Feedback and Suggestions

Feedback and Suggestions

The Pig - Rule Set #2 CHANGES!

Member Posts: 14,229
edited July 2018 in Feedback and Suggestions

There are actually a few things that need adjusting for the Pig namely her crouch/ambush, however I'd like to propose an interesting change for her Ultra-Rare addon Rule Set #2 as I feel it's current effect should simply be in her base kit.


The new Rule Set #2 would make it so all of her traps are completely NON-LETHAL and pose no threat to survivors whatsoever. Regardless of what boxes the survivor checks, the RBT cannot be removed, but the timer will continue to tick down just as normal. When the timer reaches zero or the survivor attempts to leave through the exit gates, instead of the trap killing them, it will simply fall off disarmed in the same fashion as if they had found the correct box.


Thought Process:
The devs have made it quite clear that they like when the killers higher tier addons change the game play in some way and this change would follow right along with those goals. It would also further accentuate the Pigs strengths and design direction which are slowing the game down. You forgo the lethality your traps could have given you for having them be better at wasting time. I think it would also add some very hilarious game play, as the survivors would be panicking, thinking they are just getting unlucky with boxes and about to die, when in reality they are completely safe. Also a side bonus of reducing any tunneling the survivors dislike so much, as the Pig will know you'll be busy for a while and won't need to focus you.

What do you guys think? I thought it was a genius idea and would add so much more fun.

Disclaimer: credit to Keiwolfs as it was his initial idea and I made some tweaks with it.

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Comments

  • Member Posts: 192

    Amazing. Great time waster. You could tunnel if you wanted to, or pick off a key Survivor late-game, or use it to secure a kill if the game's pretty much over.

  • Member Posts: 2,051
    edited July 2018
    That sounds like so much fun actually.

    One suggestion though. It'd be extra cool if you had the option to choose to place dummy traps or real traps on survivors for that add on too, so that it has potential in early and late game.

    Ex: You bear trap first survivor early game and in 2.5m, their head doesn't pop. Now they know you have the add-on. You trap a second survivor mid game and they think it's a dud, but it was actually real and chops their head off.
  • Member Posts: 1,604
    edited July 2018

    Actually, a good idea, since the default Rules no.2 was really useless anyway

    This can be defeated by SWF though, oh he has that addon, so we don't have to care about those boxes!

  • Member Posts: 14,229

    Actually, a good idea, since the default Rules no.2 was really useless anyway

    This can be defeated by SWF though, oh he has that addon, so we don't have to care about those boxes!

    Yeah I thought about swf kind of nullifying it after one persons gone through it completely but I mean doesn’t swf already nullify a lot of other game mechanics as it is? Lol. At least if that happens you already got the time from 1 person at minimum going through all the boxes and that’s if you didn’t also trap more people during that time so they’re going through it as well. It could also not be a full 4 man swf. Regardless yeah weaker for swf but that already holds true for many aspects in the game so what’s new lol
  • Member Posts: 14,229
    That sounds like so much fun actually.

    One suggestion though. It'd be extra cool if you had the option to choose to place dummy traps or real traps on survivors for that add on too, so that it has potential in early and late game.

    Ex: You bear trap first survivor early game and in 2.5m, their head doesn't pop. Now they know you have the add-on. You trap a second survivor mid game and they think it's a dud, but it was actually real and chops their head off.
    Yeah I thought about that as well. I was just trying to keep it as simple as possible since the devs don’t like things that would require too much work. Also, as long as it’s not a swf it feels extremely strong already so I didn’t wanna go over the top. It’s gonna be a ton of extra time given. As we’ve seen for the last few killers they really don’t wanna ultra-rates that are that strong and prefer to have them simply change game play instead. Kinda interesting as it’s one of the only ultra rare killer addons that actually changes the survivors game play as well instead of just the killers.
  • Member Posts: 114
    edited July 2018

    The only problem I could see would be lore wise. Amanda is a vicious b$%ch and letting people live through anything wouldn't even cross her mind.

  • Member Posts: 14,229
    edited July 2018

    @Navydivea said:
    The only problem I could see would be lore wise. Amanda is a vicious b$%ch and letting people live through anything wouldn't even cross her mind.

    That's why it's a rule set #2, it isn't her intended game plan. The way she plays is rule set #1.

  • Member Posts: 114

    Fair enough.

  • Member Posts: 14,229
    edited July 2018
    Hopefully some of the devs see this before they make there Pig pass since they’re making their way through all the killers for buffs. 
  • Member Posts: 2,258

    One word - SWF.

    One is dead, then everybody knows you are running this.

  • Member Posts: 14,229
    RSB said:

    One word - SWF.

    One is dead, then everybody knows you are running this.

    Simply keeps it from being too good I suppose. 
  • Member Posts: 371

    @RSB said:
    One word - SWF.

    One is dead, then everybody knows you are running this.

    Well, the devs have had some mention of removing the ability to see what the Killer has until the game's completely done, so I wouldn't worry too much there.

    Just have to hope they actually go through with something like that soon...

  • Member Posts: 672

    I initially was a little confused, but now that I understand I think it would be awesome

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