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DLC segmentation
When I wasn't at home, my nephew used my auric cells to buy the demogorgon. Rats.
So, if I am to later buy the Stranger Things DLC from Steam, is the game smart enough to realise I already own the killer segment, and refund back 500 ac?
Comments
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Nope
2 -
No. Sorry for your loss :(
2 -
Sadface. Time for a suggestion.
But then again, that's not gonna let them earn more money.....
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No... you're just boned my friend.
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DLC and in-game purchases are treated separately
For a long time, DLC was the only way that players could buy characters. With the addition of the in-game store, we wanted to provide the option to buy characters separately instead of being locked into a full DLC.
Since the DLC is handled by 1st parties (Steam / Sony / Microsoft) and the in-game store is directly handled by Dead by Daylight, the transactions are handled separately.
7 -
Have your little dude do your laundry for a month. That'll teach him the value of a dollar.
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Game.OnLoad() // event
{
var newDLCs = store.GetNewlyBoughtDLCs();
var existingComponents = store.GetPurchasedComponents();
foreach (var dlc in newDLCs.List)
{
foreach (var newComponent in dlc.Components)
{
if (existingComponents.Include(newComponent))
{
store.ReallocateCost(newComponent);
}
}
}
}
Yes, the above pseudo-code is simplistic and ignorant of the existing architecture, but that'd be the general approach I'd take when trying to tally a player's store purchases vs in-game purchases.
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Time to get a new nephew.
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But first sell the other one so he can buy other auric cells.
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I'm facecamping him on hook.
0