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(Rework PIG) Suggestion of Rework

Th3Nightmare
Th3Nightmare Member Posts: 1,266
edited July 2018 in Feedback and Suggestions

I had an idea of ​​rewinding the power of Jigsaw to make it more fun to play and a real challenge to face it.

Changes to your power Base

  • Crouching: The duration is 1 second and when the attack is made it will not notify the noise until it is halfway.
  • Inverted traps: Quite a few changes that I have thought and very interesting we go with them. Why these changes? I think these changes will really make it a challenge to play a game against jigsaw and the survivors will really have to do their bit if they want to live.

Inverted traps

  • Pig will start with 4 expandable traps with addons.
  • The time of explosion of the trap will be 2 minutes and 30 seconds (decreased with Addons) and will start when a generator is repaired. The timer stops in pursuit and on the hook. (Rework addons)
  • Successful altruistic actions will increase your time (cure: 30 seconds and save from the hook: 1 minute)
  • Unsuccessful altruistic actions will reduce your time (cure: 10 seconds and save from the hook: 20 seconds)
  • For each generator repaired from the timer account is decreased by 30 seconds.

JigSaw boxes

  • Pig will start with 4 boxes spread across the map.
  • The good box will contain the key, each box has a 25% chance.
  • Each JigSaw box will take 15 seconds to register (expandable with addons). When you register the box, there will be ds strike skill checks. You will have 3 skill checks, every 5 seconds. If you correct the skill check, your counter will be added 15 seconds, if you fail it will be reduced 20 seconds (it does not matter if you fail or hit, you will just register the box and if you are lucky you will receive your key ... but take care of your time and do not miss any. ..)

Good idea?

Post edited by Th3Nightmare on

Comments

  • Blueberry
    Blueberry Member Posts: 13,590

    This idea is already lost because the devs cannot and will not sink that much time into changes for a previous killer. You need to suggest changes that are much faster and easier for them to implement.

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    yeah alls I really want is for them to fix the ambush attack such as the roar at the beginning of the ambush.... also just make it to where the timer starts as soon as the trap gets put on..

  • Blueberry
    Blueberry Member Posts: 13,590
    Bravo0413 said:

    yeah alls I really want is for them to fix the ambush attack such as the roar at the beginning of the ambush.... also just make it to where the timer starts as soon as the trap gets put on..

    Raise her crouch viewpoint to math it’s actually height, roar at the start of the ambush removed and Rule Set #2 as baseline is all she needs. It’s a joke that the addon is considered an ultra rare.
  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Blueberry said:
    Bravo0413 said:

    yeah alls I really want is for them to fix the ambush attack such as the roar at the beginning of the ambush.... also just make it to where the timer starts as soon as the trap gets put on..

    Raise her crouch viewpoint to math it’s actually height, roar at the start of the ambush removed and Rule Set #2 as baseline is all she needs. It’s a joke that the addon is considered an ultra rare.
    Rule set 2 only encourages them to do gens it does nothing to slow the game.. timer needs to start right away when their saved and for rule set 2... survivors should start off by seeing 1 box.. they must search the box in order to reveal the 2nd box etc...  survivors must search all 4 boxes in order to remove the trap... 
  • Bravo0413
    Bravo0413 Member Posts: 3,647
    They should also subtract time for each gen that is complete something small like 5 or 10 seconds this discourages the gen rush