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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Novel idea for game balance. . . what are your thoughts?

After reading endless posts complaining about game balance I've thought of a new idea that I think could work. What if each individual survivor's objective action base speed was adjusted each match based upon relation to the killer's rank.

Here's my thought. Base speed could be +/- 3% per ranking tier disparity relative to killer rank. Here are some examples:

1. Red rank killer - Red rank survivor would have normal base action speed, Purple rank survivor +3% base speed, Green rank survivor +6% base speed, Yellow rank +9%, & Brown rank +12% speed.

2. Brown rank killer - Brown rank survivor would have normal base action speed, Yellow rank survivor -3% base speed, Green rank survivor -6% base speed, Purple rank -9%, & Red rank -12% speed.

3. Green rank killer - Green rank survivor normal base, Yellow rank +3% speed, Purple rank -3%, etc.

Wondering what the community and any devs like @Peanits think of this idea.

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