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Suggestions for the Pig.

How can a Killer who basicly has 2 different powers still kinda underpowered? Well cause her ambush is hard countered by Sprint Burst and her traps are not dangerous enough for survivors. Not even SWFs will stop blasting gens cause they know the chances it goes off is between zero and none. Anyway, here are some suggestions for buffs.

- RBTs now activate after being 20s outside of a chase, this is a chance to heal up or get an head start.

-Jigsaw Boxes now use similar skillchecks to Doctors Snap out of it.

- Failing a Jigsaw Box skillcheck now regresses some progress.

- Speed up her max speed and acceleration to help catching sprint bursting survivors.

Comments

  • Baphomett
    Baphomett Member Posts: 394
    Asking for way too much, this would make her totally OP.  Especially the last one - she is already fast enough and this would only punish non-SB-users to the point where SB would be mandatory for all survivors, which in turn would guarantee it never gets nerfed.

    It seems like the simpler fix would be to just shorten the timer and make the traps timer jump 20 percenet every time a generator is repaired, thus either slowing all the survivors gen progress or giving you an easy kill.  Either way the RBT becomes deadly without the Pig just camping Jigsaw boxes.
  • Blueberry
    Blueberry Member Posts: 13,671

    We don't want traps more lethal, we want them to waste more time. Rule Set #2 should be baseline, crouch view point raised to match her actual height, and roar with her lunge removed. That's all she really needs.

  • Navydivea
    Navydivea Member Posts: 114

    Mostly agree with Blueberry but add more control to her lunge. Not that hard to dodge.

  • Blueberry
    Blueberry Member Posts: 13,671

    @Navydivea said:
    Mostly agree with Blueberry but add more control to her lunge. Not that hard to dodge.

    Survivors dodging it is usually hardly an issue. It's only an issue with them out distancing you thanks to SB. My hopes are that without the early warning of the roar you can nail the hit before SB has a chance to kick in. I also had the idea of making the roar inflict exhaustion in her terror radius. I think that would be a nice way of giving her a counter to the current meta.

  • Navydivea
    Navydivea Member Posts: 114

    @Blueberry said:

    @Navydivea said:
    Mostly agree with Blueberry but add more control to her lunge. Not that hard to dodge.

    Survivors dodging it is usually hardly an issue. It's only an issue with them out distancing you thanks to SB. My hopes are that without the early warning of the roar you can nail the hit before SB has a chance to kick in. I also had the idea of making the roar inflict exhaustion in her terror radius. I think that would be a nice way of giving her a counter to the current meta.

    Not really a fan of the exhaust idea. If someone can time a DH on me then they deserve the dodge. To be honest I wouldn't mind SB so much if the games didn't end so damn fast.

  • Blueberry
    Blueberry Member Posts: 13,671

    @Navydivea said:

    @Blueberry said:

    @Navydivea said:
    Mostly agree with Blueberry but add more control to her lunge. Not that hard to dodge.

    Survivors dodging it is usually hardly an issue. It's only an issue with them out distancing you thanks to SB. My hopes are that without the early warning of the roar you can nail the hit before SB has a chance to kick in. I also had the idea of making the roar inflict exhaustion in her terror radius. I think that would be a nice way of giving her a counter to the current meta.

    Not really a fan of the exhaust idea. If someone can time a DH on me then they deserve the dodge. To be honest I wouldn't mind SB so much if the games didn't end so damn fast.

    Well DH isn't really an issue as it has counter play and you can bait it out to make it doing almost nothing. The problem with SB is that there is no counter play. I do agree though, if the games didn't go nearly as fast as they do then many of the perks like SB that waste so much killer time wouldn't be as big of a deal. The problem is though that the games are short, so they are an issue. Looks like the devs prefer tackling the problem from a perk standpoint.

  • Navydivea
    Navydivea Member Posts: 114

    @Blueberry said:

    @Navydivea said:

    @Blueberry said:

    @Navydivea said:
    Mostly agree with Blueberry but add more control to her lunge. Not that hard to dodge.

    Survivors dodging it is usually hardly an issue. It's only an issue with them out distancing you thanks to SB. My hopes are that without the early warning of the roar you can nail the hit before SB has a chance to kick in. I also had the idea of making the roar inflict exhaustion in her terror radius. I think that would be a nice way of giving her a counter to the current meta.

    Not really a fan of the exhaust idea. If someone can time a DH on me then they deserve the dodge. To be honest I wouldn't mind SB so much if the games didn't end so damn fast.

    Well DH isn't really an issue as it has counter play and you can bait it out to make it doing almost nothing. The problem with SB is that there is no counter play. I do agree though, if the games didn't go nearly as fast as they do then many of the perks like SB that waste so much killer time wouldn't be as big of a deal. The problem is though that the games are short, so they are an issue. Looks like the devs prefer tackling the problem from a perk standpoint.

    Which I don't get. Every streamer they talk to tells them it's the core gameplay that's the problem. Gens are far to fast and pallets are so plentiful Iv'e had single chases last the entire match along with some really terrible window loops. What's really sad is that they just helped make a similar game that looks like it will be out right better.

  • Blueberry
    Blueberry Member Posts: 13,671

    I know we've been telling them exactly what the issues are and how to fix them for over 2 years. I've got over 1700+ hours so I've been making posts and trying to tell them for ages. They just don't want to do what needs to be done. They have always wanted to fix everything with a bandaid rather than tackling the core issue itself. They always come at the problems by adding a perk or a killer to try and fix the problem. The perks are usually bad and one killer doesn't fix the problem for the rest of the killers. I mean even look at The Pig. She was added to combat games going too fast. That's part of her entire core strength, delaying games, and she's arguably pretty bad at it herself. I can get games slowed down more from myers getting 1 shots and saving chase time than I do from her traps. I'm not gonna be overly critical of the killers buffs though, it's at least a step in the right direction. It's just once again not addressing the core problem, map design and broken survivor perks.

  • Volfawott
    Volfawott Member Posts: 3,893

    -Jigsaw Boxes now use similar skillchecks to Doctors Snap out of it.
    This is something I really want currently having standard skill checks on her bear traps makes it really easy to deal with. There's literally no pressure or fear when you have one on unless you're in a big map with the boxes spread out.

    It would also make her add-ons that affect skill checks like interlocking razors, razor wire and workshop Grease a lot more useful though I think the latter two should make skill checks more difficult rather than making them more frequent.

     however if you're going to increase any speed she has I would say just increase her crouching speed 100% movement speed whilst crouching would be ideal but I don't know if that's me over shooting.