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Low prio bracket

Could you implement a low priority bracket for people who get thumbed down x-amount of times. Then in low prio they have to play against others in that pool too and the only way out is to get 3 RED pips (whilst in this bracket they do no get BP or Rank pips) - See Dota2 for more information.

I think this could have a positive effect on the community, force toxic players to play with their own and make others think twice about their own actions to get put into said bracket.

Comments

  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    Any ideas?

  • Baphomett
    Baphomett Member Posts: 394
    This would be abused so much that the game would die overnight.  It would be better actually read reports and address legitimate bad behavior, which doesnt seem to be happening.
  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    @Baphomett said:
    This would be abused so much that the game would die overnight.  It would be better actually read reports and address legitimate bad behavior, which doesnt seem to be happening.

    exactly so in the event there is no manpower or department to waste money on something which can be self regulated? 100's of other games deal with this kinda stuff automatically - Dota2, CS:S CS:Go and they are way bigger franchises than DBD

  • Baphomett
    Baphomett Member Posts: 394
    edited July 2018
    Just think about how many times survs flame a killer for doing his job after the match.  That would be 4 reports.  Every time a flashlight mob abuses a killer - one report for each of them.  Very quickly no killers would play, because they'd either be banned after every match or too afraid to actually kill anyone and get reported, whereas toxic survs would have 4 times the banning power.   On the plus side - camping, tunneling, moris, hatch standoffs, NOED, Ruin and generally anything that involves killers scoring points would be gone from the game and all killers would be a strict catch and release policy, which is what a lot of posters here seem to want.
  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    Well maybe if the low prio bracket is for disconnects instead?
    and not the thumbs down.

  • Baphomett
    Baphomett Member Posts: 394
    Now that I'd be fully in support of.
  • Master
    Master Member Posts: 10,200

    @TeambossFloze said:
    Could you implement a low priority bracket for people who get thumbed down x-amount of times. Then in low prio they have to play against others in that pool too and the only way out is to get 3 RED pips (whilst in this bracket they do no get BP or Rank pips) - See Dota2 for more information.

    I think this could have a positive effect on the community, force toxic players to play with their own and make others think twice about their own actions to get put into said bracket.

    Bad idea, if I look how reports are abused by the community

  • HeroLives
    HeroLives Member Posts: 1,985
    Yeah put all the dc killers and survivors together. 
  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    @HeroLives said:
    Yeah put all the dc killers and survivors together. 

    I can see the pitfalls with the subjectivity of how people perceive toxicity and are salty AF - but for D/C's - I think this could be something that's quite good. Maybe even ….if you disconnect from a lobby when lobby is full? (I can see this would be a bit harsh but may remove lobby dodging)

  • HeroLives
    HeroLives Member Posts: 1,985
    Right let them just constantly hang up on each other. 😉
  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498

    Well maybe if the low prio bracket is for disconnects instead?
    and not the thumbs down.

    That's what I was gonna say. The disconnects would be punished without the devs having to "ban" them. But seriously has anyone ever been banned for disconnecting too much? Because I have never heard of it 
  • azazer
    azazer Member Posts: 446

    @HeroLives said:
    Yeah put all the dc killers and survivors together. 

    I can see the pitfalls with the subjectivity of how people perceive toxicity and are salty AF - but for D/C's - I think this could be something that's quite good. Maybe even ….if you disconnect from a lobby when lobby is full? (I can see this would be a bit harsh but may remove lobby dodging)

    No. I dodge lobbies because of terrible ping. I'm not willing to be punished for a survivor's negligence of ping or refusal to find a better lobby. Stick with DCs because that is rampant. 
  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    @xxaggieboyxx said:
    TeambossFloze said:

    Well maybe if the low prio bracket is for disconnects instead?

    and not the thumbs down.

    That's what I was gonna say. The disconnects would be punished without the devs having to "ban" them. But seriously has anyone ever been banned for disconnecting too much? Because I have never heard of it 

    With this people won't need to be banned which I think is a good thing. but forces them to play against each other and

    @azazer

    Stop dodging lobbies you make ######### even worse.

  • azazer
    azazer Member Posts: 446

    @azazer

    Stop dodging lobbies you make ######### even worse.

    So it's my responsibility to suffer other people's terrible ping? They can bugger off to some other lobby where they have better signal and if they don't I'm under no obligation to play a game with lag issues. So go tell your red bar survivor friends to opt out for the sake of the rest of us and you can eat a bag of mashed a holes if you think I'm going to frustrate myself for the enjoyment of survivor playing a continent away.
  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498
    @TeambossFloze

    it sounds good in theory but would take a lot to make it not flawed. How do yoh get out of it? Finishing a game? Ranking up? What happens if the killer dcs and you can't finish a game. Survivors would Dc so much more ofen because of the no blood points but I guess it serves them right because they shouldn't have dc'd In the first place. 


    Also what about play time in game like how you used to get shards? That would make you not have to finish if the killer dc's

    I feel this would help the disconnecting problem. It wouldn't stop it but it would help. Also it would prevent that cheezy Disconnect so friend can have hatch 
  • Judgement
    Judgement Member Posts: 955

    @azazer said:
    So it's my responsibility to suffer other people's terrible ping?

    Dedicated servers when?

  • Orion
    Orion Member Posts: 21,675

    @Judgement said:

    @azazer said:
    So it's my responsibility to suffer other people's terrible ping?

    Dedicated servers when?

    Do you know how servers work? People with ######### connections will still have ######### connections.

  • Visionmaker
    Visionmaker Member Posts: 2,051

    @Orion said:

    @Judgement said:

    @azazer said:
    So it's my responsibility to suffer other people's terrible ping?

    Dedicated servers when?

    Do you know how servers work? People with ######### connections will still have ######### connections.

    At least they won't be able to lag switch.

  • Orion
    Orion Member Posts: 21,675

    @Visionmaker said:

    @Orion said:

    @Judgement said:

    @azazer said:
    So it's my responsibility to suffer other people's terrible ping?

    Dedicated servers when?

    Do you know how servers work? People with ######### connections will still have ######### connections.

    At least they won't be able to lag switch.

    That's not how servers work, at all.

  • Judgement
    Judgement Member Posts: 955

    @Orion said:
    Do you know how servers work? People with ######### connections will still have ######### connections.

    I'm genuinely wondering now if you know how dedicated servers work.
    There is a massive difference between peer-to-peer and dedicated servers, and they both drastically affect the way peoples' connections work relative to the game server.
    You know For Honor used to be P2P? Ubisoft put in Dedicated Servers and that fixed a lot of peoples' connection problems and their troubles with broken game sessions, games ending because of an error after the host left, and other problems that P2P has.
    The funny thing? Every game of For Honor that I have played, has been below 70ms ping. 90% of my games as Survivor are in a lobby with 100+ ping. I rarely ever, almost never, get into lobbies with ping below 50 on Dead By Daylight, and I've been on many games in For Honor that have had below 20ms ping.
    All P2P games I've ever played, a vast majority of the games I'm in are #########-quality due to how terrible the matchmaking is.
    Warframe is also a P2P game. I very rarely get sessions below what I've set as my matchmaking ping limit (100ms ping is my cap, and the game will not search for sessions with latency higher than that, and warns me if I'm about to accept an invite where my connection to host is higher). Because of how I've set my matchmaking ping limit, I almost never get into a game session as a client - I nearly always host all the missions that I play in Warframe.
    If they were to add Dedicated Servers, we'd have a much better time and Raids wouldn't have been so terrible on peoples' ping. Raids used to have up to 8 players and massive hordes of enemies, and if you're not host then you're screwed because your latency will skyrocket.
    But if Dedicated Servers were put in place, the host wouldn't have to handle the connection because the game will be doing it, and servers can handle latency much better than someone's own internet connection can.

    @Orion said:
    That's not how servers work, at all.

    You can't lag-switch on Dedicated Servers, dude. What's your point here?
    You seem to be acting like you know how Dedicated Servers work, but you evidently don't if you say that you can lag-switch on Dedicated Servers.

  • RSB
    RSB Member Posts: 2,258

    @TeambossFloze said:
    Could you implement a low priority bracket for people who get thumbed down x-amount of times. Then in low prio they have to play against others in that pool too and the only way out is to get 3 RED pips (whilst in this bracket they do no get BP or Rank pips) - See Dota2 for more information.

    I think this could have a positive effect on the community, force toxic players to play with their own and make others think twice about their own actions to get put into said bracket.

    This way every killer would be in that bracket, because 4 salty, little survivors would ALWAYS downvote them.

    NO
    O

  • RSB
    RSB Member Posts: 2,258

    @Visionmaker said:

    @Orion said:

    @Judgement said:

    @azazer said:
    So it's my responsibility to suffer other people's terrible ping?

    Dedicated servers when?

    Do you know how servers work? People with ######### connections will still have ######### connections.

    At least they won't be able to lag switch.

    Correction: survivors would be able to do it, as they do it now.