escape. How do I make sure of that? By not letting them do gens. Ruin lets me more time to chase and allows me to stop applying gen pressure in favor of hook pressure.

    And "being complacent" lmao. Okay buddy. I'm guessing every killer that runs BBQ is also being complacent and running the same generic perks? Bc if so, pretty much everyone here is a basic #########. Killers have bitched about gen times for how long and nothing has been done. Give up, it's pretty clear BHVR likes them the way they are. You don't like that, well they gave you a cacophony of stuff to use in order to prevent them from sneaking 3 gens past you. Use them.

  • Caretaker
    Caretaker Member Posts: 764
    edited September 2019

    It was literally a minute into the game. Nothing would've changed. At this point you're just TRYING to be contrarian.

    Also, why are those the 3 safest? If they're on the same side/closet on that side you pretty much showed them how to avoid 3 genning themselves, so sure, you really did a good job. Clearly why I see CI run SO often right?

    16s of regression? Is 4%. It's .25% regression or a 1/4 rate. Congrats, you dropped roughly 10s off a gen. You did such a good job. Also, if surge knocks someone of a gen they can literally immediately tap it and stop the regression. Really powerful stuff that Surge. Just run Surv, you'll see it glow, and the surv will run away from the gen so Surge won't even work on it. 10/10 will try that next game.

    "Killer rulebook for Surviviors page #456 paragraph 2C clause 6 subsection 982: any Survivior who is working on a generator when the killer approaches is to stay on the generator so the killer can pull them off. If they do not do this then they must bc Tunnelled off hook and facecamped. Okay now I see the confusion. Moving on."

    Uh, you feeling ok there bud? Maybe get outside, find a hobby, something. That's just a whole lot of gibberish and projection, or SOMETHING, but you do you. You run Ruin cuz the meta tells you to and you wouldn't stray from it if someone paid you to. I 4k without Ruin, and have plenty of 4ks with just pop if any stall perks at all. Clearly you're the superior player here though. My 100% doesn't mean #########, nor do my quad iris or anything. Guess I gotta delete all my footage since it doesn't have Ruin. All staged, and fake.

    Everyone runs BBQ cuz the grind is ass. That's something called false equivalence, look it up champ. They don't give us anything to truly stall the game, and even said multiple times they avoid stall perks, but they keep just pinching off these crappy perks that don't change the meta in any way, cuz they're bad.

    This was a loss, plain and simple. I made mistakes, but they didn't really make any so I just lost with 0 chance outside of hard camping or tunneling which risks DS, cuz that's a fair and balanced perk too. We have all these perks, but for the past 2 years people have begged for second objectives and a real answer to the gen speeds, but sure the devs are giving us options.

  • Blackowt_9120
    Blackowt_9120 Member Posts: 300

    Pay attention to the cooldown and you can essentially guarantee that survivors can only do gens 25% of the time. It’s great because it’s stall and tracking, which means it slows their time and speeds yours up, so you get a double return for one perk slot. combined with pgtw it can turn a 5 minute genrush into a fifteen minute game. But it’s perfectly fine on its own.

  • Caretaker
    Caretaker Member Posts: 764

    Ok, and when they're on the gens? What do you do then? It's 16s, that's not exactly gonna save the match.

  • Omans
    Omans Member Posts: 1,081

    If devs wanted 15 second chases they wouldn't be changing nurse. Imagine thinking 15 second chases on average would be balanced. A good killer would win basically every game if that were the case.

    You seem very much to want to be assured that there was nothing you could have done in that game. Sorry to say, but every choice you made that game ended up being the wrong one. Sometimes it happens.

    If you are doing these things as killer - no addons, taking long chases, strange perks, lower tier killer - and not playing optimally, why should you win or even tie? Should you 4k against survivors who play their role well?

    You are right about how bad some maps are, though!

  • Caretaker
    Caretaker Member Posts: 764

    They're changing her addons, this doesn't even make sense in that context. Why do you think emblems cash points every 15s? Why do you think bloodlust kicks in after 15s? And I yea, what was my mistake other than spending too much time on Claud? Even then I'd have lost the 3 gens?

    What long chase? The chase with Claud was over super fast. So was the other chases. I don't like addons cuz most are trash anyway, especially his. Strange perks? How are they strange? Cuz I dont dryhump the meta build that everyone screeches you must follow? Low tier killer sure. I was playing optimally outside of a bad Frenzy.

    Should survivors get to win cuz they happened to spawn and get a good map and 40 second chance perks? What even is that sentence? You should be able to go toe to toe not be destroyed cuz of a simple mistake, or a bad spawn.

    Most if not all maps are just trash.

  • PickCollins
    PickCollins Member Posts: 495

    The devs aren't touching gen speeds bc they like where they are at.

    As I've said and you've kinda failed to dispute there's a wide range of anti gen perks you can run. CI prevents Surviviors from being able to pop the gen they spawn at on the off chance you search the wrong gen in the beginning and it forces them to approach you if they want to start the game off on a high note. Surge combined with Surveillance allows you to spot nearby Surviviors and hinder their repair speed. Tremors is an amazing tracking and stalling perk especially with Surge combod with it.

    Ur only real argument you can give me here is ur one against Ruin and it's all this virtue signalling "I'm not gonna be a metaslave and you can't make me" BS. Blah blah blah. You don't wanna run Ruin we get it. Something about not wanting to metaslave or something like that.

    And I used the killer rulebook analogy bc it's pretty hilarious how many times killers go out of their way to get pissed with Surviviors for doing stuff and act like camping or Tunnelling is supposed to be a form of penance for breaking their made up rules. I mean imagine thinking Decisive strike isn't balanced. Oh wait...

    "DS, cuz that's a fair and balanced perk too".

    I'm told Noed is balanced bc it has counterplay. DS has counterplay too, so by that logic it's balanced. So....shut up.

  • Caretaker
    Caretaker Member Posts: 764
    edited September 2019

    Aw it's mad. Past your bedtime? Need a nap chief?

    Imagine thinking a free 4s stun for a minute after getting unhooked is fair. Especially end-game where you literally get to win for free. Or getting DS'd after you hook other people cuz you clearly tunneled them.

    You keep throwing out words, but all I hear is, "I can't refute you so I'm gonna keep spouting the same crap cuz I wanna be right." How about we agree to disagree and move on?

  • Blackowt_9120
    Blackowt_9120 Member Posts: 300

    After you hook you know which gen to make a beeline for. That’s map pressure. Maybe you find someone, maybe you don’t, but you’ve still stopped the progress of all the generators. If you’re running pop, you know where to use it. 16s rarely saves a match, but doing that 10 times in a match is 160s. So nearly 3 minutes of safe or prioritized gens If you’re using pgtw efficiently you can create way more time than that. I would guess closer to 8 minutes.


    Now, assuming you do run into a survivor off of tt, which is a fair chance, you get a chase-during that time another survivor saves who is hooked, meaning that only one person is capable of doing a gen during that 16s-1m because you have tied up 3 of them. If you down the survivor you are chasing, you know where that single Guy working on a generator is, and you know what to pop. You’ve just created a good amount of map pressure, you’ve extended the game, and you’ve put the survivors in a reactive rather than proactive position, meaning you’re in control while they recover, and you can force them to be in recovery for the entire game. Add ruin and bbq into that and that’s what I run. I expect ruin not to last long, but it usually lasts long enough to get 3-4 hooks on average. Other times they break It 5 second in, other times I’ve already killed two people

  • Caretaker
    Caretaker Member Posts: 764
    edited September 2019

    Ok, counter-point. The gen glows yellow, and as you go to it, it goes off anyway. You also see multiple yellow gens cuz they're not stupid and they're spreading out as they should and burning through the gens as you should do.

    Going off your scenario. The other guy is now probably unhooked, and healed, and/or on a gen with either someone else, or they split and now you have 2 people on gens while chasing. Meaning you knocked out 1 out of 3 lives for one survivor, and could possibly lose gens to chase another.

    Now, if they choose altruism/over gens and you can snowball hooks then sure. Yea, it could help, but even perks won't help that cuz proper play/good chases will net you plenty of pressure from them panicking and trying to save. Just had a game as Demo with pretty meh perks. MYC/CI/Surge 1. Just prestiged him. CI hepled me find one person. Downed her, went to a gen which was almost done, downed him. Got good portal placement. Hooked, found another, downed, surge broke 2 gens. Cool. Hooked him, the gen that got surged above popped and the original CI gen popped.

    Well #########. CI ran off quite a bit ago, surge is on CD and only stopped 1 gen really, so that's basically 2 perks down. Now I got MYC. Which I did get fair use out of using my portals, so I gotta say I really like it on him. Helps with snowball if you get lucky. Didn't always find my MYC target, but it did net me a few downs.

    So, all in all the perks didn't slow the game down, and I was playing an arguably better killer on Thompson House, so a bit more room to move around and chase. Altruism won me that game. That's all it was. I played my chases well, but had they focused on the gens, I'd have maybe got a kill, possibly two? Which in my eyes is a win since I cycle out hooks. That'd been fine with me.

  • Omans
    Omans Member Posts: 1,081

    If that's playing optimally to you, I don't know what else to say. Do you really think you should be able to make many mistakes as the '1' in a 1v4 game, and still win against survivors who play well? I already explained everything in my previous post.

    Every advantage you can get as killer will help you, and can be the difference between a 4k and a 0k. You don't want to use addons? You don't want to use "meta" perks? You use a lower tier killer? It takes you 3 gens to find and down one survivor? All those things add up, and suddenly your chances of winning are much lower. That's how it is, buddy. Don't like it? Equip addons. Equip perks that will defend against how you lost that game (hello, ruin?). Use a stronger killer next time you see those survivors. Don't think that you can win just on skill alone?

    I am a rank 1 killer every month, under a week into the rank reset, every time. I can't even remember the last time I had three gens gone before my first chase was finished. But hey, I play optimally. The thing is, you severely underestimated the survivors, and got punished for it.

    As for maps - yes, I agree. That is the biggest balance problem in the game right now. Fix the maps and this game will become 10x more balanced.

  • Caretaker
    Caretaker Member Posts: 764
    edited September 2019

    Playing optimally to me, how I like to have fun is cycling hooks. 2 hooks each before I kill anyone, only kill if I need the pressure. Don't tunnel, don't camp, unless end-game/necessary. I want the survivors to feel like they have a chance to play, cuz I sure as hell don't like it when I don't get to play either. It's infuriating for both sides, so I try to avoid being that killer. I want people to get points, and I want to get as close to 32k as possible.

    The problem is we don't get advantages. The only advantage we have is if they act overly altruistic? Maybe a BBQ proc for a hint of where to go? You act like 80s is a lot of time. It's really not. I went to a gen, saw it was worked on, kicked it and knew a surv was near. Even if I had left I'd have lost those 3 gens, possibly a 4th cuz now Claud is safe to work on that gen.

    Guess what, played Demo on Thompson House. 4k quad iri with MYC/CI/Surge 1, no addons. I got very little if no use out of CI/Surge. Altruism and cycling hooks won me that match, simply put they made a lot of mistakes. I lost 2 gens SUPER fast too and that was after 3 successful chases that were done very quickly. It's not hard to get to rank 1, I'm sorry.

    I didn't underestimate anything, the game is just a broken mess. I don't know what to tell you? That game was an insta-loss. I had no chance of winning. You're lying if you think I could've done anything different. I've explained the time needed, the different choices I could've made. It points to me losing every time. Great you guys are optimistic, but it's not realistic.

    I do agree on maps. They are the biggest source of imbalance in the game atm.

    Also before anyone says it again. I don't want free wins, or easy games. I want to actually be able to play and not ruin someone's game cuz I need pressure. I don't think that's asking for much.

    Also, I'm about to 100% the game for like the 5th time? I've quad iri'd literally everything in the game as well. Survivor+all killers including Demo. I'm just missing hatch closing, 25 left and I'm back to 100%.

  • Blackowt_9120
    Blackowt_9120 Member Posts: 300

    Man, I don’t want to sound like a prick because i am legitimately trying to help you, but a fair amount of it does come down to personal skill. If you can’t down someone in the amount of time it takes for one survivor to unhook another, heal them, and finish two gens with the survivor they spent extra time healing you’ve already lost because of you. Youre spending way to much time chasing and need to work on routes, mindgaming, moonwalking, and recognizing when you’re being taken for a jog in the fog and to just stop.

  • Skaraok
    Skaraok Member Posts: 37

    Ruin does nothing to slow the game down. The fact that you think it does is laughable.

    The ONLY reason that Ruin works as absurdly well as it does, is because low rank morons spend ######### ages Urban Evasioning around the map searching for a totem instead of doing the generators. Either that, or they're just so ridiculously bad at the game that they can't do gens and/or they're extremely unlucky and get Hex skill checks every 5 seconds. That's literally the only reason why Ruin works.

    In every other scenario, Ruin pops instantly and you're forced to play with 3 perks, OR the survivors literally just don't give a ######### about Ruin and powered through it. And don't give BS that none of these scenarios happen because I've been the survivor/killer player in every single one of them. Even today, I've done gens up to 50% or 75% without getting a single Hex skill check. Ruin is a ######### joke and everyone knows it.

    As for the other stall perks that you brought up, most of them are either too situational to be used effectively (Thrilling, Surge) or wouldn't have worked against those survivors. Overcharge isn't really a great alternative for stalling unless you get potatoes. Surveillance and Pop might have been helpful, but they would have done absolutely nothing to help at the start of the game.

    Now, I will concede that CI and Discordance can get work done, however. You presumably watched the video, you saw how those survivors were hyper focused on generators. Discordance wouldn't have helped because all of them spread out, and as Caretaker said CI would have just forced them onto other generators and he maaaaaaaaybe would have gotten 1-2 hooks before the first three gens were completed. But even that is a stretch.

    The truth is, Legion is ultimately a low tier killer and any survivor with two clumps of braincells to knock together would have kicked his ass in that match. If he had run NOED and CI? Yeah sure, he would have gotten at least 1-2 kills, maybe even a 4k if they screwed up badly enough. But ANY killer can be genrushed to hell if you know how to play correctly. I've seen it happen so many goddamn times and done it myself so many goddamn times over the past 2 years, and it's frankly unbelievable to me that it's STILL this bad.

  • Omans
    Omans Member Posts: 1,081

    I also like playing that way - getting 12 hooks by the end of the game, squeezing every bloodpoint out of the survivors. But doing that against survivors who know how to play - do gens and get out - simply isn't reasonable. Give them an inch, they take a mile. When I'm survivor I rush gens HARD. Why? Because if you play solo against a killer playing optimally, it's a race against the clock between how fast all the potato survivors you meet in solo can be knocked down, and how well the killer is playing. And if that killer decides he wants to patrol his hook, and intercept survivors going for the save? Suddenly you don't have as much time as you think you do as survivor.

    It's a vicious circle. As survivor I go HARD on gens. Why? Because you never know how the killer is going to play. As killer if they are only sitting on gens, you have to create your own pressure by forcing them to make a save.

    At red ranks against good survivors who are doing their objective you don't have time to cycle hooks. It's admirable that you decide to not play optimally so the survivors in your games can have fun, but if I was survivor and I was against you I wouldn't go easy on you because you want to get all 12 hooks. I would call you greedy for thinking you can get away with playing like that against good survivors, and then run out the gate..

    Know what I call a killer (who isn't nurse) not using ruin or addons? An easy win. I regularly hit greats. I don't go looking for ruin. I just power through it, and yet I still have ruin on all my killers. Why? Because it adds up. Every second adds up. It can mean the difference between the Gen being completed, and the killer getting there in time to do a pop goes the wheel, or defend it, etc.

    I do enjoy playing addon-less from time to time when I want a challenge, but I certainly don't expect to get all 12 hooks and win every game when playing like that.

  • Caretaker
    Caretaker Member Posts: 764
    edited September 2019

    Chief. Tell me how the ######### I was supposed to finish that chase, and get those 3 off the gen. Please. You're clearly not listening, and honestly I don't know what you're all on. I found a surv, downed them, and by the time I got them on the hook 3 gens popped cuz the game is super easy, and there's no stopping coordinated survivors who just do the gens.

    They had WMI, and double healed most of the time meaning it took a few seconds. I don't know what kind of god you are, but you're double hitting, and hooking within seconds? Please teach me that trick, cuz in my almost 1900 hours and multiple 4ks, I've never just found a survivor and immediately downed them, then immediately downed another after leaving the hook unless they are utterly inept or new.

    I don't need help. How many times do I have to say this? You're all obsessing over my personal skill and experience with Legion, and it's clear you're not actually on-topic or listening. I've 4kd as Legion at rank 1 many times. Even quad irid and had perfect games. I was showing how ridiculous gen speeds are and how a game can go south instantly. I have 100% the game, about to 100% it again. I have quad iri'd every killer and survivor.

    I've been rank 1 for years. I AM NOT ASKING FOR ADVICE CUZ I DON'T NEED IT. Maybe if y'all read the thread you'd realize that. Hell I played the current Legion playstyle when he was 110 and still got perfect games at rank 1. Sorry if I'm coming off as rude, but like. I've said this so many times it's kinda getting annoying.

    Post edited by Caretaker on
  • Caretaker
    Caretaker Member Posts: 764
    edited September 2019

    I don't EXPECT to win. I TRY to win. That game was at rank 13. Not red ranks, rank 13, and my gens got rushed that fast. I had no control over the game, and as the devs put it, "It is the killer's trial." Yet I had no power to win that match. I don't like using addons, cuz I like playing just the base killer. Rarely I'll slap some on to screw around or test something to see how it works, but otherwise I like to play base, only perks.

    But against a survivor like you, that means Ruin isn't doing anything. It just stops skill checks extra progression assuming you hit a great, which is what? 2%? Now imagine all 4 hitting greats, or 3 more realistically. If Ruin doesn't blow immediately.

    I had a game earlier. Wraith had Ruin, and a few stall perks. He was bouncing around hooking everyone. Using Small Game I found Ruin super late. Once Ruin popped I just did the gens, and we all got out. There was nothing he could do. Didn't have NOED, and I popped the totems. He was keeping up pressure, but I pressured harder by staying safe, and just focusing gens. I wasted so much time and he was pinging ponging hooks, but even screwing around I had time to do 5 totems, and 5 gens before he could kill anyone. Even basement hooking and putting down pressure.

    I had a game against a Plague where I let someone almost hit stage 2 to get a gen done, still had time to run out and grab her. Only reason I died was a stupid play to finish a daily, and teammates that healed immediately after getting sick. I could've played immersed, I found the hatch, it was a free win for me even though I only had Mettle. I was safe that entire game. Even on Thompson which has a lot of open area for Plague to work with, especially with Corrupt.

    Good survivors will not let you play the game. Unless you can swing some pressure through altruism, or they make some really stupid plays, or get cocky, they're getting out. Playing against potatoes isn't a good judge of how powerful a killer is or how good they are as a player. If I see the killer patrol, I just do gens. That's 3 minutes, I can do at minimum 2 gens while they struggle/my team tries to unhook. They probably will unhook too, which means I can afk on another gen while they go down. There's a reason I really enjoy running No Mither in my main build.

  • Omans
    Omans Member Posts: 1,081

    Can't speak for being at rank 13, but once I learned how to play killer effectively I have never once thought that a game was beyond my control from the very beginning of the game. After I've made several mistakes? Sure, games can spiral out of your control pretty quickly. But no game is unwinnable as killer. Sorry.

    As for your examples..the Wraith game..if he was as good as you thought, hooking people as fast as you thought he was, then you wouldn't have had time to do everything you said you did.

  • Caretaker
    Caretaker Member Posts: 764
    edited September 2019

    I know how to play killer, again. I don't know what else to say. Congrats you never get coordinated squads?

    If winnable is getting a kill, sure you can possibly win, but there are plenty of games that are unwinnable. If survivors aren't complete potatoes and actually try they will leave. I highly doubt you've won every single match, or never had a 4k escape. So yea, you can't win every game, and Ill fight you on that. I've seen some of the top players get utterly destroyed and that's with them running Ruin, and the usual slowdown perks.

    Also, the Wraith was decent, and he did have time, you just underestimate how little time you have in a game and how fast gens go. The totems were super close, and every survivor has 2 hooks before death. He cycled through hooks, never found or chased me, the other survivors obviously ran him a bit before going down. There was a chain of downs near the end, but he pushed us out, the last survivor not hooked saved, ran for the exit and last guy got hatch.

    The only way he might've done better was to just hard tunnel people off the hooks, or camp. Which I assume he didn't want to, cuz that's just boring for both parties.

    I just can't take you seriously if you say you win every match, which is what that sounds like.

    Post edited by Caretaker on
  • Devil_hit11
    Devil_hit11 Member Posts: 8,839

    So i've read all 5 pages of this post and i have few comments to make. I'm sorry to say, but this is one of the cases in which genrushing unfortunately justified. At the start of the game, you took 40 second find someone which is fine, but after hitting Claudette, you decided to go on 60 second chase when you are not a 1vs1 killer. one of the problems with killer mains and this is true for survivor is that they believe this game is 1vs1 game which it isn't. for this 1 minute and 20 seconds, nobody needed healing, there was no gen pressure and the claudette was successfully wasting your time. 3 generators being complete was justified. You end up juggling few people in the middle game, then wandered around, did few chases and the game was over by then. you did poor job in using legion's killer power in the match and the idea nobody heals isn't true as everyone who was injured healed up by 3:52. All in all, you played very poorly in the match and the player caliber was beyond your level.

    Even though this game doesn't have competitive scene. It doesn't mean that people don't want to win. a game can still be competitive in the sense that every player is trying their best to win. Unfortunately for killers, Add-on and Perks are not luxury. They are mandatory. If your not willing to use the best tools to improve your winning chances, then you deserve to lose when you face stiff competition. You don't really need to rely on meta tools, but know that you'll need more skill if you choose to play without them.

    Majority of the games as killer are winnable. There is skill-cieling to dbd, but that only really occurs at the very top when everyone is making very little error. Majority of low-level games have a ton of weak-link survivors and many of them make a lot of errors which are easy to exploit as killer. that is why playing killer is really easy and every game is winnable until you hit the very top.

  • Omans
    Omans Member Posts: 1,081

    I never say I win every match? I'm simply saying that if I play well enough in a trial I always have the potential to win. That potential is never not there. I have never looked back at a loss and thought "yep, nothing I could have done differently".

    I get outplayed. I make mistakes. I get frustrated. But I never lose a game before the game has even begun.

    I know how much time I have as killer. It ain't much, but it's more than enough to kill a team of survivors when they get rid of all the totems. Of that I'm sure.

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,266

    According to the developers: If they repair 3 gens in a chase, it's because you made a mistake .....

  • I_Be_Pro_Fun
    I_Be_Pro_Fun Member Posts: 73

    Mad Grit is much more effective at stopping body blocking.

    Hola. Legion Main as well here. Just have a few... Tips.

    A. Fix your perks. Legion gets their strength from knowing where survivors are, and delaying all survivors at once. Mad grit instead of agitation, because in End Game, body blocking will be much more prominent regularly.

    Discordance instead of Barbecue. Unless you are playing Spirit, Billy, Nurse, or Demi (in some cases), Barbecue is really only good for points (as you cannot move fast enough to capitalise on it). Not to mention, Discordance can't be blocked, and doesn't even require you to do anything (though not sure it would have helped with the first three, admittedly)

    Take off Brutal Strength. Your killer power is literally derived from not needing to break pallets mid chase. Basically meaning that Brutal Strength is just convincing you not to use your power. Instead, take sloppy butcher (cause you get lots of hits to slow down the game further), Franklins (again, lots of hits) or bamboozle (so you can basically fly through vaults)

    PGTW is fine, though really, I run Monitor (allows you to get closer to working survivors)

    Last tip I can really give to you is don't continue the chase after you get the frenzy hit. The power is designed to slow down the game (for survivors to mend). Chasing after that survivor literally does nothing to your advantage. It basically means you wasted your power for nothing (as the timer doesnt decrease when within your TR).

    Personally, the best play with Legion is to hit as many people as possible within the first few seconds. Giving chase after the only DW survivor wastes both the DW and all of your map pressure

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867
    edited September 2019

    At some point we have to just admit that OP is horrible at killer and refuses to get better with the tools at his disposal. Sorry, but every excuse he's thrown out there about this is just that, an excuse.

    I hate running Legion, but did so last night at rank 6. Ran 8 matches. 4 with no perks, 4 with only Thanata and SB. No addons. Had a 2k in the first match due to key escape, but a 3k in the next two and 4k in the last no perk match where only 2 gens were done. That was a brutally long match as I was focused on the center and killer shack area of azer. There were only 2 gens on the other side, so I refused to roll over there. They kept running out there, but I'd go back and kick gens. 20 long minutes, but great BP.

    With 2 perks, it was a 2k in the first match, but lots of hooks and still pip. Fun match vs a good SWF with 3 rank 2s on Lerys. 4k in last 2 matches.

    Map pressure is a choice. You play for the hook and you get burned. Play for the gen and you will get the hooks.

    I will caveat this by saying I got lucky with a few maps due to getting Groaning Storehouse 3 times and Azerovs. I'm comfortable on these maps as I cut them in half and hold the fort down. I also gave the hatch twice because I felt those two instances were good survivors saddled with boosted team members.

    2nd edit- Forgot to mention that I switched to Trapper after that. Felt great, like putting on your favorite shirt. Got absolutely destroyed in the next 4 matches. 3 deaths only. Mostly my fault as my head was not in the game. Switched to Lady Hag, had a good match, quit while I was ahead.

  • Well_Placed_HexTotem
    Well_Placed_HexTotem Member Posts: 824
    edited September 2019

    M1 killer getting looped and genrushed? Have you tried to git gud or apply map pressure? /s

  • PickCollins
    PickCollins Member Posts: 495

    1. Decisive strike only works if your opting to tunnel someone off the hook. And even then you can counter it by slugging or just...not Tunnelling. Pretty funny. It has counterplay. It's called time.

  • PickCollins
    PickCollins Member Posts: 495

    That's the most ignorant statement ever. Ruin is an amazing perk even if it gets smashed by ur first down. The only time ruin isn't useful is when it gets smashed at the start of the game, but adapting to the shift makes it possible to still come out on top.

  • Mochan
    Mochan Member Posts: 2,886


    You just want a chance to "Play the Game?"

    Let me tell you The Truth: Killers always get to play the game in its entirety. Because KILLERS NEVER DIE.

    No matter how bad you are at the game, you will always get to play the game and find and chase survivors, because unlike a survivor, there is no way for your night to end early.

    Survivors, on the other hand, can slip up in the first 30 seconds, get hooked, spend a minute on it and die without ever really playing.

    So no, I don't want to hear deaf cries like that. Ridiculous.


    Here's the thing: all you did is prove that you are not so good at the game. I get a Nurse who slugs all four of us in two minutes. Does that mean Nurse needs to be nerfed?

    Of course not! It just means she is better than us and outplayed us. For every match I get like that I get 10 matches where we outplay the Nurse or just have a good game and the Nurse kills half of us and the other half escape.

    Your worst experience in the game is not anywhere indicative of the usual quality of the game or the status quo.

    If you are not exerting enough pressure that 3 gens are done before you can hook a survivor, you just need to get better at the game. We all started sucking at this game. And with that kind of performance there's no way you're in the high ranks. At the low ranks you can do better, just learn to play better and track and hook survivors faster.

    And if you are actually in the high ranks and getting stomped like this? Well guess what... that means you aren't good enough to hang in the high ranks! You will keep losing and pipping poorly until you end up back in the lower ranks where you belong. Look at me. I can get to purple ranks easy, but once I get to purple the games get a lot harder. This is my actual skill level. I can't progress higher and get good and easy wins because I'm fighting at a level where the players are as good or better than I am. So until I improve I will keep getting stomped or just not winning as much as I would in the lower ranks.

    This is normal. People need to accept that this is true. People who keep crying about killer/survivor sided imbalances and how ranks mean nothing are just averting their eyes from this reality. Either because they're being brainwashed by idiot streamers or because their ego is too big for them to accept their real skill level. Or maybe both.

    Which one are you?

  • 8obot1c
    8obot1c Member Posts: 1,129

    This is why they need to make the times longer or make a new objective.

  • TheUnendingNightmare
    TheUnendingNightmare Member Posts: 1,172

    Actually maybe not increasing time but if the killer could prevent acces or certain paths to the gens it would be a bit more fun.

    Killers could have the ability to lock down certain areas in which gens are located allowing acces only to the killer. Survivors would need to activate a breaker or something and could even become trap until someone lift the lockdown or repair the gen inside.

  • Mochan
    Mochan Member Posts: 2,886
    edited September 2019

    If you are getting beat at Rank 13 then that just shows you have a long way to go to get good at this game.

    I mean seriously? Crying about imbalance and how the game is rigged against you at such a low rank when you aren't even an average (median) player in terms of skill? Come on.

    Your gens are getting rushed because you're not exerting enough map pressure.

    I just finished a game with a Huntress who killed all us in under two minutes. Yeah, she was using a Pink Hatchet, but if you want to feel like you "have no control" Survivors can get curbstomped a lot worse than killers.

    These things happen. You need to accept that you lack skill and get better at the game. Crying that the game is survivor-sided shows that you have no interest in improving or even learning the game.

    You need to accept that sometimes you outplayed, and just move on to the next game.

  • Mochan
    Mochan Member Posts: 2,886

    This is a ridiculous statement that only a newb killer who has never played Survivor can possibly say.

    Sorry, but you are so out of touch with the game that nothing you say is convincing.

    Ruin is a huge deal at every rank except at the absolute highest where everyone hits great skill checks with ease (these players are not common). Sometimes it gets blow up early, sometimes it wins you the game all by itself. There's a degree of luck involved, but saying it doesn't slow the game down is a stupid statement at best, a downright ignoramus' sentiment at worst.

    Even if Ruin blows up within the first minute of the game it still probably stopped that clump of survivors who spawned next to a gen from rushing the first gen.

    I can't count the number of times I wanted rush the first gen with the guy beside me who had Prove Thyself but couldn't because one or both of us was messing up the skill checks every few seconds.

    There's a reason why like 80% (or more I don't know) of killers run Ruin, because it is effective and it really does slow the game down. And this is true even in the purple and red ranks.

  • LoopHard
    LoopHard Member Posts: 1

    Lol uses a suboptimal build on the worst killer in the guy and tunnels down the first guy you see then complain about gen times. And you knew they were using toolboxes, yet you still bring a ######### build, and a ######### killer with no Ruin or Discordance. Legion does need a buff but you played like hot ass.

  • Predator3174PL
    Predator3174PL Member Posts: 302

    This build might help you in the future. Personally I would took Ir Button and Stolen Sketchbook, but if you want to slow the game at it's full potential, this is it. Still not as strong as I would like it to be.

  • Thasard
    Thasard Member Posts: 268

    Shhh! I hate this setup, but yes, definitely a better build by far. Thanat with mangled is a guaranteed delay once survivors find your ruin. There's legit minimal fear of a legion, but this is probably one of the better builds to guarantee a higher BP game with "them".

This discussion has been closed.